From: Newark, OH
Let me see if I can answer these questions. First the one about the game.
A). The AI is very dynamic and does not cheat. It runs an internal OODA loop looks at various courses of action and then orders units to do their things. Is it perfect? No. Is it a good attacking AI and has replayability? Yes. I've played A Time to Dance about 200+ times to test things and at cons and the AI will always do something unexpected. So there is no chess game here. Once the AI makes contact and sees your forces it replans in order to best make its objectives. On the defensive side, it is okay. We are working to improve both aspects in the next version of the Cold Wars game engine with Southern Storm. Can AI units get out of position and run into a meat grinder. Yes, they can. So will you at times. In most of the scenarios, the Soviets are on the offensive and their doctrine is to take ground. That's what the game tries to do.
B). Sure. It's a fun game, quick to learn with the Quick Start and Tutorial guide, Great support here and on Steam from the community. Plus if you are shrewd, you can wait for the next sale and save some coin.
C). Depends on how long you want to wait to play. We are currently looking at Q1 of next year to release if things smooth out with all the various RL stuff the team has been dealing with. The new game will be easier to learn with RS under your belt, but we hope to make the new game engine and documentation even more user-friendly.
Modding. That where I got started back in the late 70s. Didn't even have a name back then. Red Storm was released in October of 2013 and we've had 14 major updates with new features, bug fixes, and tweaks to the game engine. Now the questions:
C). You will be able to mod both. Red Storm is very moddable and the new game engine will be as well and hopefully even more so in areas. Right now you can make scenarios, campaigns, change sounds, change art, modify data, and even do some map stuff depending on your level of interest.
D). The basic answer for some things is portable with some rework. Art assets in the new game engine have been enlarged. Data files have a new structure and a vastly increased number of special abilities to cover more systems and effects. Scenarios and campaigns would need to be basically rebuilt in the new editors to be able to use all the new features. Maps would also need to be reprocessed to have values and certain new features also work. We should also have some better documentation this time around to help support modding and also making new scenarios and scenario variations. We are really hoping to have a much bigger 3rd party community with this new engine.
I hope that covers your questions. If you have more let us know.
Work on Southern Storm continues! We are a bit behind where we want to be, but hang in there.
Cap'n Darwin aka Jim Snyder
On Target Simulations