This is an extreme example, PB, and it won't occur in most games. Every player with a bit xp knows diplo is coming into play at some point, and since it's reasonable to take the chance to achieve a first hit, everyone should try to use it. No matter which side is first, the opponent has to react; otherwise he has to hold back his chits and MPPs, watching Spain going Allied, for a prize GB can afford and has to anyway.
It's not the game of diplo and counterdiplo that's annoying, but the huge chances.
Seems very plausible to me. If the Axis invested all at the point that France fell the Brits would have to spend 250-300ish MPP for all the next three turn (unless they saved). Brits have no indication its coming. Germany gets all the MPP's from plunder correct, why not spend them all at once, catch the Brits with no recourse. They could actually invest in Spain initially then sell and buy USSR 5 chits (which would really throw the Brits off), 1900 plunder goes a long way.
Anyway I think diplo should be on a total amount say 250-350 total. Its not that it can't be countered I just feel its not the way the game was intended to be played.
I guess you'll argue its intended however one wants to play within the rules.
Who's the best defense you've played SC3 against by the way?
You see things; and you say “Why?” But I dream things that never were; and I say “Why not?”
George Bernard Shaw