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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Partisans Page: [1]
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Partisans - 7/7/2018 6:31:00 PM   

Posts: 63
Joined: 11/30/2016
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The other thread reminded me of something that's bugged me ever since SC I. How the partisan war is run.

As it is, it is easy peasy: just stick a unit on a spot on the map. Kills partisans dead (rather, they cannot be born in the first place). God, err, the game engine rather will even helpfully point out where they can appear.

If it were that easy, wouldn't the Germans have done exactly that?

I'd prefer to have them spawn within a 3-5 hex radius of the given scripted spawn point. They would then disrupt supply if they moved and ended their turn next to a city or railroad or resource. You would have to go out and kill them to keep your lines clear, and even then there would be no guarantees. [This would apply to the "free range" partisans-you probably should still have to garrison certain key cities as well, but not as many as we currently have]

Right now it is simply too cut and dried and predictable, and no real strategy involved either, since everybody builds the garrisons/other el cheapo units to block them.

Post #: 1
RE: Partisans - 7/7/2018 8:00:27 PM   

Posts: 1120
Joined: 8/28/2000
From: Bremen, Germany
Status: offline
Yes and now. Partisan war was something entirely different in WW2. SC offers one way to simulate it. I would prefer if they could "dive" like subs, and keep silent, like subs (silent: tiles don't change control if moved into).


"You will be dead, so long as you refuse to die" (George MacDonald)

(in reply to Elessar2)
Post #: 2
RE: Partisans - 7/7/2018 9:31:50 PM   


Posts: 1404
Joined: 11/4/2008
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Interesting idea. But I have enough trouble with them as it is. The garrisons do represent a pretty large amount of troops committed already. I don't want a "whack a mole" partisan mini game.

(in reply to xwormwood)
Post #: 3
RE: Partisans - 7/7/2018 10:19:29 PM   


Posts: 1234
Joined: 2/4/2017
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Maybe if the spawn tile was random and invisible at the beginning of the game and after a first spawn (or supply disruption) they would be listed when you press the hotkey.

(in reply to vonRocko)
Post #: 4
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