Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Tigers on the Hunt updated to version 1.1.09

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Tigers on the Hunt updated to version 1.1.09 Page: [1]
Message << Older Topic   Newer Topic >>
Tigers on the Hunt updated to version 1.1.09 - 7/5/2018 11:19:14 AM   


Posts: 1422
Joined: 2/7/2015
Status: offline
Tigers on the Hunt has been updated to version 1.1.09!

You can download the update from here


Version 1.1.09 Changelog

Bug fixes:
• AI leaders with no additional personnel units in the same hex will now try to move to a hex with broken units or good order units hex without a leader.
• AI Personnel units possessing LATW that do not have a valid LATW target will now engage player units using their inherent firepower
• AI unit (personnel or AFV) that is not visible, when exiting map will not display "Exited Map from HEX" message in the action log window
• AI Leader even if he has a special command (like defend a specific hex, or attack a specific hex) will not move on its own if he is stacked with broken units
• Fixed a bug in Close Combat that would crash the game engine
• Fixed Command and Control rules
• Updated AI code for AI personnel units placing Demolition Charges
• AI British personnel unit cannot place LMG as Demolition Charge
• Both, editor and game engine now validate how many radios are present in a scenario, only 2 radios per side are allowed – one radio per OBA.

New Feature:
• Added support for 4K native resolution (3840 x 2160)
• Added support for Ordnance and AFVs firing smoke in player vs AI scenarios
• Added new special command "ATTACK HEX" to AI when AI set is to ADVANCE. This feature allows a unit assigned with this command to attack and defend a specific hex only. This feature will allow the scenario designer a great control over AI units. This feature is currently available in the game to AI when AI is HOLD, the special command is called "DEFEND HEX"
• Implemented AI Medium and Heavy Machine Guns long range fire, in AI Fire Segment, AI Defensive Fire Segment or AI Defensive Fire during Player's Movement Segment. In addition, only if AI is on HOLD (meaning AI is defending in a scenario) and if an AI personnel unit does not have special ATTACK command
• AI Pinned personnel are now included in AI firing evaluation processing functionality
• Added support for Normandy DLC scenarios

• AI personnel units with side set to ADVANCE, will now slightly be more prone to move forward
• Revised AI fire evaluation functionality; in general, AI should be slightly more prone to fire
• Manual changes and updates, added APPENDIX H – Smoke and White Phosphorus information

< Message edited by VPaulus -- 12/24/2018 12:09:56 PM >
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Tigers on the Hunt updated to version 1.1.09 Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI