Patch 1.11.03

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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HardLuckYetAgain
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Patch 1.11.03

Post by HardLuckYetAgain »

Nada

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SparkleyTits
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RE: Patch 1.11.03

Post by SparkleyTits »

Morale management for Axis is very very easy early war and harder for Soviets
Vice versa for the late war
Air missions can be harder to achieve reults for both sides if it's on the defenders focus now
Air field bombing does not seem able to reach the same results as 1.11.01 but sweeping can still work the same
New filters are brilliant!
And most of all I miss spam recon [:D]
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RE: Patch 1.11.03

Post by Telemecus »

ORIGINAL: SparkleyTits
And most of all I miss spam recon [:D]

Why ... it has not gone?
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RE: Patch 1.11.03

Post by SparkleyTits »

But now I have to think "Ok two here now onto the next hex" instead of turning my brain off and spamming right click while I move my mouse a little [:D]

It's terribly hard work......
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RE: Patch 1.11.03

Post by Telemecus »

ORIGINAL: SparkleyTits

But now I have to think "Ok two here now onto the next hex" instead of turning my brain off and spamming right click while I move my mouse a little [:D]

It's terribly hard work......

Macromanager! [:D]
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RE: Patch 1.11.03

Post by thedoctorking »

I never understood the point of spam recon. The USSR has plenty of fighters, what's this supposed to do? I always set the percentage to intercept fairly low so I don't think there's a fatigue effect. And you are exposing your precious German fighters to getting shot down by random AAA if not by the I-16's and I-153's.
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RE: Patch 1.11.03

Post by SparkleyTits »

Always turn fighter escort for recon off as Axis mate but most of all I was reffering to having to do more work than over the mechanic of spam recon itself tbh [:D]
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RE: Patch 1.11.03

Post by Telemecus »

ORIGINAL: thedoctorking

I never understood the point of spam recon. The USSR has plenty of fighters, what's this supposed to do? I always set the percentage to intercept fairly low so I don't think there's a fatigue effect. And you are exposing your precious German fighters to getting shot down by random AAA if not by the I-16's and I-153's.
On its own it is counter productive - it just gives wins to the other side at best. In combination it can be the tipping point. Fighters are most effective at their point of least fatigue. The effect is quite dramatic for the first added fatigue. Recon can give that before you have the fighter sweeps, bombings etc. So your fighters have easier opposition. Secondly you could (and to some extent still can) concentrate it on only one fighter group. Typically this is longer range fighters like P-40Bs or MiGG-3s. You can concentrate all the recon in areas you know only that fighter will intercept as others are too short range. Typically fighter groups do get operational damage and losses from any operation. If you know your opponent's percentage required to fly is say 50% and their fighter groups have a maximum of twenty, then any fighter group with say 11 fighters only has to lose two to have the whole air group stop flying. So spam recon can be disproportionately effective when you have airgroups whose complement is only a little above the number it needs to fly. They will lose one or two aircraft to damage say which is not that important. But the key point is the rest of the fighter group, who may be many more, will then not fly for the whole of the rest of the turn.

Personally I just see it as an auxiliary effect. There is lots that recon can do. Not just seeing where enemy units are but seeing where enemy fighters do or do not intercept, working out your opponents air doctrine, improving the chances of interdiction during your opponents turn, raising detection levels to improve bombing or for multi-turn tracking etc. The spam recon effect is just a natural by-product of this if you do the recon first. IMHO most Axis players use recon too little, especially given how much they have of it.
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RE: Patch 1.11.03

Post by Telemecus »

ORIGINAL: HardLuckYetAgain
How is the new patch in the games going?
Pro's?????
Con's??????

Only testing and limited game experience but ..

The nerf to the Soivet air force does seem very dramatic to me. Even in v1.11.03.
-I can now do unescorted daylight bombing runs even if they are intercepted and not expect a massacre
-Turn 1 airfield bombing is now even more important not for the aircraft it destroys but for getting the morale of all those airgroups in the 50s and 60s down to national morale where they will stay. Also just checking and it seems morale of airgroups is not random - you can tell where the high morale groups are from scenario data. So someone will probably do the job of identifying them and optimising turn 1 bombing to prioritise them first.
-Strat bombing still seems effective
-AA does seem to be getting better results
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RE: Patch 1.11.03

Post by HardLuckYetAgain »

Nada
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: Patch 1.11.03

Post by HardLuckYetAgain »

Nada
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beender
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RE: Patch 1.11.03

Post by beender »

It has some great functions. Morale under filter and group range, etc. +1 mp penalty and 2 recons per hex are also quite reasonable features.

In terms of balance 11.01 is the better version. As mentioned by ST above the game mechanics is now favoring the strong side very much, namely German in 41 and Soviet beyond 44. Under 11.03 Soviet is almost not winnable if the Axis player squeezes out every bit of potential and conducts an all-in blitzkrieg from the very beginning, just like in history, without contemplating too much about how many turns he wants or plans to keep the Red Army out of Berlin.

My bet is in next patch it will be nerfed back somewhat.
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RE: Patch 1.11.03

Post by SparkleyTits »

I'm not so sure myself Beender as I think the dev team wants more fights (Which I am doing as both Axis and Soviets now as I don't lose morale if I don't win the battle so it makes sense) and the air changes at least to me seem to be aimed at taking the air theatre out of the game as a prioritised theatre beyond a means to an end with supporting the ground forces first and foremost otherwise the changes to air and AA don't make too much sense and I am sure the dev team did the specific changes for a specific reason

If that is the case on both fronts then they would be working as intended so might not be changed too dramatically
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RE: Patch 1.11.03

Post by HardLuckYetAgain »

Nada
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RE: Patch 1.11.03

Post by HardLuckYetAgain »

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RE: Patch 1.11.03

Post by Telemecus »

There are a few games intentionally starting with V1.11.00 or 01 now - which is unusual to deliberately ask for earlier versions. I cannot see much in v1.11.02 or 3 to enthuse a Soviet player in the early game.
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RE: Patch 1.11.03

Post by SparkleyTits »

For higher level play the update is in Axis favour I would say but for lower level play probably much more so
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RE: Patch 1.11.03

Post by HardLuckYetAgain »

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RE: Patch 1.11.03

Post by SparkleyTits »

Don't worry mate I'll go easy on you!

Now if everybody please could remember this sentence that would be great as I will be reffering to it as my main reason for losing once we reach Berlin [:D]
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RE: Patch 1.11.03

Post by HardLuckYetAgain »

Nada
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