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War in the East Beta Update 1.11.03

 
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War in the East Beta Update 1.11.03 - 6/13/2018 3:54:23 PM   
SamSlitherine

 

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Hi Everyone,

War in the East has a new update available for you!

The update will be available for download from the Members Area as well as the Public Download Area.


Please see below for the full list of changes in this version.

New Features

1. Reworked New Feature #5 from 1.11.02. Air groups will have their own national morale level, based on regular national morale increased by 5. There will be also the following modifiers: +10 for German air groups before 1943, +5 for German air groups before 1945, +5 for Finnish air groups, +10 for Soviet Guards air groups. This value can never be lower than 25, and higher than 99. Air group national morale will be seen next to air group morale on air group details screen.
a) Morale and experience of newly built Soviet air groups will be equal to 75% of current Soviet air group national morale.
b) Morale increase for air groups sent to reserve will be equal to 50% of their morale distance towards national morale (rounding up).
c) Immediate morale increase for Soviet air groups becoming Guards will be equal to 10.

Bug Fixes

1. Fixed a bug where it was possible to regain APs spent on HQ buildup by timing it properly with an undoable action and using the undo function.
2. Fixed a bug where it was impossible to enter password for the first time in a new PBEM game.

Happy Gaming!

< Message edited by SamSlitherine -- 6/15/2018 1:04:35 PM >


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RE: War in the East Official Update 1.11.03 - 6/13/2018 4:03:35 PM   
thedoctorking


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Wahoo! thank you for the very quick service on these fixes. Although in my one game as the Germans I only managed to get a couple of turns in against the 1.11.02 nerfed Red Air Force

(in reply to SamSlitherine)
Post #: 2
RE: War in the East Official Update 1.11.03 - 6/13/2018 4:20:01 PM   
SparkleyTits

 

Posts: 587
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Thanks for your continued hard work!

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RE: War in the East Official Update 1.11.03 - 6/13/2018 9:18:20 PM   
miv79

 

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In land battles, in which the attacker lost, there will be no morale changes for either attacker or defender.

Is that fair ?

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Sorry for my english

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RE: War in the East Official Update 1.11.03 - 6/14/2018 7:47:10 AM   
56ajax


Posts: 773
Joined: 12/3/2007
From: Carnegie, Australia
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In the members downloads it is listed as

v.1.11.01 (13 JUN 2018)

Is this 1.11.03?

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RE: War in the East Official Update 1.11.03 - 6/15/2018 7:02:26 PM   
Mamluke


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Joined: 11/11/2015
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Thank you for the quick update

BTW, do you guys have an issue with AT-rifle(infantry) as the Soviets? in My game, even though there is a demand for over 2000 of these elements, the game is NOT producing a single 1.

you can see this clearly with the Cavalry.
NOTE: the game started from version 1.11.1 if not mistaken, in case that helps.

EDIT: ha yes, I checked the Equipment menu, AT-rifles are introduced in October 1941
felt a bit weird to have incomplete Cav at 75ish% because of lack of AT-rifles, ho well.



< Message edited by Mamluke -- 6/16/2018 1:32:50 AM >

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RE: War in the East Official Update 1.11.03 - 6/15/2018 9:33:35 PM   
Denniss

 

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AT-Rifles are not immediately available, they were introduced in late autumn 41

(in reply to Mamluke)
Post #: 7
RE: War in the East Official Update 1.11.03 - 6/15/2018 11:41:41 PM   
Icier


Posts: 575
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Thanks Denniss for your work...by the way any idea when WITE2 may poke its noise over the horizon.

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RE: War in the East Official Update 1.11.03 - 6/16/2018 1:51:22 AM   
Mamluke


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I think I found one serious bug in the Beta as the Soviets, it seams my industry in Molotov is being Deleted!
Game Version 1.11.03 Steam.


Turn 13, everything is Normal, Total Armaments = 363, H.Industry = 229.



Turn 14, all my Industry is gone! however the game still seams to track 1 of each, as the Production screen shows.




Turn 15, the industry resets to 1, so the named factories still expand, but I did lose the (4)separate Heavy Industry.
EDIT: all the manpower was deleted as well!!




here are my saved games:


I'm already at turn 15, honestly, the lost Industry isn't that much of a loss, I'm just worried it might happen again and someplace else.
If you can somehow reassure me that the bug won't bother me again, that would be lovely.


< Message edited by Mamluke -- 6/20/2018 7:33:16 PM >

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RE: War in the East Official Update 1.11.03 - 6/16/2018 6:02:25 AM   
morvael


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This is PBEM or solo?

(in reply to Mamluke)
Post #: 10
RE: War in the East Official Update 1.11.03 - 6/16/2018 11:13:04 AM   
Mamluke


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Solo game, using Drop box is easier for me.

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Post #: 11
RE: War in the East Official Update 1.11.03 - 6/16/2018 11:22:22 AM   
morvael


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Downloading wasn't easy (Dropbox was showing proper page for a second and then went blank), but I got them. I will check what it is.

(in reply to Mamluke)
Post #: 12
RE: War in the East Official Update 1.11.03 - 6/16/2018 3:13:23 PM   
Mamluke


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The new air tools of "Morale Under" and "Experience Under" really helps with the micro on the air force, thanks for that!

I would like to suggest a new option about fatigue, a "fatigue over", I think it will help a lot with an offensive air force.

(in reply to morvael)
Post #: 13
RE: War in the East Beta Update 1.11.03 - 6/17/2018 9:07:48 AM   
STEF78


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Thanks to Dennis and Morvael for this amazing continuing support

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RE: War in the East Official Update 1.11.03 - 6/17/2018 11:18:15 AM   
morvael


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quote:

ORIGINAL: Mamluke
I think I found one serious bug in the Beta as the Soviets, it seams my industry in Molotov is being Deleted!

Sadly this didn't repeat for me when I started from the T13 save. This means it won't be easy to hunt this bug down. Can you replicate it somehow?

(in reply to Mamluke)
Post #: 15
RE: War in the East Official Update 1.11.03 - 6/17/2018 11:38:20 AM   
Mamluke


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Joined: 11/11/2015
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quote:

ORIGINAL: morvael


quote:

ORIGINAL: Mamluke
I think I found one serious bug in the Beta as the Soviets, it seams my industry in Molotov is being Deleted!

Sadly this didn't repeat for me when I started from the T13 save. This means it won't be easy to hunt this bug down. Can you replicate it somehow?


When I tried it again from T13, it also didn't replicate, I Don't know why, maybe it needs to receive a certain evacuated Industry?

But I only evacuated the airplanes factories to Molotov in turn 10... maybe that will help?

I will post a save for turn 10, not sure what to do other then that.


< Message edited by Mamluke -- 6/20/2018 7:33:00 PM >

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RE: War in the East Official Update 1.11.03 - 6/17/2018 12:48:53 PM   
Denniss

 

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Do you still have the Axis autosave made between your T13 and T14 saves ?

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Post #: 17
RE: War in the East Official Update 1.11.03 - 6/17/2018 4:33:06 PM   
Mamluke


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Joined: 11/11/2015
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quote:

ORIGINAL: Denniss

Do you still have the Axis autosave made between your T13 and T14 saves ?


yes I do.


< Message edited by Mamluke -- 6/20/2018 7:32:50 PM >

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Post #: 18
RE: War in the East Official Update 1.11.03 - 6/18/2018 12:38:41 PM   
morvael


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After even more time spent on checking this issue, I didn't found a solution. Some factories were erased completely, while others remained, albeit reduced to 0 size and 0 damage. There's just a few instances where factories are erased in code, and in all cases factory type is erased along size and damage. And structure layout with no data lost inbetween erased values prevents this being an out-of-bounds memory erasure.

(in reply to Mamluke)
Post #: 19
RE: War in the East Official Update 1.11.03 - 6/20/2018 1:36:19 AM   
Mamluke


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I'm wondering if we are not suppose to have Night fighters escorts?

in the same game I had the Molotov problem, I'm using the U2 in night missions to help destroy the Finish air force, I've got some Pe3 night Fighters to escort then but they won't show up in the mission screen.







If the U2 are in range, then sure the Pe3 are as well, so what gives?
Night F escorts is no longer a thing?

well, Night bombing airfields sucks, 100 U2-VS and it damaged only 1 bomber! (I checked on message level 5), there were only 40 total planes there, but might as well keep trying to find out what works, not like I care for loses on U2.

(in reply to morvael)
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RE: War in the East Official Update 1.11.03 - 6/20/2018 7:07:31 AM   
morvael


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I think it's impossible to have escort in night missions. Night fighters are only for interception / CAP.

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Post #: 21
RE: War in the East Official Update 1.11.03 - 6/20/2018 9:17:41 PM   
Mamluke


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ho, OK I guess that is fair enough. Is that a design Choice or a historical-ish decision?

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RE: War in the East Official Update 1.11.03 - 6/22/2018 12:28:18 PM   
Denniss

 

Posts: 6210
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Both

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RE: War in the East Official Update 1.11.03 - 6/22/2018 1:54:02 PM   
M60A3TTS


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Joined: 5/13/2011
Status: online
I do appreciate the fact that once the previous patch came out and the VVS national morale had been severely nerfed, that it did not take long to make an adjustment following the forum discussion.

As to the whole day/night bombing thing, my one issue is the battle results never reveal which type of mission was flown by an opponent. So a guessing game ensues as to who needs to fly day or night missions, that become more problematic with BOTH no longer an option for intercepting air units.

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RE: War in the East Official Update 1.11.03 - 6/22/2018 5:01:52 PM   
HardLuckYetAgain


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quote:

ORIGINAL: M60A3TTS

I do appreciate the fact that once the previous patch came out and the VVS national morale had been severely nerfed, that it did not take long to make an adjustment following the forum discussion.

As to the whole day/night bombing thing, my one issue is the battle results never reveal which type of mission was flown by an opponent. So a guessing game ensues as to who needs to fly day or night missions, that become more problematic with BOTH no longer an option for intercepting air units.



I have to echoe M60s statement here that it would be really nice to know what was flown. Either day or a night mission by your opponent. Although some are obvious this would take out the ambiguity of the situation.

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RE: War in the East Official Update 1.11.03 - 6/25/2018 12:17:21 AM   
Aufklaerungs


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quote:

In land battles, in which the attacker lost, there will be no morale changes for either attacker or defender.

Is that fair ?

_____________________________


Don't know about fair, but pretty realistic. Attacker has to sustain morale, despite setbacks, to eventually reach his goal. If an attacker becomes increasingly demoralized by each & every failure, final failure is a virtual certainty. Defender often can lose tactical skirmishes to draw an attacker into the depth of his defenses. His morale remains undiminished as each tactical "defeat" lures his attackers deeper into a prepared killing zone;

< Message edited by Aufklaerungs -- 6/25/2018 12:20:23 AM >


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RE: War in the East Official Update 1.11.03 - 8/4/2018 11:08:41 AM   
chaos45

 

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so is the factory bug only affecting Molotov? just want to be sure so I dont move factories to it in my game if this is an issue....guess I need to start noting my industry each turn.

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RE: War in the East Official Update 1.11.03 - 8/5/2018 10:44:55 AM   
chaos45

 

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Also just noticed Sapper regiments downgrade to a much smaller Sapper BN in OCT 1941....when was that change....as that basically means any sapper regiments you build early on are a waste of AP now. Since they downgrade to a unit 1/3rd the size in OCT 1941.

Another massive soviet nerf....I swear you guys need to stop drinking the Germans need buffs cool-aid.

German players just need to learn the opening and learn how to manage fuel logistics is a big part of why Germans do poorly in alot of games. Face a player that understands the game as the Germans and the first 20 turns are super stressful as the soviets.

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RE: War in the East Official Update 1.11.03 - 8/6/2018 11:58:27 AM   
EwaldvonKleist


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Chaos, you only ever list the Axis nerfs/Soviet buffs.
What about buffed Soviet AA guns? If you deattach them for cheap from cities when Axis is close you have quite nice SUs that weren't there before. Soviet gun numbers in recent versions are as high as never before. Not to mention that 1941 air supply has been nerfed because air bases nearby give no longer support when nearby.

What about fixed bug with cosntruction units not helping digging? Massively icreased HQBU cost and reducing rail modifier and minimally possible rail modifier?
From my exp so far the so called nerf of Soviet air force is not really one, exp gain seems as before so far, will wait how things develop over next turns in game vs. S-T though.

"Just learn the opening and learn how to manage fuel logistics" will not be sufficient IMO, a victory in 1941 requires a combination of many more factors.
Also, designing an optimised opening is not easy. If the Axis player invests 10 hours and more into developing an opening, the Soviet player has to answer with a similar commitment.
I can really recommend you to try and play the Axis side under a version with nerfed logistics vs. a strong Soviet player.

In addition, the key metric should be if and when Soviets can get to Berlin. From AARs Soviet players seem to be able to survive the fall of Leningrad/Moscow and take over the initiative.

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RE: War in the East Official Update 1.11.03 - 8/6/2018 2:53:47 PM   
mrblonde1

 

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Also air transport of supplies through air bases is nerfed in 1941.

(in reply to EwaldvonKleist)
Post #: 30
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