Could not sleep (5 AM something in France ;) )
1. Indeed, I'm using Roger Bacon excellent mod topped with Retreat+UE+Das mod from Das (he did the integration, good man!), and Caslon missiles are the way to go. I'm a bit worried about AIs using the useless type II missiles though.
2. nothing to do then. Hopefully that will be fixed for DW 2.
3. It seems to work, I built a generic starbase with a shipyard, and it can produce ships. Couple that with Roger Bacon mod where you can redirect some private freighters yourself, and you get your deep space factory
4. Will check, but as most of my space refineries get the icons and not this one (same design), this can't be the issue.
Yeah,; I returned to DW when I saw Roger Bacon mod and the ability to alleviate the issue that prevented me from returning to DW: the unsolved shortages of some resources, because the civilian sector had weird choices in priorities. I'm still seeing that (like burning 300 caslon to transport 2 units (of caslon)), but at least now I can have my state-owned freighters in parallel for critical shortages, while letting the civilian sector do his usual business.
I also abandoned the hope that Stellaris will turn into a valid space simulation game. More and more gamey, abstract and further away from reality. Nothing can interest me less than a space game where a starbase over a sun controls abstractly an entire space system.
To be comprehensive, I also did a detour to Aurora (I know the game fairly well now), but I'll wait for Aurora C++ to be out, as current Aurora is slow as an asthmatic snail with narcotics.
< Message edited by Pocus -- 6/14/2018 3:32:29 AM >
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