From: Genoa, Republic of Genoa (occupied by Italy)
Most issue revolve around the AI because because - frankly - I think it is the single big flaw in ToTH. The game is astoundingly successful in rendering ASL easy and fun to play, without bothering the player with the need to remember scores of rules and special cases, and for this achievement alone Peter has my unending gratitude. I am going to purchase the Normandy pack as an act of blind faith .
As long as I continue to be able to win most (95%) scenarios against the supposedly "ferocious" AI with loss ratios better than the ones the Finnish got against the 1939 Red Army, no matter which side I take, I don't give a damn about having a bunch of new nationalities, terrain types or other features. It's like repainting the car when it has only a single cylinder working.
Peter has already implemented various AI changes (do you remember lone leaders leaving behind scores of broken units and recklessly charging the enemy or remaining alone in a VP hex?). I also noticed that after the last update AI infantry appears to be a bit more prone to fire on broken units or in in the advancing fire segment or when pinned. In my opinion, however, unless the AI reluctance to fire - even when it has nothing else to do - is corrected the game will remain hopelessly flawed.
< Message edited by UP844 -- 6/18/2018 12:04:51 AM >
Chasing Germans in the moonlight is no mean sport
Long Range Fire (A7.22)........1/2 FP