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NI Scenario 1 - Flickering Contacts

 
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NI Scenario 1 - Flickering Contacts - 6/8/2018 5:05:18 AM   
FelixCulpa

 

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Just starting to play NI. Checked out a few vids on scenario 1 on Youtube etc.

The submarine contacts are flickering up to 200nm. On the Youtube vids I saw, the contact was firmly identified.

Is this intentional? ie to reflect SOSUS only getting a bearing to target not the distance?



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RE: NI Scenario 1 - Flickering Contacts - 6/8/2018 10:42:50 AM   
kch

 

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It is a matter of time and sensors.. the typical first contact is just a bearing and you do not the distance to the target, so you will see a contact within a large rectangular shape. Sometimes it will show up in the middle of Greenland.

(in reply to FelixCulpa)
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RE: NI Scenario 1 - Flickering Contacts - 6/8/2018 11:17:00 PM   
FelixCulpa

 

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thx kch for the response.

I'm guessing the scenario behaviour has "changed" since how it earlier played (if Youtube examples are anything to go by).

Also, probably a lesson in selecting don't check contacts outside of patrol area and setting RoE sub-surface attacks to a more aggressive stance.

(in reply to kch)
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RE: NI Scenario 1 - Flickering Contacts - 6/23/2018 7:38:19 PM   
i224747

 

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See also "Tech Support / Subs seem to constantly vary depth". Player operated subs have massive errors since the 1.14.3.1 Update (15. may).

(in reply to FelixCulpa)
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RE: NI Scenario 1 - Flickering Contacts - 12/30/2018 3:02:45 PM   
Crimguy


Posts: 1394
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I'm bumping. I had the same experience. I was about to post an almost identical question in the forum, as I did the same thing as you - tried the 1st mission 3 times, had lousy results, and watched a playthrough on youtube. That video (2-3 years old) has steady contacts with almost no variance in spotting from SOSUS, but for me I'm seeing them bounce all over the place.

I've dropped sonobuoys everywhere but have only managed to kill one sub while they've sunk a number of my ships. My guess is that the SOSUS sensitivity has been detuned or something like that.

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RE: NI Scenario 1 - Flickering Contacts - 12/31/2018 2:58:35 PM   
Crimguy


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Latest try I switched strategies and managed to kill everything with no losses. Nonetheless SOSUS doesn't seem to give much accuracy in spotting. As a result, I watched my Nimrod's and Orion's constantly switch course as they made their way to the patrol zone, eventually landing on the correct spot. I could have manually intervened and directed each ship to where I believed the subs were (based on their consistently appearing in roughly the same spot) but I wanted to do it automatically using patrol zones. A compromise might have been to create the patrol zones, manually send the fighters to various form up points and then add them to each mission once on station.

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