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Frozen Units

 
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Frozen Units - 6/6/2018 11:19:42 AM   
56ajax


Posts: 758
Joined: 12/3/2007
From: Carnegie, Australia
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Is there any way to get your frozen units to unfreeze?

As I understand this will happen when a enemy unit comes within 3 hexes. Is this still the rule? When this happens the unit is typically isolated. (I think my opponent has read the rule book).

As I never get to use many of these units I am not sure why they are in the game.

And having a frozen airbase is ridiculous.

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When you escape from the lions den, it is unwise to go back for your hat.
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RE: Frozen Units - 6/6/2018 1:20:44 PM   
MarauderPL

 

Posts: 72
Joined: 4/8/2016
Status: online
Some of them unfreeze at a given time (i.e. half of the transcaucasus front), the others are there just for decoration :)

(in reply to 56ajax)
Post #: 2
RE: Frozen Units - 6/6/2018 6:42:01 PM   
Aufklaerungs


Posts: 187
Joined: 6/4/2009
From: Chicago
Status: offline
quote:

Is there any way to get your frozen units to unfreeze?


Use the editor to make rational adjustments (fixes) to the scenario file. You'll need to send a copy of the revised scenario file(s) to your opponents.

Some frozen units are hard-wired by rules written into the script. You can unfreeze any axis ally in turn one of the campaign scenarios, but on turn two, original freeze settings for Finland, Hungary and Slovakia reset to original rules.

I think it is possible to write your own AI rules, instructions are in the editor manual.

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Aufklärungs

(in reply to 56ajax)
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RE: Frozen Units - 6/7/2018 2:27:15 AM   
56ajax


Posts: 758
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline

quote:

ORIGINAL: MarauderPL

Some of them unfreeze at a given time (i.e. half of the transcaucasus front), the others are there just for decoration :)

Not for decoration but to boost my opponents morale with an easy catch.

And as for frozen airbase, ok it cannot move but you can't even assign aircraft to it.

_____________________________

When you escape from the lions den, it is unwise to go back for your hat.

(in reply to MarauderPL)
Post #: 4
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