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RE: 653Nv1.7 Allied AAR

 
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RE: 653Nv1.7 Allied AAR - 6/13/2018 6:16:02 AM   
sPzAbt653


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At this point I feel like I can start trading MPP's with the Axis and this will hurt them more than me. So from England I will start bombing whatever I feel like. Maritime Bombers will hit Subs that for some reason Opie likes to park in Cherbourg and Brest, Tac's hitting whatever presents itself, and Strats hitting Industrial Centers. This will cause MPP and Resource losses to the Axis. It will cost me too, but the Allies are in a better MPP position than the Axis.




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RE: 653Nv1.7 Allied AAR - 6/13/2018 6:17:14 AM   
sPzAbt653


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While planning and getting set for an invasion of Italy, a few units will be sent to capture Rhodes, an Italian occupied island. Turkey is currently at 72% Axis, and the capture of Rhodes will reduce that.
The Strat on Crete will reduce the Rhodes Resource to zero, a Sub or two will be brought over from the western Mediterranean to block the Port Supply. Once the resource is at zero, the Tac can hit the Garrison, the UK Mech Corps can get on AV's and hit the Garrison from the sea, then land and hit it again. At some point the island WILL fall.




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RE: 653Nv1.7 Allied AAR - 6/14/2018 2:48:29 AM   
sPzAbt653


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Go time for Operation Cordite, the assault on Rhodes. First, the Strat hits the Resource one more time [reducing it back to 0 from the 1 it had gained at the beginning of its turn]. Next the Tac hits the Garrison, causing one casualty. Then the AV moves up and attacks from the sea, causing two more casualties. Finally, the Mech Corps lands [taking two casualties] and attacks the Garrison, destroying it. The Mech Corps can't move because it already attacked twice, so it will have to wait until next turn to capture the island. I don't think there is any way the Axis can re-occupy the island, unless they have an AV of their own nearby. The UK Corps will be stuck there for about five turns while the port rebuilds. [After the capture of Rhodes, Turkey went from 72% Axis to 48% Axis].
[I have seen some of these AV's end movement after the first attack from the sea. I'm not sure but it may be that if an AV moves its full movement allowance and then attacks from that position in the same turn, that it is out of Action Points. Not sure, just guessing.




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RE: 653Nv1.7 Allied AAR - 6/14/2018 2:49:57 AM   
sPzAbt653


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Last turn I took Madrid but Opie counterattacked and took it back. This whole affair in Spain is taking too long, and since this is the main drive on the continent [no D-Day in France will be happening], something needs to be done. So I'm going to use all the forces in the Mediterranean that were slated for Italy to instead attack the east coast of Spain and hopefully get things moving.




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RE: 653Nv1.7 Allied AAR - 6/14/2018 2:50:40 AM   
sPzAbt653


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In Russia, the weight of numbers is overwhelming the Axis forces. The Tank Army's are all built now and awaitingtheir arrival, so the building of Air Units can start.
To me it is always interesting to pit the USSR against the WAllies in the race to Berlin.




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RE: 653Nv1.7 Allied AAR - 6/14/2018 2:52:06 AM   
sPzAbt653


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This turn I took Madrid and Spain immediately surrendered, no chance for an Axis counter attack. The surrender has turned some of Spain into Allied territory, which is great because now I have friendly ports on the east coast to transport units into. This aspect of SC3 I get, because hey, if you don't garrison a conquered country, it may revert to the opposition. But I also don't get it, because now I can enter those ports and hexes immediately, which doesn't seem fair. Except, all is fair in war!
The end result is that I was lining up the US 5th Army, 1st Free French Army and UK 8th Army in ports in N. Africa to invade Spain, but now I can transport them instead. Much easier for me, a disaster for the Axis.




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RE: 653Nv1.7 Allied AAR - 6/14/2018 6:56:55 AM   
sPzAbt653


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Yeah, wow. Hard to imagine a scene like this after the earlier struggles. Now, way too many units. I start moving some back or leaving some behind at this point, because it is a lot of units to move and they aren't needed.




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RE: 653Nv1.7 Allied AAR - 6/14/2018 6:57:36 AM   
sPzAbt653


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MPP Report




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RE: 653Nv1.7 Allied AAR - 6/14/2018 5:18:53 PM   
James Taylor

 

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Less units with more APs for the ones that remain. Double strikes for the fast movers, perhaps coupling motorization to the ability.

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RE: 653Nv1.7 Allied AAR - 6/15/2018 6:16:06 AM   
sPzAbt653


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Overview as the Allies close in on Germany.




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RE: 653Nv1.7 Allied AAR - 6/17/2018 2:55:10 AM   
sPzAbt653


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Note that once France is liberated, it will re-appear as a Major, but it doesn't actually have a country as its' territory is transferred to Free France. Therefore, you will have a Major that has no MPP's or units. Just ignore it. I have been considering making it disappear altogether, but its a lot of work to make the changes and then several games of testing to see if it works, so I haven't committed to it yet.




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RE: 653Nv1.7 Allied AAR - 6/17/2018 2:56:14 AM   
sPzAbt653


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Overview as the Allies are ready for the final push on Berlin.




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RE: 653Nv1.7 Allied AAR - 6/17/2018 2:56:51 AM   
sPzAbt653


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Fini - Los Endos - La Axis es Kaput.
My thoughts to those that gave part or all of themselves so that I could live free today.




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RE: 653Nv1.7 Allied AAR - 6/17/2018 3:07:41 AM   
sPzAbt653


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Final MPP Report for - UK




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RE: 653Nv1.7 Allied AAR - 6/17/2018 3:08:17 AM   
sPzAbt653


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France




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RE: 653Nv1.7 Allied AAR - 6/17/2018 3:08:44 AM   
sPzAbt653


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USA




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RE: 653Nv1.7 Allied AAR - 6/17/2018 3:09:11 AM   
sPzAbt653


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USSR




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RE: 653Nv1.7 Allied AAR - 6/17/2018 3:09:42 AM   
sPzAbt653


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Canada




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RE: 653Nv1.7 Allied AAR - 6/17/2018 3:10:17 AM   
sPzAbt653


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Germany




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RE: 653Nv1.7 Allied AAR - 6/17/2018 3:10:38 AM   
sPzAbt653


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Italy




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RE: 653Nv1.7 Allied AAR - 6/17/2018 3:15:41 AM   
sPzAbt653


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Only one small glitch thru the whole game, it had to do with Italy surrendering. 653N uses some different parameters, but due to the slightly different circumstances in this game, Italy's surrender reverted to the original action of surrendering to the USA and becoming USA controlled. An adjustment should take care of that, but if anyone ever plays this and notices the same behaviour [Italy surrendering and becoming USA controlled, let me know and I will figure out why [if you can provide a save so I can investigate the situation].

Two full games done, one from each side, I didn't even notice that AVL's were not available. Therefore, the short test first impression is that they are not needed. Thanks to whoever suggested this change, I like it so far.

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RE: 653Nv1.7 Allied AAR - 6/17/2018 11:25:04 AM   
jjdenver

 

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Thanks for the AAR and playtest. Looks interesting.

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