Thank you Ronald for adding that. I have always liked that feature.
ever since i played Strategic Command 2 it was the same for me. So you are welcome but its also a selfish deed
Will it be compatible with save games from 1.08?
obviously the data is not collected and stored in the old savegames so you will not have the lists of old encounters, but they should load as usual and be upgraded if you save again later.
Depending on how much work it takes, could Pz IVH have the same icon as Pz IVJ? I believe they already had extra armor around the turret in 1943. The Pz IV with the long gun but no extra armor would then remain for Pz IVF2 and Pz IVG in 1942 and maybe some of those are still around in 1943. In Panzer General II it would be assigning another icon (which already exists) from the data base to an existing unit. I do not know how much work editing a unit takes in this game.
I can have a look at this, interchanging parts that are already in one of the meshes is not a big deal.
If I understood well, by causing 9 points of strength damage, this unit (101. s.Pz.Abt.) also managed to destroy 2 units ?
Yes thats right, the log acts like the score in a soccer game. Imagine a player advancing to the goal while overwhelming several defenders and passing the ball to a well situated teammate only two yards from the goal line. That teammate will be listed as the one who scored the goal while the other player made most of the effort.
That's why we also count the strength points a unit destroyed so you have a better overall picture.
Ron is keeping this game going, good job
Thanks, i try to work on it as often as my life allows it.