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RE: 4 player game - 3/15/2019 4:59:29 PM   
Orm


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Blitz, for the MIL. Thank you.

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Post #: 1471
RE: 4 player game - 3/15/2019 5:02:41 PM   
Mayhemizer


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Post #: 1472
RE: 4 player game - 3/15/2019 5:05:05 PM   
Mayhemizer


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I wish Germany rolls these land combat rolls.

Units are shattered.




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Post #: 1473
RE: 4 player game - 3/15/2019 5:08:43 PM   
Mayhemizer


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Turn does not end (8 rolled, 3 or less needed).

Back to the Axis.

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Post #: 1474
RE: 4 player game - 3/15/2019 9:13:44 PM   
Orm


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No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes.

The Italian NAV2 in Finland fly to the 3-box in the Arctic Ocean.

The Italian TRS in Malta sail for La Spezia.

Italy decline combat in the Red Sea. However, in the Arctic Ocean the Italian naval bomber searches for the Soviet convoy.

Edit: Finland does not reinforce the sea area.


Picture from Jul/Aug '41 Impulse #9 (Axis) - Naval Combat

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< Message edited by Orm -- 3/15/2019 9:17:06 PM >


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Post #: 1475
RE: 4 player game - 3/15/2019 9:20:18 PM   
Orm


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Italy finds the Soviet CP and sinks it (Axis 1, Allies, 8)



Picture from Jul/Aug '41 Impulse #9 (Axis) - Naval Combat

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Post #: 1476
RE: 4 player game - 3/15/2019 9:39:49 PM   
Orm


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No strategic bombing.

The Finnish airforce bombs the CW forces outside Murmansk.



Picture from Jul/Aug '41 Impulse #9 (Axis) - Ground Strike

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< Message edited by Orm -- 3/15/2019 9:41:51 PM >


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Post #: 1477
RE: 4 player game - 3/15/2019 9:42:27 PM   
Orm


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Italy bombs Timoshenko.



Picture from Jul/Aug '41 Impulse #9 (Axis) - Ground Strike

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< Message edited by Orm -- 3/15/2019 9:43:11 PM >


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Post #: 1478
RE: 4 player game - 3/15/2019 9:51:13 PM   
Orm


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The CW forces were to well dug in to be bothered by the Finnish air force.



Picture from Jul/Aug '41 Impulse #9 (Axis) - Ground Strike

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Post #: 1479
RE: 4 player game - 3/15/2019 9:53:26 PM   
Orm


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One division is disrupted by the Italians.



Picture from Jul/Aug '41 Impulse #9 (Axis) - Ground Strike

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Post #: 1480
RE: 4 player game - 3/15/2019 9:57:38 PM   
Orm


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The German high command will retire for the night. The action is assumed to continue tomorrow.

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Post #: 1481
RE: 4 player game - 3/16/2019 12:59:36 PM   
Orm


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Jul/Aug '41
Impulse #9 (Axis)

Rail movement:

Italy:
MECH (La Spezia) -> Nantes

Japan:
GARR (Harbin) -> Tungkwan

Germany:
MIL (Lodz) -> Riga

Land Movement:

Germany:
Moves outside former USSR is as follows:
- MIL (53,44) -> Lodz
- MIL (45,36) -> 44,36
- TERR move NE from Port Said.
- MIL swap place with the INF (7-4) in Port Said.
- PARA Div -> Port Said
- PARA -> 83,58

Italy:
1) HQI (39,50) -> 39,49
2) HQA (57,25) -> 58,26

Over to Japan for more land moves, and combats.

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Post #: 1482
RE: 4 player game - 3/16/2019 3:51:59 PM   
peskpesk


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Japan moves slowly:
- around Valdivostok
- around Communist lines
- 2x TERR advances northwards in Siberia
- MIL and Eng advances in land
- Korean TERR moves toward Capital
- 1x Div near Kunming moves towards the cost

Land attacks
1) Kalinin - 45:9 -> 5:1 +2.
2) Ryazan - ENG makes the odds 50:5, or automatic.
3) Hex 56,58 - 21:3 - or automatic since Germany can select blitz.
4) 83,59 - 17:2 with Italian assistance - Germany, and Italy can provide 6 points in offensive ground support. Will CW provide defensive HQ support?
5) Vladivostok 48:12 -> 4-1+2 with the help of massive shore bombardment.


< Message edited by peskpesk -- 3/16/2019 3:57:00 PM >


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Post #: 1483
RE: 4 player game - 3/16/2019 3:53:19 PM   
peskpesk


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83,59 - 17:2 with Italian assistance - Germany, and Italy can provide 6 points in offensive ground support. Will CW provide defensive HQ support?
Yes. Gort will and Germany adds the Lnd3 in offensive Group support for 3 Points. The Defensive HQ support from Gort is good (2 rolled)





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< Message edited by peskpesk -- 3/16/2019 4:58:39 PM >


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Post #: 1484
RE: 4 player game - 3/16/2019 3:55:08 PM   
peskpesk


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Hex 56,58 - 21:3 - or automatic since Germany can select blitz.




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Post #: 1485
RE: 4 player game - 3/16/2019 3:55:54 PM   
peskpesk


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Kalinin - 45:9 -> 5:1 +2.
Ryazan - ENG makes the odds 50:5, or automatic.






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Post #: 1486
RE: 4 player game - 3/16/2019 3:56:45 PM   
peskpesk


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Vladivostok 48:12 -> 4-1+2 with the help of massive shore bombardment.




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Post #: 1487
RE: 4 player game - 3/16/2019 4:52:06 PM   
peskpesk


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Land combat overview.




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Post #: 1488
RE: 4 player game - 3/16/2019 5:13:41 PM   
peskpesk


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The attack on Vladivostok is good.




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Post #: 1489
RE: 4 player game - 3/16/2019 5:18:29 PM   
peskpesk


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The USSR subs are overrun and have to rebase, where are they going? Sovietskaya Gavan? There are they in supply but it could be dangerous since Japanese troops are closing in.
USSR chooses, Magadan.





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< Message edited by peskpesk -- 3/16/2019 5:59:38 PM >


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Post #: 1490
RE: 4 player game - 3/16/2019 6:01:26 PM   
peskpesk


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Automatic 7-1 Blitz hex 56,58





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Post #: 1491
RE: 4 player game - 3/16/2019 6:06:54 PM   
peskpesk


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Kalinin




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Post #: 1492
RE: 4 player game - 3/16/2019 6:11:43 PM   
peskpesk


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Ryzan




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Post #: 1493
RE: 4 player game - 3/16/2019 6:18:41 PM   
peskpesk


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Egypt





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Post #: 1494
RE: 4 player game - 3/16/2019 7:50:18 PM   
Orm


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Jul/Aug '41
Impulse #9 (Axis)

Air rebase:

Japan:
NAV2 (Changchun) -> 72,140

Italy:
FTR2 (47,51) -> 48,60

Germany:
FTR2 (Rostock) -> Frederikshavn
FTR2 (Munich) -> 55,38

No reorganization.

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Post #: 1495
RE: 4 player game - 3/16/2019 7:59:02 PM   
Orm


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Turn ends.

The turn ended on a 3 or less, and a 2 was rolled.

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Post #: 1496
RE: 4 player game - 3/16/2019 9:48:45 PM   
peskpesk


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Destoryed pool




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Post #: 1497
RE: 4 player game - 3/17/2019 12:39:29 AM   
jjdenver

 

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Wow that is a lot of dead Red Army units.

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Post #: 1498
RE: 4 player game - 3/17/2019 2:53:37 AM   
Courtenay


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I am impressed that the Allied players are still playing this game. If I were playing it, I would likely resign. I don't mind making a desperate defense as the Axis -- the Axis has its fun at the start of the game, and the Allies are entitled to have theirs at the end -- but when my side is just getting pounded the whole game, there just isn't much fun. And one plays games to have fun.

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I thought I knew how to play this game....

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Post #: 1499
RE: 4 player game - 3/17/2019 3:10:56 AM   
jjdenver

 

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quote:

ORIGINAL: Courtenay
I am impressed that the Allied players are still playing this game. If I were playing it, I would likely resign. I don't mind making a desperate defense as the Axis -- the Axis has its fun at the start of the game, and the Allies are entitled to have theirs at the end -- but when my side is just getting pounded the whole game, there just isn't much fun. And one plays games to have fun.


Agree Courtenay. This game has been one huge Axis romp. As allies we shouldn't have attacked Japan with Russia - it came too late so that was a mistake. Axis has played extremely well - witness the superb operation in Egypt - combined with some bad luck spots for allies and various misplays - it's a terrible situation. When I joined the game I thought Allies had little chance and I mentioned that to my ally but he's an optimist. :)

Using 1D10 without divs makes it even easier for attacker. This will be my last game with 1D10 unless it's a game played without divisions.

Game is over and my ally and I have talked about just playing out as long as Axis want to pound on babies with hammers. :) It's not my cup of tea but maybe they have some operations they want to try out.

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