Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  43 44 [45] 46 47   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player game - 2/15/2019 1:41:17 PM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: jjdenver

US plays 22 gear up (finally, seems like this takes forever but maybe it only seems that way when you are playing USA)

It always feels like that when I play USA.

However, when I play Japan I feel like it arrives way to fast.

_____________________________

Continue to engage the enemy.

(in reply to jjdenver)
Post #: 1321
RE: 4 player game - 2/15/2019 3:48:57 PM   
Courtenay


Posts: 3272
Joined: 11/12/2008
Status: online

quote:

ORIGINAL: Orm


quote:

ORIGINAL: jjdenver

US plays 22 gear up (finally, seems like this takes forever but maybe it only seems that way when you are playing USA)

It always feels like that when I play USA.

However, when I play Japan I feel like it arrives way to fast.

Actually, this game has had gear up much later than most that I have played.

_____________________________

I thought I knew how to play this game....

(in reply to Orm)
Post #: 1322
RE: 4 player game - 2/15/2019 4:31:40 PM   
composer99


Posts: 2721
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
In MWiF, with Germany and the USSR not taking away physical chits as they do in the table-top game, the USA does tend to get slightly higher entry, IIRC. If entry was the bottleneck, then I'd say in this particular game it was pretty late for MWiF.

However, if tension is the bottleneck, both versions of the game behave the same - you just can't get your gear-ups off until you have the tension. If tension was holding up option 22 in this particular game, then it's annoying for the US player but not appreciably late.

_____________________________

~ Composer99

(in reply to Courtenay)
Post #: 1323
RE: 4 player game - 2/15/2019 5:21:50 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
During 1941 Barbarossa

with unlimited pool compared to table-top game

US Entry option			Avrage Turn
Resources to western Allies	1940 Jan\Feb to 1940 Mar\Apr         
Gear up production		1941 Mar\Apr     
Oil Embargo			1941 Jul\Aug        
Pass War Appropriations Bill	1941 Sep\Oct      
Full war			1942 May\Jun


So gear up is only one turn late.

< Message edited by peskpesk -- 2/15/2019 5:22:54 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to composer99)
Post #: 1324
RE: 4 player game - 2/15/2019 6:47:06 PM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
Units destroyed during May/Jun 1941.




Attachment (1)

_____________________________

Continue to engage the enemy.

(in reply to peskpesk)
Post #: 1325
RE: 4 player game - 2/16/2019 2:51:56 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Axis end of turn(1/2):

Stay at sea:
The following units stay at sea.

Germany:
Baltic Sea: 4 x CPs, 4-box 4 x SCS
West Med: 2-box FTR2

Vichy France:
CPs stay at sea.

Italy:
East Med: CP, 4-box 3 x CA.
Italian Coast: CP, 4-box 2 x CA

Japan:
All CPs stay at sea.
China Sea: All ships stay.
Japanese Coast: All ships stay.
Sea of Japan: AMPH in 3-box return to base. All other ships remain at station.
South China Sea: All ships stay.


Return to Base:

Germany:
West Med - FTR2, LND3 -> Malta

Italy:
Cape St. Vincent: SUB -> St-Nazaire
Italian Coast: -> La Spezia
East Med: All ships -> Malta
Central Atlantic: SUB -> St-Nazaire
West Med: CA + TRS (INF) -> Alexandria
Red Sea: FTR2 -> 83,61; NAV3 -> 81,62

Japan:
China Sea: Ships -> Fukuoka
Japanese Coast: 2 x BB -> Fukuoka
South China Sea: CA -> Canton
Sea of Japan: AMPH -> Fukuoka


Use Oil:

Japan:
All units are reorganized for 1 oil (1.45). Use 1 oil in Canton.

Germany:
All units are reorganized for 4 oil (3.9). Use the two saved oil in Berlin, one saved in Damascus, and one saved in

Prague. (Only one saved oil remains, and it is in Prague)

Vichy France:
BB Casablanca, and CP in West Med are reorganized for 0 oil (0.15). This must be done manually.

Italy:
All units, except CA Fiume and CA Eugenio Di Savoia, are reorganized for 2 oil (2.4). Use 1 oil in Rome, and 1 in

Milan.

Breakdown: No.


Prod plan Final:
Germany - No changes needed - 25 BPs
Italy - No changes needed - 13 BPs
Japan - No changes needed - 16 BPs
Vichy France - No changes needed - 8 BPs

Scrap: No


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 1326
RE: 4 player game - 2/16/2019 2:54:26 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Axis end of turn(2/2):

Production:
Germany (25):
Add the Finnish units to the force pool
INF
2 x MIL
INF Div
TERR
ARM Div
FTR2
FTR3
2 x Pilot
SUB (2nd)

Italy (13):
TERR
GARR
LND4
Pilot
SUB (1st)
Repair BB Andrea Doria

Japan (16):
HQI
TERR
NAV3
Pilot
2 x CVP1
CP
Save 1 BP in Tokyo


Germany liberate all three Baltic countries.

Factory destruction:
None

Reinforcements:

Germany:
FTR2 (FW 190A-2) -> Königsberg
LND2 (Ju 87R) -> Königsberg
MECH -> Königsberg
MOT -> Königsberg
MTN Div -> Königsberg
AA -> Cologne
8-4 INF -> Munich
8-3 INF -> Kiel
MECH (FIN) -> Helsinki
MOT (ROM) -> Chisinau

Italy:
LND3 (Ca.133) -> Naples
SUB -> La Spezia
CP -> La Spezia

Japan
LND2 -> Sasebo
CV -> Tokyo
INF -> Fukuoka
INF -> Fukuoka
ENG -> Fukuoka
CP -> Fukuoka
TERR -> Wonsan


Voluntary Resource Lending: No changes.


Axis goes first if we win the initiative. No re-roll.


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1327
RE: 4 player game - 2/16/2019 4:37:59 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Manchuria at EOT May\Jun 1941






Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1328
RE: 4 player game - 2/17/2019 5:20:42 PM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: jjdenver


Axis: pls have a look at CW prod. The res from Rhodesia should be shipped to England through BoB and 1 res going through BoB should be going through FG instead of BoB. So I think CW prod should be at 22 instead of 21. If someone wants to play around to try to fix this pls go ahead. I spent a few minutes but was unable to get it working correctly.

Taking a look at it now.

_____________________________

Continue to engage the enemy.

(in reply to jjdenver)
Post #: 1329
RE: 4 player game - 2/17/2019 5:34:18 PM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
One of the resources shipped from USA was the offender. Once this route was fixed the program shipped the Rhodesia resource automatically.




Attachment (1)

_____________________________

Continue to engage the enemy.

(in reply to Orm)
Post #: 1330
RE: 4 player game - 2/19/2019 12:38:56 AM   
jjdenver

 

Posts: 1819
Joined: 11/2/2007
Status: offline
41 MJ EOT instructions for allies. We continue to have a problem with CW production but I'll "fix" it at build time by adding 1 CW BP.

Kudos to Axis for a great job on mideast over the last turn or 2 - amazing stuff. Also nice job as always with Axis EOT - easy to follow and never a mistake. Apparently this is Scandinavian precision at work. :) If I were writing my EOT for someone else to execute then I'm sure there would be mistakes and questions.

First I'll list SU & FF:
Production prelim
USSR produces 25 BPs and saves 8 oil (4 Archangel, 4 Stalinsk)

SAS: FR SUB SAS

Oil use
USSR reorg all for 2,3 oil (2 Persian oil recourses that cannot be saved).
FF reorg sub for free.

Scrap
USSR: LND3

Production
USSR 25
FTR2
INF HQ
MIL x6
INF x2


Reinforcements
Pilot to Mig-3

2x INF to Smolensk
FTR2 to Gomel
MECH and AT gun to Gomel

ComChi INF to Sian

Remove pilots from 3 bombers in east (TB-3 [the one with 2 a2a factors], IL-4 and Pe-8)

Now for CW/US/CH:
SAS: cruisers in FG
cruisers CSV
cruisers CVB
cruiser CA
cruisers NAtl
cruisers USEC
cruiser Carib
cruiser GoG
1 cp Arabian Sea is set to RTB

RTB:
US cp's go to various ports in pacific (san diego, pearl, pago pago)
CW TRS with Sydney MIL -> Capetown
CA+CV -> Aden
2xCV+2xBB -> Capetown
various ships to plymouth (mainly) and liverpool (fewer)
Netherlands TRS to Liverpool

Oil:
CW reorg all for 5.1 using saved oil in canada - finally the CW oil situation is ok again.
US use .45 oil to reorg 2xTRS, 5xcp

prod final:
CH: 2
CW: 22
FF: 0
US: 20
SU: 25

scrap: CW Hurricane 5 strength 3 range FTR scrapped

builds:
CH 2: CAV
CW 22: INF,MIL,2xPIL,TRS4[fu],CV2[fu],BB2[fu],2xFTR2,cvp1
US 20: BB5[fu],BB4[fu],SUB1[fd],PIL,INF,TRS2[fd],cvp1,save2

reinf:
CW: RSA Hurricane->Capetown
Spitfire VB -> Liverpool
Hurricane IIB->London
cvp swordfish -> Liverpool
remove nimrod cvp from liverpool
US: 10 cp Norfolk

lending:
CW increase to 2 res to SU

init: Axis wins and moves first.
Weather roll 9 (storm in n monsoon all other fine)

(in reply to peskpesk)
Post #: 1331
RE: 4 player game - 2/19/2019 11:13:42 AM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes.

Italy fly one FTR2, and one NAV3, to the 2-box of the Red Sea.

Two Battleships, and one cruiser, sail from La Spezia to the 3-box of the Eastern Mediterranean.



Picture from Jul/Aug '41 Impulse #1 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 2/19/2019 11:14:43 AM >


_____________________________

Continue to engage the enemy.

(in reply to jjdenver)
Post #: 1332
RE: 4 player game - 2/19/2019 11:18:34 AM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
Italy (FTR2) initiate combat in the Red Sea.



Picture from Jul/Aug '41 Impulse #1 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 2/19/2019 11:19:13 AM >


_____________________________

Continue to engage the enemy.

(in reply to Orm)
Post #: 1333
RE: 4 player game - 2/19/2019 11:26:13 AM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
No combat in the Red Sea. (Axis 9, Allies 4)

_____________________________

Continue to engage the enemy.

(in reply to Orm)
Post #: 1334
RE: 4 player game - 2/19/2019 12:11:23 PM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
No strategic bombing.

One CVP1 (2 in tactical strength) ground strikes the Vladivostok defenders.

The German LND3 (3 in strength) in Jaffa bomb the Suez defenders in hex 82,60.



Picture from Jul/Aug '41 Impulse #1 (Axis) - Ground Strike

Attachment (1)

_____________________________

Continue to engage the enemy.

(in reply to Orm)
Post #: 1335
RE: 4 player game - 2/19/2019 12:16:29 PM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
The Japanese strike on Vladivostok has no luck.



Picture from Jul/Aug '41 Impulse #1 (Axis) - Ground Strike

Attachment (1)

_____________________________

Continue to engage the enemy.

(in reply to Orm)
Post #: 1336
RE: 4 player game - 2/19/2019 12:18:22 PM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
The strike in Egypt goes better.



Picture from Jul/Aug '41 Impulse #1 (Axis) - Ground Strike

Attachment (1)

_____________________________

Continue to engage the enemy.

(in reply to Orm)
Post #: 1337
RE: 4 player game - 2/19/2019 2:10:45 PM   
Orm


Posts: 17281
Joined: 5/3/2008
From: Sweden
Status: offline
Germany rail one GARR from Calais to Frederikshavn.

Land movement:

Germany moves almost all units on the Eastern front.

In addition;
- Relocate, and strengthen, the garrison in Denmark.
- Move a few units in France, Belgium, and Netherlands.
- One INF moves southwards from Munich into Italy.
- One Finnish INF move to the Rybachi Peninsula.
- The railway to Leningrad is cut by ZOC.
- Finnish forces move into Viborg.
- One INF advance along the coast towards Damietta.
- The Palestinian TERR advance into the Sinai desert.

Over to Italy, and Japan, for their land movement.



Picture from Jul/Aug '41 Impulse #1 (Axis) - Land Movement

Attachment (1)

< Message edited by Orm -- 2/19/2019 2:11:15 PM >


_____________________________

Continue to engage the enemy.

(in reply to Orm)
Post #: 1338
RE: 4 player game - 2/19/2019 2:54:41 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
1941 Jul\Aug Axis 1 Manchuria




Attachment (1)

< Message edited by peskpesk -- 2/19/2019 2:57:32 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 1339
RE: 4 player game - 2/19/2019 2:55:14 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
1941 Jul\Aug Axis 1 Central China





Attachment (1)

< Message edited by peskpesk -- 2/19/2019 2:57:16 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1340
RE: 4 player game - 2/19/2019 2:56:34 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
1941 Jul\Aug Axis 1 South China




Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1341
RE: 4 player game - 2/19/2019 2:58:25 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
1941 Jul\Aug Axis 1 Egypt





Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1342
RE: 4 player game - 2/19/2019 3:04:47 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
No Air transport

No Paradrop

Land Combat:

Germany makes three land attacks in USSR:

1) Vitebsk - all units attack - ENG gives support to ARM - 53:5 - Automatic
2) Hex 50,57 (4-2 MIL) - all units attack - 26:4 - 6.5:1 blitz
3) Hex 55,57 (Krivoy Rog) - all units attack - 29:3 - automatic, unless defensive air is applied

No HQ support

LND3 (Ju 88A1) provide 4 points (halved to 2) in ground support to the attack on hex 50,57. This makes the attack 7:1 blitz.




Any Defensive Ground support to any of the two suothern hexes?

Attachment (1)

< Message edited by peskpesk -- 2/19/2019 3:12:07 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1343
RE: 4 player game - 2/19/2019 4:08:08 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Allies pass to send any planes.

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1344
RE: 4 player game - 2/19/2019 4:22:04 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Land Combat odds





Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1345
RE: 4 player game - 2/19/2019 4:24:46 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Vitebsk






Attachment (1)

< Message edited by peskpesk -- 2/19/2019 4:29:12 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1346
RE: 4 player game - 2/19/2019 4:30:01 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Hex 50,57 (4-2 MIL)




Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1347
RE: 4 player game - 2/19/2019 4:33:01 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Hex 55,57 (Krivoy Rog)





Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1348
RE: 4 player game - 2/19/2019 4:40:13 PM   
peskpesk


Posts: 1887
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Air rebase:

Germany
LND2 (54,54) -> 53,57
FTR2 (Königsberg) -> 43,54
LND2 (Königsberg) -> 42,55

Italy
Nav2 67,51 -> 83,61

Japan
Nav2 86,132->76,140

No Hq Reorg

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1349
RE: 4 player game - 2/24/2019 2:19:57 AM   
jjdenver

 

Posts: 1819
Joined: 11/2/2007
Status: offline
41 JA i2:
SU land, CW combined

naval air: beaufort shetlands to 4 box FG
Sunderland Canada to 4 box NAtl
'
naval moves:
US:
BB Norfolk->San Diego
CW:
TRS with FTR Capetown-> Arabian Sea
2xBB,2xCV Capetown -> Arabian Sea
SUB St Helena -> 0 box CSV
CA CVB 3 box to 1 box
CA CAtl 3 box to 1 box
2xCA USEC 3 box to 1 box
CA NAtl 3 box to 1 box
2xCA FG 3 box to 1 box
CA CSV 3 box to 1 box
CA halifax to 4 box USEC
CA Liverpool to 4 box Norwegian sea
CV TF moves Plymouth to 3 box N Sea
CV TF moves Plymouth to 3 box BoB
CA Liverpool to 4 box NAtl
2xCA Liverpool to 4 box FG
Eagle + CA from Liverpool and Gib to 1 box CSV
CA Plymouth -> Bordeaux pick up DIV move back to Plymouth
1 cp from Liverpool to CVB, 1 cp from Liverpool to Gib
CA Martinique to 4 box CSV
CAV + BB Gib to 4 box CSV

rail:
US INF San Diego -> Richmond
SU 5-3 INF from Novosibirsk to Kalinin.
Kalinin factory to Baku.


< Message edited by jjdenver -- 2/24/2019 3:03:21 PM >

(in reply to peskpesk)
Post #: 1350
Page:   <<   < prev  43 44 [45] 46 47   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  43 44 [45] 46 47   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.180