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RE: 4 player game - 11/8/2018 7:57:48 PM   
Mayhemizer


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Final result.




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RE: 4 player game - 11/8/2018 7:59:11 PM   
Mayhemizer


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Axis stay, I guess?

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RE: 4 player game - 11/8/2018 8:01:13 PM   
Orm


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Axis stay.

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RE: 4 player game - 11/8/2018 8:20:36 PM   
Mayhemizer


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We can's stand our superior rolls. Allies abort.

CW planes to Gibraltar and Rabat.
French plane to Toulouse.
TRS and CA with units to Algiers.
3x BB to Nice.

I have to quit from tonight and continue tomorrow evening.

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Post #: 664
RE: 4 player game - 11/8/2018 8:22:56 PM   
Mayhemizer


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Here is picture of West Med area after naval combat.




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RE: 4 player game - 11/9/2018 5:08:45 AM   
Mayhemizer


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I still can’t believe our good luck. I though it was bad luck to find in West Med, but as it turned out no losses for Allies and we got units to Algiers.

Tonight we will see if luck continues with turn end roll...

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RE: 4 player game - 11/9/2018 12:06:41 PM   
jjdenver

 

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quote:

ORIGINAL: Mayhemizer
I still can’t believe our good luck. I though it was bad luck to find in West Med, but as it turned out no losses for Allies and we got units to Algiers.
Tonight we will see if luck continues with turn end roll...


Contain your joy my friend. I don't think the Japanese have had a bad roll yet in China and have taken Chungking by mid 40 without any loss that I recall other than an ENG when the Chinese counter-attacked. Historically the Japanese were still fighting near the coast and taking losses. And I don't think the Germans had much trouble blasting through France without much loss, I think they only lost one Stuka in the entire French campaign. Historically they lost something like 160,000 dead/wounded, 1200 aircraft, 800 tanks.

Axis are doing more than just fine in the important stuff.

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RE: 4 player game - 11/9/2018 2:32:34 PM   
Courtenay


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Also, I think the French have a bunch of battleships outside of France, which will adversely affect Vichy rolls.

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RE: 4 player game - 11/9/2018 2:45:58 PM   
Mayhemizer


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quote:

ORIGINAL: Courtenay

Also, I think the French have a bunch of battleships outside of France, which will adversely affect Vichy rolls.

They all should be at the moment in Marseilles or Nice.

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Post #: 669
RE: 4 player game - 11/9/2018 3:34:14 PM   
peskpesk


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quote:

ORIGINAL: jjdenver

quote:

ORIGINAL: Mayhemizer
I still can’t believe our good luck. I though it was bad luck to find in West Med, but as it turned out no losses for Allies and we got units to Algiers.
Tonight we will see if luck continues with turn end roll...


Contain your joy my friend. I don't think the Japanese have had a bad roll yet in China and have taken Chungking by mid 40 without any loss that I recall other than an ENG when the Chinese counter-attacked. Historically the Japanese were still fighting near the coast and taking losses. And I don't think the Germans had much trouble blasting through France without much loss, I think they only lost one Stuka in the entire French campaign. Historically they lost something like 160,000 dead/wounded, 1200 aircraft, 800 tanks.

Axis are doing more than just fine in the important stuff.



Is Japan lucky in land combat?

Japan land assault\blitz result(dice) at odds(modifier)

10-1(automatic)
|||

7-1 (+1)
1,9

5-1
9,3

4-1
5

3-1 (+2)
7

3-1
6,6

3-1 (-1)
6

6-1 (+1) Blitz
3

4-1 (+1) Blitz
5

Total average=5,45
Assult average=6,22
Blitz average=4

High (4-1+) assault average =5,4
Low (3-1 or less) assault average =6,25

Conclusion:
Well, the avreage 5,45 is not mutch to brag about, but the Low (3-1 or less) assault 6,26 is good. So yes, a Little.


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RE: 4 player game - 11/9/2018 6:27:04 PM   
Mayhemizer


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Rail move
USSR rail GAR from Chisinau to Bandar Shapur in Persia.


Land move

USSR

Persia
ARM HQ to rail roan in USSR
INF to Ashqabad

East USSR
INF HQ towards Manchurian border
CAV from Chita towards Manchurian border
INF from city_with_very_long_name one hex SE

Nationalist Chinese
2-4->84,131
Chengtu WL -> 82,133
Chungking MIL ->80,133
Peking MIL-> 81,132
3-3 INF -> Chengtu
3-2->87,131
Shanghai MIL -> 86,131
Kunming MIL->88,132

CW
Manchester MIL to Coventry
MECH to Bayonne

France
3 units run behind river Garonne


Debark
Wavell to Plymouth


Rebase
CW Hurricane somewhere in Sahara heads west and it enters Algeria.

EDIT: Wavell to UK, not Gort

< Message edited by Mayhemizer -- 11/9/2018 8:25:37 PM >

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Post #: 671
RE: 4 player game - 11/9/2018 6:28:45 PM   
Mayhemizer


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On a 6 turn continues.

Weather is fine.

Back to the Axis.

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Post #: 672
RE: 4 player game - 11/9/2018 8:50:07 PM   
peskpesk


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Italy:Combined
Germany:Combined
Japan:Combined

Port Strike
-

Naval Air
Germany
2*Lnd2 Genoa -> West-Med 2 box

Naval move
Germany
6CP,BB Stettin -> Baltic Sea 0-box

Italy
Task force 2
BB Vittorio Veneto, Littorio,Conte Cavour
CA Zara, Gorizia, San Giorgio,Trieste
TRS loaded with GE 5-2 Mil from La Spezia -> West-Med 3 box

Japan
BB Hyuga, Haruna,CA Kumano, TRS from Canton passing Tokyo loading 6-3 Inf-> China Sea 1-Box
CA Mikuma, Amph Shanghai -> South China Sea 1-Box load 2-2 Mil from Bangkok

Naval Search
-

Strategic Bombing
-

Ground Strike
Italy
Tac3 SM.79 Tunis bomb Algiers




Rail

Italy 3-1 Gar Trieste -> Rouen
Japan 4-2 Mil Tungkwan-> Tsitsihar
Germany 6-4 MTN Lodz -> Taranto

Land moves

Japan
HQI Umezo Hex (83,137) -> Hex(84,137)
Mec 6-6 Hex (82,138) -> Hex(82,136)


Italy
4-3 Mil Hex (75,27) -> Hex(75,26)

Over to Orm for more later...


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< Message edited by peskpesk -- 11/9/2018 9:57:42 PM >


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"'Malta - The Thorn in Rommel's Side"

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Post #: 673
RE: 4 player game - 11/10/2018 7:47:21 AM   
Orm


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One German MIL captures Marseilles and force the French fleet there to rebase.

How will the French Fleet rebase? To what port(s)? The SUB must rebase separately. The battleships can rebase separately, or together.

Edit: Germany has 5 land moves left, and Italy has one move remaining.




Picture from Jul/Aug '40 Impulse #9 (Axis) - Land Movement

Attachment (1)

< Message edited by Orm -- 11/10/2018 7:48:53 AM >


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RE: 4 player game - 11/10/2018 7:50:08 AM   
Mayhemizer


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Sub to Syria.

BBs one by one to Bordeaux.

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RE: 4 player game - 11/10/2018 8:02:23 AM   
Orm


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The first BB (Jean Bart) avoid interception (10) and reach Bordeaux. The second one, Bretagne, isn't that lucky. Axis rolls a 3 and find with the bulk of their forces. Will France add their bomber to the sea area?



Picture from Jul/Aug '40 Impulse #9 (Axis) - Land Movement

Attachment (1)

< Message edited by Orm -- 11/10/2018 8:03:15 AM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 676
RE: 4 player game - 11/10/2018 8:05:44 AM   
Mayhemizer


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No air cover for any ships

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Post #: 677
RE: 4 player game - 11/10/2018 8:16:11 AM   
Orm


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The French battleship is sunk, regardless of the defence rolls, as I understand it. However, I'll make the rolls anyway.



Picture from Jul/Aug '40 Impulse #9 (Axis) - Land Movement

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 678
RE: 4 player game - 11/10/2018 8:19:48 AM   
Orm


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Right. One BB reach port and one is sunk. Lorraine is up next.




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 679
RE: 4 player game - 11/10/2018 8:24:11 AM   
Orm


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The last BB reached a safe port as well. (7 rolled)

< Message edited by Orm -- 11/10/2018 8:27:22 AM >


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RE: 4 player game - 11/10/2018 9:07:29 AM   
Orm


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Germany moves two units adjacent to Lyons. One unit moves into the mountains in central France. Two units move into Poland.

Italy move the supply unit one hex to the NW.

Japan debark one INF to Shanghai.

Germany assault Lyons. Assault selected because blitz is automatic.



Picture from Jul/Aug '40 Impulse #9 (Axis) - Land Combat.

Attachment (1)

< Message edited by Orm -- 11/10/2018 9:08:23 AM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player game - 11/10/2018 9:15:29 AM   
Orm


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The assault on Lyons cost the German forces dearly.



Picture from Jul/Aug '40 Impulse #9 (Axis) - Land Combat.

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 682
RE: 4 player game - 11/10/2018 9:51:20 AM   
Orm


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Air rebase:

Japan reorganize their carrier planes.

Germany:
LND3, Karlsruhe -> Bone, Algeria
LND3, Saarbrucken -> Palermo
FTR2, Belgium -> 51,37

Hungary:
FTR2, 49,37 -> Rostock

Italy:
FTR2, 73,30 -> 73,27

No reorganization.

Turn continues on a 4 (would have ended on a 3, or less).



Picture from Jul/Aug '40 Impulse #9 (Axis) - Reorganization

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 683
RE: 4 player game - 11/10/2018 10:04:32 AM   
Orm


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Picture from Jul/Aug '40 Impulse #9 (Axis) - Reorganization





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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 684
RE: 4 player game - 11/10/2018 10:05:00 AM   
Orm


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Picture from Jul/Aug '40 Impulse #9 (Axis) - Reorganization





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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 685
RE: 4 player game - 11/10/2018 10:05:28 AM   
Orm


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Picture from Jul/Aug '40 Impulse #9 (Axis) - Reorganization




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 686
RE: 4 player game - 11/11/2018 2:06:51 PM   
brian brian

 

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1940 land combat results have a significant impact on each game because counter densities are still low. This is most true for Italy, then Japan, but also Germany at times. And if any Allies are the gambling type (not wise).

Over the course of a game, the dice will trend towards average for each and every power. But they will do so more quickly on 2d10 rolls with bell curve results than on 1d10 with linear results, where 2-3 good or bad results sequentially are more of a possibility than with 2d10.

Some good luck on combat dice in China will certainly see a higher 'high water mark' for Japan in China, as a couple bad combat rolls early on will result in fewer gains. Land combat dice results across the first 6 turns could probably be correlated with hex row reached on the map, across hundreds of games.

In this game, Japan has invested heavily in the ground war in China, both by building a MECH for it and also via plentiful infantry class builds, with yet little investment in air or naval assets. They have also committed their strategic reserves (Marines) ever more deeply in to China, and these decisions have reaped rewards. The MECH is a decently efficient aid on each turn's roll on the Partisan table, too.

Japan has naturally had lots of Ground Strike rolls miss. But they had a key pair of them hit before a key land combat where they 'rolled well' on a medium odds attack. Reading through the whole AAR, I wouldn't say they have been abnormally lucky, but have been lucky at a few key points.

But in each game, China also makes decisions on Risk vs. Reward. Twice, early on, the Chinese selected the Assault table when they could have afforded a Retreat result on the Blitz table, both for their units surviving and in terms of being able to afford to lose the ground in question, with plenty more behind them (they can not pick the Blitz table when a hex like Chungking is attacked). If they get lucky on that decision, Japan is stopped for the turn in a given area, usually, but that is usually more on the unlikely side. These are gambles, and the Chinese lost those gambles twice, losing their best Nationalist units in the process while the Force Pools are likely going to yield up Chinese Communist units (losing the 4 & 5 point Natl. units in turn accelerates the Japanese advance vs the now weaker Natl. units). The ChiComms did take the Blitz table once, and this paid off for them, iirc.

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Post #: 687
RE: 4 player game - 11/13/2018 8:58:39 PM   
Mayhemizer


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No impulse tonight, I need to check something that CW is doing.

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Post #: 688
RE: 4 player game - 11/14/2018 7:57:41 AM   
Mayhemizer


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J/A 40 Allied 10

France land, all others combined

Naval
CW returns 3 TRS from BoB to Casablanca with INF HQ, MOT and AT gun


Rail move
Zhukov from Persian border 60 hexes east.


Land move

USSR in Persia
Ski div to Teheran
3-3 INF to Tabriz

East USSR
INF from Chita to 50,144
HQ to 52,146
INF from Vladivostok one hex NW 63,160

France
INF from Toulouse to Bordeaux
MOT div to 62,26
5-3 INF from 61,25 to Toulouse
4-3 INF from 58,27 to 61,25
MIL from 62,27 to Toulouse

NatChina
Peking MIL -> 79,133 (flip)
Chungking MIL -> 79,133
3-3 INF Chengtu->78,132 (flip)
2-4 CAV -> 80,132
Chengtu WL -> Chengtu.

CW
GAR in Dover one hex west
MIL in Coventry to NE of London


Rebase
CW Hurricane in Sahara to NW


Picture of France after moves.




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Post #: 689
RE: 4 player game - 11/14/2018 7:58:05 AM   
Mayhemizer


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And China.




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Post #: 690
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