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RE: 4 player game - 8/13/2018 10:34:26 AM   
peskpesk


Posts: 1590
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Production Jan\Feb 1940
ITALY

SCRAP 2*Ca.133 (1935-36)

Production (5)

1xPIL
1xNAV3

Return to base
All IT ships and subs return to La Spezia.CP stay.
FTR(Range 6) Sicily 74,39
FTR(range 3) La Spezia
GE NAV Genoa
Nav2 Sicily 74,39

Use Oil max 1,45 (priority, reogranize all planes, if needed leave some CA disrupted(wrost naval combat rating)

Reinforcements, BB at La Spezia, Nav2 at Genoa



Production (15)
Use oil in Canton for production

1xSynt OIl
1xINF
1xMIL
1xTerr

Return to base
All JP ships that can, stays at sea. CP stay.

Use Oil max 1,45 (priority, HQ,reogranize all planes, trs, if needed leave some CA disrupted(wrost naval combat rating))

Reinfocments at Fukuoka, territorial at Capital and Mil Hiroshima

< Message edited by peskpesk -- 8/14/2018 6:45:41 AM >


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"'Malta - The Thorn in Rommel's Side"

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Post #: 301
RE: 4 player game - 8/13/2018 1:46:31 PM   
Orm


Posts: 16366
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: peskpesk

The turn ended.

Over to Orm for Partisans, production...

I think it would be better if one of the Allied players makes the end of turn, including partisans and US Entry.

Both the German pact markers to offensive.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to peskpesk)
Post #: 302
RE: 4 player game - 8/13/2018 3:24:07 PM   
Orm


Posts: 16366
Joined: 5/3/2008
From: Sweden
Status: offline
German end of turn:

Both the German pact markers to the offensive pool.

Preliminary planning:
No German changes needed. produces for 16 BPs.

Only CPs stay at sea.

The German naval bomber returns to La Spezia.

Oil reorganisation:
Germany only reorganize 4 units; NAV3, CA (Deutschland), CA (Admiral Graf Spee), and CP, for a no oil cost at all (0.45).

Breakdown:
Germany breaks down the 5-3 in Warsaw (2-3 + 1-5).

Production:
Germany (16):
Synth Oil
FTR2
2 x LND2
Pilot
SUB 2nd (SUB nr 4838)

Reinforcements:

Germany:
LND2 (Stuka) -> Cologne
ATR3 -> Dusseldorf
FTR2 (HUN) -> Budapest
LND2 (Hs 123) -> Saarbrucken
MIL -> Budapest
PARA -> Düsseldorf

Axis goes first if we win the initiative. No re-roll.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 303
RE: 4 player game - 8/13/2018 4:45:46 PM   
Mayhemizer


Posts: 5906
Joined: 9/7/2011
From: Finland
Status: offline
Italy can decide where partisan goes in NEI. I place it to oil fields where another one is already and redo if needed.




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Post #: 304
RE: 4 player game - 8/13/2018 4:52:50 PM   
Mayhemizer


Posts: 5906
Joined: 9/7/2011
From: Finland
Status: offline
Partisan in China goes on northern resource. This might affect to Japanese production.




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Post #: 305
RE: 4 player game - 8/13/2018 5:10:01 PM   
peskpesk


Posts: 1590
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Just a quick check how the game works.

Below image is the partisans value before the turn ended.

This vas the rolls:
--------------------------------------------------
Roll One

Generating 10 rolls of 1d100, 10 per line.
Comment: Partisans

58 27 22 2 23 49 28 77 24 69

--------------------------------------------------
Roll Two
Generating 5 rolls of 1d10, 10 per line.
Comment: Garrison rolls if needed

3 4 8 2 3

In my game is Korea first(58) and China(27) is number two.


So 27 > 12% -> 0 partisans. What am I missing?








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< Message edited by peskpesk -- 8/13/2018 5:11:28 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer)
Post #: 306
RE: 4 player game - 8/13/2018 5:42:39 PM   
Mayhemizer


Posts: 5906
Joined: 9/7/2011
From: Finland
Status: offline
Instructions for USSR and France.


Prelim production

France: Iraq oil goes for productions (8 BPs).
USSR: No changes (14 BPs).


Stay at Sea and RTB
USSR: CPs stay at sea.
France: All possible ships stays at sea (except sub on Italian coast). CA from West Med box 0 to Casablanca and submarine to Beirut in Syria.


Use oil
France: Reorg all for 1,0 oil


Production

France (8)
INF
GAR
AT gun

USSR (14)
Fort
LND4
INF HQ
AT Gun

Reinforcements

France
CP to Casablanca
ARM to Paris

USSR
Ski div to Baku
3-3 INF to Cernauti
3-3 INF to Chisinau

(in reply to peskpesk)
Post #: 307
RE: 4 player game - 8/13/2018 5:45:47 PM   
Mayhemizer


Posts: 5906
Joined: 9/7/2011
From: Finland
Status: offline
quote:

ORIGINAL: peskpesk

Just a quick check how the game works.

Below image is the partisans value before the turn ended.

This vas the rolls:
--------------------------------------------------
Roll One

Generating 10 rolls of 1d100, 10 per line.
Comment: Partisans

58 27 22 2 23 49 28 77 24 69

--------------------------------------------------
Roll Two
Generating 5 rolls of 1d10, 10 per line.
Comment: Garrison rolls if needed

3 4 8 2 3

In my game is Korea first(58) and China(27) is number two.


So 27 > 12% -> 0 partisans. What am I missing?









Your rolls are correct. I run this phase 3 times to make it sure.

I was wondering the same and almost posted a question if that is a bug. But odds for partisan is 12%, I guess garrison roll is included (let's say 30% for partisan and 60% for garrison to handle it). In that case odds for partisan is 12%.

< Message edited by Mayhemizer -- 8/13/2018 5:46:20 PM >

(in reply to peskpesk)
Post #: 308
RE: 4 player game - 8/13/2018 6:35:12 PM   
peskpesk


Posts: 1590
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer

Partisan in China goes on northern resource. This might affect to Japanese production.





OK. Use JP oil in Canton for production to compensate.

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer)
Post #: 309
RE: 4 player game - 8/18/2018 4:02:54 PM   
cfinch

 

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Joined: 6/9/2016
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in case it matters re determine bug:
> But odds for partisan is 12%, I guess garrison roll is included (let's say 30% for partisan and 60% for garrison to handle it). In that case odds for partisan is 12%.

30%x60% = 18% not 12%

(in reply to peskpesk)
Post #: 310
RE: 4 player game - 9/8/2018 12:51:50 PM   
Pacetti

 

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Joined: 5/11/2016
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Psekpsek

Japan´s production is 16, not 15.

Would you want to change anything?





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Post #: 311
RE: 4 player game - 9/8/2018 3:50:16 PM   
peskpesk


Posts: 1590
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Ok, build 1 CP please.

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"'Malta - The Thorn in Rommel's Side"

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Post #: 312
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