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Eliminated HQ's don't go away

 
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Eliminated HQ's don't go away - 5/19/2018 8:47:27 PM   
MrLongleg

 

Posts: 662
Joined: 3/14/2006
From: Plymouth, MA, USA
Status: offline
I just killed two Italian HQ's in "Operazione E" and they are still displayed in the right panel, although they can not be seen on the map. That means I cannot move my tanks out of this hex, which kills the game at this point.

I cannot upload the screenshot, because it is more than 200K, here is a DropBox Link instead:

https://www.dropbox.com/s/8h3cko5vchk7n30/DesertWarBug.jpg?dl=0

Here is a link to the zipped games saves:

https://www.dropbox.com/s/iumbgea1h86cheq/save.zip?dl=0

At Hex 44,39 you find another killed HQ, that won't disappear. So this seems to be a general problem.

-- edited

After reloading the scenario the dead HQ's are gone. So that would be a work around

Since this is a game breaker I would be happy to get a fix soon, had so much fun playing the scenario...

< Message edited by MrLongleg -- 5/19/2018 8:53:12 PM >


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MrLongleg

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RE: Eliminated HQ's don't go away - 5/21/2018 4:54:43 PM   
Saint Ruth


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Joined: 12/16/2009
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If you replay the turn (not reload after it has occured), does it happen again?
(I.e. can you reproduce it?)

Is there an Error file in your My Games/DesertWar directory?

< Message edited by Saint Ruth -- 5/21/2018 4:59:11 PM >

(in reply to MrLongleg)
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RE: Eliminated HQ's don't go away - 5/22/2018 2:06:59 AM   
MrLongleg

 

Posts: 662
Joined: 3/14/2006
From: Plymouth, MA, USA
Status: offline
The only error file I found is the NPE I posted separately. I can't replay because I do not have a save from before. But I believe it is easy to reproduce: just kill a HQ unit and see what happens. It occurs when HQ's are alone or stacked with other units. I saw it several times in my game.

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MrLongleg

Life is too short to drink bad wine ;-)

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RE: Eliminated HQ's don't go away - 5/22/2018 12:34:38 PM   
Saint Ruth


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Joined: 12/16/2009
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Cheers, will try it tongiht.

(in reply to MrLongleg)
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RE: Eliminated HQ's don't go away - 6/11/2018 12:10:24 PM   
Saint Ruth


Posts: 733
Joined: 12/16/2009
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Will be fixed in the next release.
Until then, to get rid of it, go into Display Options and set the move unit type to top of stack to empty (from the
default of HQ).
What's happening is that at the start of your turn it moves the HQs to the top of the stack even though they're dead, which adds them to the hex (D'oh!)

(in reply to Saint Ruth)
Post #: 5
RE: Eliminated HQ's don't go away - 8/2/2018 8:11:19 PM   
MrClock

 

Posts: 50
Joined: 12/13/2014
From: Milan - Italy
Status: offline
Is there any ETA for the next patch?

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RE: Eliminated HQ's don't go away - 8/6/2018 11:21:56 AM   
Saint Ruth


Posts: 733
Joined: 12/16/2009
Status: offline
Hi, sorry about the delay. Been away on holidays.
Should be at the start of Sept as we're just doing a few minor graphic updates.
thanks,
Brian

(in reply to MrClock)
Post #: 7
RE: Eliminated HQ's don't go away - 8/7/2018 2:19:08 PM   
MrClock

 

Posts: 50
Joined: 12/13/2014
From: Milan - Italy
Status: offline
Thanks!

(in reply to Saint Ruth)
Post #: 8
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