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RE: Bacon Mod + RetreatUE + Das Chrome

 
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RE: Bacon Mod + RetreatUE + Das Chrome - 7/15/2018 12:35:16 AM   
RogerBacon

 

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quote:

ORIGINAL: Ranged

Is it possible to disable having fighter/bomber bays seperate in this mod? I like my autorefits and it really annoys me that it only fits fighter bays and never bombers, and when it upgrades my Carrier/base design again after I modified it it's all gone again.


Unfortunately no. I never used auto-upgrades so I was not aware of the issue when I made it. Since bomber bays are just another type of fighter bays the computer has no way of knowing the difference between them. It just picks the most recent design and the I believe it will pick the first one in the components list if two are tied for most recent.


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Post #: 91
RE: Bacon Mod + RetreatUE + Das Chrome - 7/15/2018 5:34:35 AM   
Pocus


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So how it works if they are the same for it? I mean when you add a bomber bay and a fighter bay, you get an allocation of bombers AND fighters. I'm intrigued!

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Post #: 92
RE: Bacon Mod + RetreatUE + Das Chrome - 7/15/2018 8:57:00 AM   
Ranged

 

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quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: Ranged

Is it possible to disable having fighter/bomber bays seperate in this mod? I like my autorefits and it really annoys me that it only fits fighter bays and never bombers, and when it upgrades my Carrier/base design again after I modified it it's all gone again.


Unfortunately no. I never used auto-upgrades so I was not aware of the issue when I made it. Since bomber bays are just another type of fighter bays the computer has no way of knowing the difference between them. It just picks the most recent design and the I believe it will pick the first one in the components list if two are tied for most recent.


I mean it like, in the RetreatUE+Das+Your mod package, the bay separation is included. Is it possible to mod it back out? Through manual editing of some files? How would I do that?

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Post #: 93
RE: Bacon Mod + RetreatUE + Das Chrome - 7/16/2018 1:33:14 PM   
RogerBacon

 

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quote:

ORIGINAL: Ranged


quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: Ranged

Is it possible to disable having fighter/bomber bays seperate in this mod? I like my autorefits and it really annoys me that it only fits fighter bays and never bombers, and when it upgrades my Carrier/base design again after I modified it it's all gone again.


Unfortunately no. I never used auto-upgrades so I was not aware of the issue when I made it. Since bomber bays are just another type of fighter bays the computer has no way of knowing the difference between them. It just picks the most recent design and the I believe it will pick the first one in the components list if two are tied for most recent.



Just delete the bomber bays from the components.txt file. Note that you will have to start a new game though as any time you change the number of components it breaks saved games.
I mean it like, in the RetreatUE+Das+Your mod package, the bay separation is included. Is it possible to mod it back out? Through manual editing of some files? How would I do that?



< Message edited by RogerBacon -- 7/16/2018 2:12:00 PM >


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Post #: 94
RE: Bacon Mod + RetreatUE + Das Chrome - 7/20/2018 9:18:34 PM   
SuperSchokoKeks

 

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kinda confused right now, researched Super Lasers with Gizurean, but every design with this weapon is flagged as "non-buildable", but everything seems fine - Size, resources and such stuff. Technically I should be able to build that stuff, but here comes the funny part: via drop down menu (right click at planet) I can build the defence base or retrofit starports into the one with the Super Laser. Every menu else, nope

edit: It seems there's no issue with a carrier, I guess the game does not want to have bases/ports with Superlasers. Now I have to remove the manually from every automatic design, or to upgraded the designs it myself from now on (because automatic puts the latest tech on it and Super Laser overrides Death ray. Well).

< Message edited by SuperSchokoKeks -- 7/20/2018 10:03:12 PM >

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Post #: 95
RE: Bacon Mod + RetreatUE + Das Chrome - 8/23/2018 12:54:18 PM   
Hanekem

 

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So, running the mod and noticed that the small icons of ships seem messed up, not a big deal as the big icons are right, but it is annoying (at least for Humans)

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Post #: 96
RE: Bacon Mod + RetreatUE + Das Chrome - 8/23/2018 2:06:42 PM   
RogerBacon

 

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quote:

ORIGINAL: Hanekem

So, running the mod and noticed that the small icons of ships seem messed up, not a big deal as the big icons are right, but it is annoying (at least for Humans)


Can you post a screenshot? What do you mean by "messed up"?

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Post #: 97
RE: Bacon Mod + RetreatUE + Das Chrome - 8/23/2018 10:35:15 PM   
Hanekem

 

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Seems it got fixed on a new load. I was seeing the small icons for ships, the ones in the design screen and when clicking on a yard, the small icons from other ships, like an explorer showed the silouethe of a small space station and the small space station showed that of a freighter and so on and so forth

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Post #: 98
RE: Bacon Mod + RetreatUE + Das Chrome - 9/2/2018 6:25:18 PM   
Omatkoicorko

 

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More Ship Images: Each family of ships can have up to four more images for each class of ship. So you can have “destroyer”, “destroyer1”, … “destroyer4”.

this option does not work properly here... indeed i was able to see added image for Battleship, but also it made my carrier to use image for troop transport

< Message edited by Omatkoicorko -- 9/2/2018 6:26:03 PM >

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Post #: 99
RE: Bacon Mod + RetreatUE + Das Chrome - 9/2/2018 7:17:47 PM   
RogerBacon

 

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quote:

ORIGINAL: Omatkoicorko

More Ship Images: Each family of ships can have up to four more images for each class of ship. So you can have “destroyer”, “destroyer1”, … “destroyer4”.

this option does not work properly here... indeed i was able to see added image for Battleship, but also it made my carrier to use image for troop transport


You can't add images to an existing game in progress other wise all the previous images will be off by the number of new ones you add as you found out. It only works for new games.

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Post #: 100
RE: Bacon Mod + RetreatUE + Das Chrome - 9/3/2018 12:50:16 PM   
Omatkoicorko

 

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ahhh, got it, thanks!

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Post #: 101
RE: Bacon Mod + RetreatUE + Das Chrome - 9/5/2018 3:22:53 AM   
tgram1224

 

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First of all, just want to say as a new player to the game, amazing work to everyone involved in the modding community. It is quite inspiring. The multitude of incredible features RogerBacon has added is quite impressive.

That being said, I'm only having 2 minor problems with this mashup Das123 has so graciously provided to save a bit of headache that can come with combining mods sometimes, especially to the less tech-savvy.

1) The ctrl+; and ctrl+' buttons aren't doing anything. I've tried every combination of them to no avail. It's not a huge deal but I know I would use these buttons alot if I could get them to work.

2) I get an error when trying to use the ctrl+W function to order a passenger mission. Forums wont let me post the error here yet as it thinks I'm trying to post links. Also not a huge deal again but would be nice to have the option.


Everything else in the mod is working so far.
Any help as to whether these problems persist at all in the original Bacon mod would be helpful and this might also not be the place to post this. Thanks!

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Post #: 102
RE: Bacon Mod + RetreatUE + Das Chrome - 9/5/2018 2:08:25 PM   
RogerBacon

 

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quote:

ORIGINAL: tgram1224

First of all, just want to say as a new player to the game, amazing work to everyone involved in the modding community. It is quite inspiring. The multitude of incredible features RogerBacon has added is quite impressive.

That being said, I'm only having 2 minor problems with this mashup Das123 has so graciously provided to save a bit of headache that can come with combining mods sometimes, especially to the less tech-savvy.

1) The ctrl+; and ctrl+' buttons aren't doing anything. I've tried every combination of them to no avail. It's not a huge deal but I know I would use these buttons alot if I could get them to work.

2) I get an error when trying to use the ctrl+W function to order a passenger mission. Forums wont let me post the error here yet as it thinks I'm trying to post links. Also not a huge deal again but would be nice to have the option.


Everything else in the mod is working so far.
Any help as to whether these problems persist at all in the original Bacon mod would be helpful and this might also not be the place to post this. Thanks!


Hi. Glad you are enjoying the mod.

1 If you mean the alt+ctrl menu then just make sure you are pressing alt (and holding it down) before pressing (and holding down) the ctrl key.
2 Make sure your source and destination are set in the passenger.txt file.

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Post #: 103
RE: Bacon Mod + RetreatUE + Das Chrome - 9/25/2018 2:24:46 PM   
RogerBacon

 

Posts: 518
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After playing this mod for awhile and watching other's play it, I've reached the conclusion that missiles are overpowered. In my own version I've cut their range from the super-long 1200 down to 400. The other balancing issue is that the super-missiles (Caslon, et al) do a huge amount of damage which should be balanced by their slow fire rate but due to the fact that a weapon doesn't fire again while their projectile is on-screen means that these missiles are actually overpowered. Balancing these weapons is a little harder. Slowing down the projectile speed is a good start but more may be needed.

Also, the ship templates for bases could use some tractor beams to help keep invading transports away.

These are just my opinions so feel free to ignore them.

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Post #: 104
RE: Bacon Mod + RetreatUE + Das Chrome - 10/6/2018 6:37:57 PM   
RevReese

 

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Hi all,
I have recently discovered the RetreatUE mod and wondered what exactly is included with this mod?

I am using BaconMod 1.75, DASChromeUI 1.5b, DW Extended Universe 1.0.3, Extended AI Improvement Mod 1.05, GEM2.4 and TG Sound Effects Mod v1.02.

All are merged into one "Theme" and seem to work together no problem (so far!).
I have read the readme from RetreatUE to get an idea what it adds, but that does not seem to answer my question on what mods are included with it.

Can I install and use this mod alongside the ones i already have? does it include some of them already?

Sorry for the newbie question but i am a little confused! I just want to add RetreatUE while keeping my current mod list if possible.

Also, before following the steps on the first post, can i manually update the BaconMod after as it has been updated in the RetreatUE folder since it has been updated since that post?

Thank you for your time.

< Message edited by RevReese -- 10/6/2018 6:57:56 PM >


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Post #: 105
RE: Bacon Mod + RetreatUE + Das Chrome - 10/6/2018 9:10:43 PM   
Retreat1970


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RetreatUE is built on top of this:

http://www.matrixgames.com/forums/tm.asp?m=3834204

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Post #: 106
RE: Bacon Mod + RetreatUE + Das Chrome - 10/6/2018 9:54:30 PM   
RevReese

 

Posts: 10
Joined: 11/26/2017
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Thanks for your speedy reply!

To clarify, the mod already contains: Extended, DASChrome UI and Improved AI? Would this replace my current mod setup? I like using the mods i already have installed but don't want to miss out on this great sounding mod!

I assume all the included sub mods are up to date so i can just install and go without worrying about compatibility?

Sorry for not understanding, but i am still a little hazy on integrating this mod with my setup.


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Post #: 107
RE: Bacon Mod + RetreatUE + Das Chrome - 10/7/2018 3:07:09 AM   
RogerBacon

 

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quote:

ORIGINAL: RevReese


Thanks for your speedy reply!

To clarify, the mod already contains: Extended, DASChrome UI and Improved AI? Would this replace my current mod setup? I like using the mods i already have installed but don't want to miss out on this great sounding mod!

I assume all the included sub mods are up to date so i can just install and go without worrying about compatibility?

Sorry for not understanding, but i am still a little hazy on integrating this mod with my setup.


quote:

http://www.matrixgames.com/forums/tm.asp?m=3834204


It sounds like you already have everything included in this mod.

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Post #: 108
RE: Bacon Mod + RetreatUE + Das Chrome - 10/7/2018 10:43:20 AM   
RevReese

 

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Thanks for your reply!
Ah i see, that is what i was starting to think.
In that case, i will stick with my current install. But will keep an eye on this one to make future installations quicker.
I have just updated the Baconmod (which is awesome thanks for all your work Roger!) and about to start a new game.

Thanks guys for the help :)

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Post #: 109
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