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RE: Bacon Mod + RetreatUE + Das Chrome

 
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RE: Bacon Mod + RetreatUE + Das Chrome - 6/21/2018 7:11:12 AM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
Ok, I dont understand, after loading the game this morning. The yt'la race is disappear and she is replaced by another human race...
The game dont crash now, I just modify the 'tradeEverything=true' to flase, it's strange...

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RE: Bacon Mod + RetreatUE + Das Chrome - 6/21/2018 7:54:32 AM   
Das123

 

Posts: 716
Joined: 10/10/2005
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quote:

ORIGINAL: nicodede62

I check your solutions if I have time today, but if you needed, I upload the save game 10 mn before I encouter them.
https://files.fm/u/k74c2yc8


I ran the save file for half an hour and didn't meet up with any races. Can you get a save game when you just meet them?

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RE: Bacon Mod + RetreatUE + Das Chrome - 6/21/2018 10:30:59 AM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
Ok it's strange, this is my last save from this morning before I crash again.

https://files.fm/u/93b7hdbu



< Message edited by nicodede62 -- 6/21/2018 10:31:44 AM >


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Post #: 63
RE: Bacon Mod + RetreatUE + Das Chrome - 6/21/2018 1:24:11 PM   
RogerBacon

 

Posts: 437
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
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quote:

ORIGINAL: nicodede62

Ok it's strange, this is my last save from this morning before I crash again.

https://files.fm/u/93b7hdbu




Hi. I just ran this save (and the other one). I talked to everybody and didn't get a crash. Of course I didn't see the yt'la race though.
I have tradeAnything=true because I wanted to see if I could replicate your crash but still couldn't.

Das, if changing the setting for tradeAnything prevents the conversation crash on your machine then there is something in the text of one of the planet or base names that the game is having trouble rendering. Your crash was an XNA drawing crash, not any code in the Bacon Mod. Is it possible you have a custom names file with non-standard characters? I find it interesting that the yt'la race may be related to the crash. Windows is notorious for not dealing with the ' character correctly in strings. I used to joke that Microsoft hated the Irish because of issues with names like O'Conner and such.


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(in reply to nicodede62)
Post #: 64
RE: Bacon Mod + RetreatUE + Das Chrome - 6/21/2018 10:08:41 PM   
Das123

 

Posts: 716
Joined: 10/10/2005
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quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: nicodede62

Ok it's strange, this is my last save from this morning before I crash again.

https://files.fm/u/93b7hdbu




Hi. I just ran this save (and the other one). I talked to everybody and didn't get a crash. Of course I didn't see the yt'la race though.
I have tradeAnything=true because I wanted to see if I could replicate your crash but still couldn't.

Das, if changing the setting for tradeAnything prevents the conversation crash on your machine then there is something in the text of one of the planet or base names that the game is having trouble rendering. Your crash was an XNA drawing crash, not any code in the Bacon Mod. Is it possible you have a custom names file with non-standard characters? I find it interesting that the yt'la race may be related to the crash. Windows is notorious for not dealing with the ' character correctly in strings. I used to joke that Microsoft hated the Irish because of issues with names like O'Conner and such.



I wondered about the apostrophe as well but everything seemed to work ok in the files. I've run a small game with Yl'ta starting close by and the diplomatic interaction is working fine for me. Maybe you could try that, nicodede62. Setup a game with Yl'ta in the same system (they start close by for me but at least you'll find them quickly).

(in reply to RogerBacon)
Post #: 65
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