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RE: Do you think this is fun?

 
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RE: Do you think this is fun? - 7/18/2018 4:42:28 PM   
fuselex

 

Posts: 660
Joined: 8/2/2014
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yes - a royal pain in the butt you are .
But only if you class a royal pain in the butt as someone who points out issues in a game to
improve that game.
As big ivan said your comments and observations are nothing short of outstanding.

And once again as big ivan said


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RE: Do you think this is fun? - 7/19/2018 10:36:53 AM   
Gerry4321

 

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Wondering if the routine to calculate firing in the Movement Segment is also being accidentally used in the Defensive Fire Segment? That would explain it not firing in the latter maybe?

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RE: Do you think this is fun? - 7/19/2018 11:42:11 AM   
UP844


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From: Genoa, Republic of Genoa (occupied by Italy)
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I made another quick test (see image) moving five German squads in different terrains, with TEMs ranging from +3 (stone building, Assault Move) to -2 (Open Ground, non-Assault Movement, a.k.a. suicidal charge).

I carried out a first series of tests (5 games) with 5 US 1st Line squads (FP = 6), then I replaced them with HS (FP = 3). The US units fired 50 times out of 50, firing First Fire and Final Fire (except in Open Ground Terrain, where they could only fire once).

The AI appears to be more than willing to fire in the enemy Movement Segment (as long as the target is within the normal range of the firing units), so I think the occasional failure to fire is due to some glitch: unfortunately, without a save game to analyse, I suspect solving the issue is an impossible task.

I'll start saving before every Movement Segment, in the hope of incurring in some less-than-willing AI units .





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Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

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