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RE: Few questions

 
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RE: Few questions - 11/13/2018 12:10:00 PM   
Veitikka


Posts: 636
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: Phoenix100

I will certainly buy this anyway, of course, because what a fantastic, ambitious project - certainly deserves to be supported in the hope of future life. It looks excellent, and assuming the developer is a one-man, part-time developer (as most seem to be,sadly,in this niche market) then a it's a really tremendous achievement. Hats off to you, Veitikka.


I'm the original founder and the programmer of this project, but there are three others who make most of the content for the game.

quote:



But can I ask - you can zoom in close enough to see the units, to see if they're behaving tactically or not - so DO they behave tactically at the individual level? I would prefer to command at formation level - so if I give some kind of attack order to a formation will it visibly use, for example, covered lines of approach? Will it separate off elements to provide a base of fire, to attempt to suppress the target, and then use other elements to advance? If the game does not physically do these kinds of things it's not a killer for me (indeed, since no other game does such things using the AI I would be astonished if it did), but then I would prefer not to see individual unit sprites - so is there an option to just view nato type symbols at closest zoom levels (instead of modelled tanks and planes etc)?


The recommended way to play the game is to command formations, not individual units. The AI opponent plays it like this, but many players seem to favor micromanaging. Currently there's nothing as complex as automated bounding overwatch, but for example tanks know to scan different directions (forward-left-right) depending on the formation shape. There's an option to hide the unit sprites.


_____________________________

Know thyself!

(in reply to Phoenix100)
Post #: 31
RE: Few questions - 11/13/2018 12:16:34 PM   
Hexagon


Posts: 1079
Joined: 6/14/2009
Status: offline
Yes, i notice you can see distance over a target BUT you need select the attacker and move mouse over target to see distance.

My point is show this info without need player do extra clicks or invest time to see it, using settings you can activate show distance to targets over the target (ala Combat Mission) and as bonus you can activate to show the distance when an unit is destroyed-routed-captured-under enemy fire in the log.

In wargames reduce clicks to find info is for me a must have.

Thanks.


(in reply to Veitikka)
Post #: 32
RE: Few questions - 11/13/2018 12:44:58 PM   
Phoenix100

 

Posts: 2443
Joined: 9/28/2010
Status: offline
ok. Thanks, Veitikka.

(in reply to Hexagon)
Post #: 33
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