From: Winnipeg, MB
Thanks, I think I get it. One more question the cargo capacity has to be unique to one ship? i.e I cant use two AKE's whose combined capacity exceeds the ream level?
Correct, the AKE capacities are not combined for the check on whether or not they meet the loading criteria. But each AKE that passes the check can then take part in replenishment, so if the first AKE uses up its OPS points without completing the replenishment and the BB still has OPS points left, the next AKE can start to provide replenishment.
If there are several BBs to rearm, the AI replenishes all the small ammo first (AA being critical) and then tries to replenish each of the BBs in turn, one turret at a time. So BB#1 gets Turret A replenished, then BB#2 gets Turret A replenished etc., then all the Turret Bs and Xs and Ys. When all the BBs or all the AKEs run out of ops points the replenishment ceases until next turn. Note that partial replenish of an individual turret is not done, so if there are enough ops points to reload some of the turret's ammo, but not all of it, it must wait until next turn.
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