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Some serious questions.

 
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Some serious questions. - 5/8/2018 8:49:22 PM   
aml1vil

 

Posts: 8
Joined: 8/4/2014
Status: offline
Has anyone actually paratrooped into enemy territory? Can you paratroop unto a Finnish friendly unit? Is there ANY way to control the German AI controlled railroad rebuilding units so they actually do some good? One turn a HQ unit will generate a RR rebuild, the next turn it's gone. Or the AI units will repair RR in the marshes forever which is worse than useless. Is there an updated manual available for 1.11.00 without having to piece together two manuals, some updates and bits and pieces of errata? Thanks. Even though I've gotten much better at this game I still feel that I've got a lot to learn.
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RE: Some serious questions. - 5/9/2018 2:50:18 AM   
thedoctorking


Posts: 1370
Joined: 4/29/2017
Status: offline
1. Yes. there's a thread somewhere about how to do it. It involves black magic. Your pets should be nervous
2. The best way to do this is to assign them to a corps HQ. They will only build within that HQ's range (of 5). There has been a suggestion that you could use the German RHG security HQ's as homes for rail repair construction units.
3. Nope, sorry, no updated manual. Think of it as a feature, not a bug. You have the same trouble learning how to wage modern warfare as the actual generals did.

(in reply to aml1vil)
Post #: 2
RE: Some serious questions. - 5/9/2018 3:27:42 AM   
aml1vil

 

Posts: 8
Joined: 8/4/2014
Status: offline
A tip 'o de hat to you! Never thought of assigning them to the security units. I've tried that 10 step process a few times and never can make it work to paradrop on/near the advanced Finnish troops north of the port of Sviritsa. A complete manual would be nice so you could remember, for example, what are the penalties for meching up some troops to follow the panzers a bit more quickly without resorting to looking through boo-coo manuals.

(in reply to thedoctorking)
Post #: 3
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