Directive 21 1941-1945 V4.6

Post new mods and scenarios here
TPOO
Posts: 180
Joined: Thu Nov 15, 2007 4:23 pm
Location: Garden Grove, CA

Directive 21 1941-1945 V4.6

Post by TPOO »

This is the latest version of Directive 21 Version 4.6. Changes are covered in the briefing but should be a more challenging PO. More German divisions will arrive starting in spring 1942 that were missing from OOB. Moscow will be more challenging if not taken by first Soviet winter offensive. Fixed some supply hex issues for the Soviets. There are some updates to house rules so please read. Steve and I give thanks to all for helping making a better scenario. [:)]
Attachments
Directive..9411945.zip
(1.15 MiB) Downloaded 596 times
User avatar
larryfulkerson
Posts: 40908
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Directive 21 1941-1945 V4.6

Post by larryfulkerson »

Bump.
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
User avatar
tigercub
Posts: 2009
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Directive 21 1941-1945 V4.6

Post by tigercub »

I have a problem understanding rail repair in this mod do they need to be on a train or not to fix the rail, because if on a train they have MP and if not on train they cannot move? what mode do the repair the rail?

Tigercub
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
larryfulkerson
Posts: 40908
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Directive 21 1941-1945 V4.6

Post by larryfulkerson »

ORIGINAL: tigercub
I have a problem understanding rail repair in this mod do they need to be on a train or not to fix the rail, because if on a train they have MP and if not on train they cannot move? what mode do the repair the rail?

Tigercub

I think the scenario designers wanted the rail repair units to stay on the rail hexes so they have to repair the rail while they are embarked. Just drive them to the end of the rail you want to repair and the next repair for that unit will happen at the end of the rail. I've heard about the news that you can stack your RR engineers to get a better chance of a repair. I've seen multiple hexes repaired when stacks are used. It takes a little bit of getting used to.
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
User avatar
sPzAbt653
Posts: 9936
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

Just added the bit in the Red. Let me know if there is any other wording that might help.

43. Bautrupp:

These units are for railroad repair and were designed specifically for easier play-ability. They can move only by rail, and will repair damaged rail lines nearest their location. Repairs take place automatically between turns, and require no action by the player. A bautrupp unit need not be directly adjacent to broken rail lines in order to make repairs, just nearby or in the vicinity. It should be sufficient to keep these units several hexes behind the front and out of harms way. The game engine repairs rail hexes each turn automatically, and it will tend to focus on broken rail lines near any bautrupp units [embarked or not]. Therefore, the player can easily channel rail repairs to specific important areas. They will all reconstruct.
User avatar
tigercub
Posts: 2009
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Directive 21 1941-1945 V4.6

Post by tigercub »

that's for that information guys it helps!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
cathar1244
Posts: 1158
Joined: Sat Sep 05, 2009 2:16 am

RE: Directive 21 1941-1945 V4.6

Post by cathar1244 »

The game engine repairs rail hexes each turn automatically, and it will tend to focus on broken rail lines near any bautrupp units [embarked or not]. --SPzAbt653

That's interesting. I knew the game engine could automatically repair rail, but I wasn't aware that it was influenced by the location of the repair units.

Cheers
User avatar
sPzAbt653
Posts: 9936
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

Supply Point proximity also has an influence, but the map for this scenario is so large that the Supply Points tend to have a more limited effect. But you can still see this occur [or rather not 'see' it] when you get a turn or two where you think that no rail repairs occur. During those times there are repairs, but they will be somewhere not near the main action and easily go unnoticed.

I see that Rick hasn't logged on in six months. I hope all is well with him and that he is simply on hiatus.
gliz2
Posts: 454
Joined: Sat Feb 20, 2016 9:04 am

RE: Directive 21 1941-1945 V4.6

Post by gliz2 »

Just out of curiosity: does this scenario take imto account railway conversion or not?
Plans are worthless, but planning is essential.
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Directive 21 1941-1945 V4.6

Post by BigDuke66 »

Some thoughts:
Notes on installation would be nice in the readme because I'm clueless where the .eqp file goes to, I see some in the scenario folder and some in the graphics override folder, where is the correct place for them?

Now, the content of the zip should be corrected.
First the briefing file names differ from the scenario file, that leads to no briefing from within the game available.
Next, graphic files miss completely, I guess they are not updated but a complete package would be better then just the updated files.
Last, what is this __MACOSX about, is that really necessary at all?


If size of a complete package is a problem, with 7zip you get it as small as 1.35MB including the graphic files.
Edorf
Posts: 149
Joined: Tue May 14, 2013 6:22 pm

RE: Directive 21 1941-1945 V4.6

Post by Edorf »

ORIGINAL: BigDuke66

Some thoughts:
Notes on installation would be nice in the readme because I'm clueless where the .eqp file goes to, I see some in the scenario folder and some in the graphics override folder, where is the correct place for them?

Now, the content of the zip should be corrected.
First the briefing file names differ from the scenario file, that leads to no briefing from within the game available.
Next, graphic files miss completely, I guess they are not updated but a complete package would be better then just the updated files.
Last, what is this __MACOSX about, is that really necessary at all?


If size of a complete package is a problem, with 7zip you get it as small as 1.35MB including the graphic files.

As you point out it`s not easy to figure out where all these files should go. I would do it like this:

* put the .sce file in the "WW II - East Front scenario" folder (not the one in My
Documents), replacing the old one
* rename the .doc file to match the name of the scenario and put it in the same folder
as the .sce file. The .bmp file also goes in here.
* the .eqp file goes into the "Directive 21 1941-1945" folder in Graphics Override (replaces
the one already there)

Don`t bother with the files in the MACOSX folder. Usually that means that these files are for
Macintosh operating systems. As far as I know Toaw iv is a Windows only app so not sure why these are included.
User avatar
sPzAbt653
Posts: 9936
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

We have come up with this Install file with instructions that should cover everything. No mention is made of MACOSX and I am not familiar with it, so I would go with what Edorf said.
Attachments
Install.txt
(1.39 KiB) Downloaded 57 times
User avatar
larryfulkerson
Posts: 40908
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Directive 21 1941-1945 V4.6

Post by larryfulkerson »

I haven't checked out any of the other scenarios but I predict that D21
is probably the one most popular.

Image
Attachments
temp.jpg
temp.jpg (97.64 KiB) Viewed 894 times
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
User avatar
sPzAbt653
Posts: 9936
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

I didn't check them all either but it made me curious, so I checked a few. The one in the screen shot below is close, and it was posted a few months after D21 !

It's interesting to see where the interest is, for example Russian Campaign has 116 dl's, but it is a simplistic scenario and I guess has limited appeal. What really surprised me was Nach Frankreich with only 60 dl's! So many game versions of so many battles over the years, but none that portray France 1940 as accurately as this one, plus it's the most influential battle of WWII, but this scenario has little interest.

Image
Attachments
jpeg111.jpg
jpeg111.jpg (25.12 KiB) Viewed 896 times
User avatar
mrblonde1
Posts: 51
Joined: Wed Jun 06, 2018 4:49 pm

RE: Directive 21 1941-1945 V4.6

Post by mrblonde1 »

One question about D21. I installed TOAW few months ago and version 4.6 was already there along with .eqp file(placed in ProgramFiles directory with .sce file). Can I start to play?

Image
Attachments
Image1.jpg
Image1.jpg (1.03 MiB) Viewed 894 times
Amnestia to jest dla złodziei, a my jesteśmy Wojsko Polskie!
User avatar
Zovs
Posts: 8578
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Directive 21 1941-1945 V4.6

Post by Zovs »

I would open that up in the editor first and then save it. You'll notice that the Complexity and Units are showing 0.00 and 0/0 respectively which is incorrect.

I have had to 're-open' and 're-save' many old scenarios that have been 'converted' it seems that pre .20 and .21 is causing this issue.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
User avatar
mrblonde1
Posts: 51
Joined: Wed Jun 06, 2018 4:49 pm

RE: Directive 21 1941-1945 V4.6

Post by mrblonde1 »

Thanks!!
Amnestia to jest dla złodziei, a my jesteśmy Wojsko Polskie!
Edorf
Posts: 149
Joined: Tue May 14, 2013 6:22 pm

RE: Directive 21 1941-1945 V4.6

Post by Edorf »

There`s also a 4.61 version of this scenario. tm.asp?m=4531247&mpage=1&key=%26%2365533%3B
I would assume this is the latest one?
User avatar
sPzAbt653
Posts: 9936
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

Yes that is the latest ... but we are working on something ...
Edorf
Posts: 149
Joined: Tue May 14, 2013 6:22 pm

RE: Directive 21 1941-1945 V4.6

Post by Edorf »

ORIGINAL: sPzAbt653

Yes that is the latest ... but we are working on something ...
I see. Good to know[:)]
Post Reply

Return to “Mods and Scenarios”