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RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis)

 
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RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/22/2018 10:30:08 AM   
PvtBenjamin

 

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My experience is USSR isn't going to hold Moscow against a skilled attack. The map works much more in USSR favor after that.

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(in reply to Harun)
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RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/22/2018 11:08:52 AM   
KorutZelva

 

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quote:

ORIGINAL: Harun

Stalingrad must be the fortified location.



Picking the 'stay in moskov' decision is very risky. The invaders have the luxury of forests to cover its advances and the morale bonus isn't going to save you if you haven't caught up tech-wise.

Stalingrad has more favorable terrain and oversees Astrakhan, the link that connects the Caucasus to the rest of Russia. There's a lot of mpp at stakes.

I guess I could show how I built up my defenses in the area.

< Message edited by KorutZelva -- 5/22/2018 1:13:28 PM >

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Post #: 152
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/22/2018 5:28:59 PM   
Harun

 

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I'm learning a lot from this AAR!

Make sense to me.

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RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/22/2018 7:28:10 PM   
Taxman66


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If you are stong enough to make your stand in those forests it helps against the Luftwaffe.

It all depends on where Germany makes their strongest opening push and also if they are going Quantity/speed or Quality/slow.

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Post #: 154
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/23/2018 5:57:20 AM   
KorutZelva

 

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1942/8/9
Leningrad and Greece falls.
Germany stockpiling air in Tunisia and harassing the UK sub in the Area.
Russian troops sneaks in and steal Kirkuk oil wells.
German air at 4 for both Advanced aircraft and long range flight

Forgot to take a pic of my Stalingrad defense, sorry!

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Post #: 155
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/23/2018 11:29:22 PM   
KorutZelva

 

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As promised...



Spies spot near Moskov a German tech 4 heavy tanks.

Allied income is close to double the Axis but without some measure of tech parity, I'm stuck playing defence.

Hopefully the Russian will catch a tech break to make it interesting in '43.

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Post #: 156
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/24/2018 10:00:36 PM   
Harrybanana

 

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Can we have a Map of Morocco please? I am curious how close the Axis are to capturing Casablanca and getting Spain into the War. Or has that already happened and I missed it?

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Post #: 157
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/24/2018 10:01:52 PM   
KorutZelva

 

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quote:

ORIGINAL: Harrybanana

Can we have a Map of Morocco please? I am curious how close the Axis are to capturing Casablanca and getting Spain into the War. Or has that already happened and I missed it?


It's still neutral.

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Post #: 158
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/24/2018 10:08:52 PM   
Harrybanana

 

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Do you mean Spain is still neutral or Morocco or both? Has Algeria been invaded?

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Post #: 159
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/24/2018 10:45:55 PM   
Harun

 

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Germans have air units in Tunisia, but he's not said Algeria has been attacked.


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RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/24/2018 11:34:20 PM   
KorutZelva

 

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quote:

ORIGINAL: Harun

Germans have air units in Tunisia, but he's not said Algeria has been attacked.




yepp, that's it.

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Post #: 161
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/25/2018 12:08:40 AM   
Harrybanana

 

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Okay, got it. Thanks.

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Post #: 162
RE: Tourney game AAR: KZ (Allies) vs Sugar (Axis) - 5/25/2018 12:36:27 AM   
KorutZelva

 

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1942/9/6

Vichy France occupied. (Spain is upset by it, so Axis leaning dwindle to 59%... if this was the next patch it would have made the Spain bribe DE out of reach )
Germany tightening the noose on Moscow.
Germany advances in Persia will close the tap on the convoy there. (Interestingly, it's supposed to stop when an Axis unit comes within 5 Hex of one of the convoy city but in practice it won't stop until one of the cities along the convoy line is occupied.)
Germany kept a rhythm of conquest of countries of at least one a turn for 4 turns, so allied morale remains low.

< Message edited by KorutZelva -- 5/25/2018 10:36:04 AM >

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Post #: 163
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