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Split land unit needs to withdraw

 
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Split land unit needs to withdraw - 4/16/2018 1:10:42 PM   
jwolf

 

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In my game I have a US regiment that was due to withdraw in about 3 weeks. I needed some more combat power in an island invasion in progress nearby, so on the theory of "use it or lose it" I loaded the regiment on an amphibious TF and sent it to help out with the battle even though its prep level was rather low. Some of the heavy equipment -- motorized support -- was slow to load, and since time was critical, I just left that behind and used what was already loaded.

Fast forward about a week of game time. The battle at the nearby island went well and finally that base was taken and all enemy forces eliminated. The small remnant of my regiment that I left behind still shows that it will withdraw in about 2 weeks. But the main part of the regiment says nothing about withdrawal. In order for the unit to withdraw properly, do I need to recombine it? Did I stumble into an inadvertent cheat where I could keep the combat part of the regiment indefinitely?
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RE: Split land unit needs to withdraw - 4/16/2018 2:18:19 PM   
BBfanboy


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quote:

ORIGINAL: jwolf

In my game I have a US regiment that was due to withdraw in about 3 weeks. I needed some more combat power in an island invasion in progress nearby, so on the theory of "use it or lose it" I loaded the regiment on an amphibious TF and sent it to help out with the battle even though its prep level was rather low. Some of the heavy equipment -- motorized support -- was slow to load, and since time was critical, I just left that behind and used what was already loaded.

Fast forward about a week of game time. The battle at the nearby island went well and finally that base was taken and all enemy forces eliminated. The small remnant of my regiment that I left behind still shows that it will withdraw in about 2 weeks. But the main part of the regiment says nothing about withdrawal. In order for the unit to withdraw properly, do I need to recombine it? Did I stumble into an inadvertent cheat where I could keep the combat part of the regiment indefinitely?

Typically, the unit commander is part of the last fragment of the unit moving. That fragment is the Parent Unit and the one you moved away should say UnitXXX/2. I think if you withdraw the Parent Unit the fragment on map will become the parent and you will still be on the hook for late withdrawal penalties.

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RE: Split land unit needs to withdraw - 4/16/2018 2:32:12 PM   
jwolf

 

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But for LCUs I thought there wasn't any late withdrawal penalty -- that the units simply automatically got yanked at the proper time.

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RE: Split land unit needs to withdraw - 4/16/2018 2:52:58 PM   
crsutton


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Yes, there is no mechanic for infantry withdrawal. The player need not do anything, it is automatic. However, I have never experienced the withdrawal of a split unit. I assume both will just go away but unless someone else can chime in with the actual knowledge, you really won't know for sure unit the time comes..

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RE: Split land unit needs to withdraw - 4/16/2018 4:50:22 PM   
BBfanboy


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My bad about the PP. But we know that when the parent unit gets destroyed, the fragment becomes the new parent a turn or two later and I expect it would also then withdraw, if it did not do so at the same time as the original parent.
The programmers didn't miss much so I doubt they missed the split unit situation.

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RE: Split land unit needs to withdraw - 4/16/2018 5:08:17 PM   
GetAssista

 

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I recall that LCU will not withdraw if part of it is on ships at the date of withdraw

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RE: Split land unit needs to withdraw - 4/16/2018 5:46:12 PM   
jwolf

 

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quote:

ORIGINAL: GetAssista

I recall that LCU will not withdraw if part of it is on ships at the date of withdraw


If true for any part that is loaded, I could imagine an abuse of that rule.

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RE: Split land unit needs to withdraw - 4/17/2018 5:24:36 AM   
Lokasenna


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quote:

ORIGINAL: jwolf


quote:

ORIGINAL: GetAssista

I recall that LCU will not withdraw if part of it is on ships at the date of withdraw


If true for any part that is loaded, I could imagine an abuse of that rule.


This is true. If a fragment is on a ship (IIRC), the unit will not withdraw.

I'm having trouble seeing how that's an abuse, really - IIRC it costs PPs if the unit doesn't withdraw. Maybe I'm wrong there, it's late and I'm tired .

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