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AI Target Selection on Strike Missions

 
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AI Target Selection on Strike Missions - 4/12/2018 4:03:10 AM   
fatgreta1066

 

Posts: 259
Joined: 12/30/2012
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If I create a strike mission for an airbase with something like 15 targets (all of the runways, AC revetments, AC Hangers, etc.) and then assign a large number of assets to the mission (several flights of ASM equipped strike aircraft, a large number of SSMs), how generally does the AI assign weapons to targets? Does it try to divide them up evenly? Does it try to do that based on the total number of weapons, or based on weapon type (i.e. divide evenly among all ASMs and also divide evently among all SSMs)? Something else?

Additionally, if I include in the target list SAM and radar sites, and include in the strike package SEAD aircraft, will only the ARM's be targeted against the emitters, or will the AI also assign ASMs/SSMs to those targets?

Thanks as always,

Chris
Post #: 1
RE: AI Target Selection on Strike Missions - 4/12/2018 1:06:36 PM   
Eggstor

 

Posts: 251
Joined: 1/24/2016
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This is somewhat similar to an earlier topic, though that dealt mostly with a single aircraft/loadout from a single base against multiple targets of the same type. In general, the Strike Mission AI will fill the target "tree" starting with the closest valid target not assessed as heavily damaged (the "primary" target) using the Weapons Release Authorizations of the various weapons included in the strike, though I don't know (yet) about multiple types of weapons (e.g., whether a long-rage ASM would target the same facility that already has had a full WRA worth of SSMs launched against it) or multiple bases/shooters (i.e., which target would be considered the "primary" target).

Currently, radars and SAM sites are not classified separately from the larger categories of soft land (surface) structures and soft mobile vehicles, so including them in the target list would cause the AI to assign any valid weapon to those targets. If you want to have only your SEAD aircraft target them, a workaround is to not include radars/SAMs in the target list and assign your SEAD aircraft to the escort portion of the strike.

(in reply to fatgreta1066)
Post #: 2
RE: AI Target Selection on Strike Missions - 4/12/2018 6:02:23 PM   
TitaniumTrout

 

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Joined: 10/20/2014
From: Michigan
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If the closest target is a tarmac space, and the WRA is set so that all shooters will fire on it, you will watch as an entire flight of strike aircraft drops 500 lb bombs on that one tarmac. Some things can only reach 99% damage, but not be destroyed. However if you drop the shooters per salvo to one or two, then you restrict how many will fire at each asset. I watched this happen with the 6 Days War Shifting Sands scenario where all of my flights would dump everything on the same spot. By altering the WRA I was able to spread the love around.

_____________________________


(in reply to Eggstor)
Post #: 3
RE: AI Target Selection on Strike Missions - 4/12/2018 6:48:58 PM   
fatgreta1066

 

Posts: 259
Joined: 12/30/2012
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Awesome thanks. I love messing around with the WRA in this game. I see that this thread was moved to a different location. I've got no complaint about that, but I'm wondering why so I can post in the right places as I go.

Thanks,

Chris

(in reply to TitaniumTrout)
Post #: 4
RE: AI Target Selection on Strike Missions - 4/12/2018 8:40:39 PM   
Eggstor

 

Posts: 251
Joined: 1/24/2016
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This was (likely; I'm not a mod) deemed to be a discussion of tactics, so it was moved to The War Room ("Share your best strategies and tactics with other players by posting them here.")

Most of the subforums are pretty self-explanatory, though where database requests end up isn't. Those go into the relevant thread found under the Mods and Scenarios subforum.

(in reply to fatgreta1066)
Post #: 5
RE: AI Target Selection on Strike Missions - 4/12/2018 11:39:04 PM   
Gunner98

 

Posts: 3833
Joined: 4/29/2005
From: The Great White North!
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The Strike tutorials, I think #3 but cannot recall walks you through how you might wish to strike a base, by sub-dividing the type of target and the munitions you have available. How you want to take a complex target apart is much better left in your hands than in the AI's.

B

(in reply to Eggstor)
Post #: 6
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