Also I found that many of the tactics my opponents didn't reflect what happened in the war.
This to my mind is the main challenge for designers, whether of vanilla or the mods, going forward - is to develop more realistic and impactful decision trees and outcomes. This gets into the politics and ideology of the leadership and whether and how you model that. This goes on top, of course, of the usual bugbear of players having advance knowledge their real life counterparts would not have had.
Take Germany for example,led by Hitler and the NSDAP. Hitler came to power with a manifesto. Many of his perceived foibles and mistakes came about because he remained fixated on certain strategies, such as dealing with Stalin. The German officer corps, even after France, continued to hatch plots, including assassination plots. Many of Hitlers decisions also were aimed at playing off the leaders of the various factions and forces against one another to preserve his authority (SS, Luftwaffe, Wehrmacht, Kriegsmarine) or to maintain certain understandings with foreign leaders like Franco and Mussolini.
I'd like to see more depth to this part of the system. Otherwise, the more you PBEM the more you start to see the same optimal approaches. It should also give a different "feel" to playing each side's nations. I am not talking going to the level of HOI IV, but a little more here would be great in future updates and greatly aid replay value.
< Message edited by elxaime -- 3/31/2018 2:16:40 PM >