Newer player here. I read everywhere that nebelwerfers should be assigned to panzer corps. I see they are able to take artillery and howitzers as well. Is there an actual reason for this? I am aware that the divisions themselves can't actually be assigned either, so why nebels specifically?
Is it because nebels deal with some ground element that panzer divisions themselves cannot? On a side note, how does one figure out what type of equipment counters another? Adding StuGR and PzJgAbts to motorized divisions makes sense, but the artillery distinction does not. Thanks!
My general rule of thumb is opposites attract. So if you have something with a big gun, get things without a big gun and vice versa. Infantry goes well with armour, Stugs with infantry units like motor infantry for instance. The battle resolution does not just match CVs, but also resolves them in the order of longest range to shortest range. So infantry can provide firepower at close range that a tank cannot. Think of that man creeping up in the bushes with an anti tank rocket and how a few infantry men with the tank can shoot him first. You could of course double up on high CV units with high CV SUs, but your overall army strength would be on average lower.
I guess the nebs advice is that a tank already has a big gun, so why not get a different weapon to go with it like rockets which explode over a larger area - perhaps that is more effective at dispersed infantry than a single cannon shot?
That said do take the advice of tyronec and SparkleyTits. In 1941 in particular the SUs you will have in a Panzer corps HQ will rarely if ever be used and only add to the logistics and transport costs.
ORIGINAL: No idea
I also assign the two flammepanzer battallions to two chosen mot divisions, as it seems to incerase CV value considerably. However, I am not sure if in actual combat they are that useful, as irl flammepanzers were mostly useful attacking forts. And you dont really want to attack forts with your mot units. They should attack the weakest point, not the strongest.
I am not sure this is a good idea - flamm SUs are huge gas guzzlers. A good way of leaving your motorised unit with too little fuel is burning it up in a flamm panzer SU! Although they get the +1 ratings bonus for being motorised units if you use them from a Panzer HQ, they do have a short range profile. So they are best used in terrain which has a range modifier for long range weapons. Which means urban/city etc. If you are using ordinary infantry rather than motorised for city fighting, which is a very good idea, then you should also put the flamms with infantry.
< Message edited by Telemecus -- 3/27/2018 3:29:42 PM >