Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

MORVAEL : Vehicle Production Bug ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> MORVAEL : Vehicle Production Bug ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
MORVAEL : Vehicle Production Bug ? - 3/24/2018 8:32:10 PM   
GamesaurusRex


Posts: 468
Joined: 10/13/2013
Status: offline
I've moved all the vehicle plants and they are mostly repaired.
Out of 150 points, only 4 factories are still damaged.
THE DAMAGED PLANTS ARE:
17pts at 15% = reduction of 2.55
17pts at 9% = reduction of 1.53
5pts at 5% = reduction of 0.25
4pts at 1% = reduction of 0.04
--------------------------------
For a total reduction of 4.37 points of the 150 plant points.
This should give : 150-4.37 = 145.63 X 10 = 1456.3 vehicles,
which is further reduced by 1456.3 X .55 = 800.965 vehicles (since this is 1942 and the .55 reduction applies.)

I'm not getting the 800 vehicles... the production report shows only 665 vehicles produced.
Interestingly, if you treat the damage percents above as "point subtractions" from production points, rather than damage "percents"... you get a calculation of 15+9+5+1 = 30 So, 150-30 = 120
then 120 X 10 = 1200 x .55 = 660 vehicles produced... WHICH IS SUSPICIOUSLY CLOSE TO THE 665 REPORTED IN THE REPORT.

This appears to be an error? Or did something get changed in a patch?



Post #: 1
RE: MORVAEL : Vehicle Production Bug ? - 3/25/2018 1:51:16 AM   
56ajax


Posts: 739
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline
Um, I thought factory damage % x 2 was the chance that the factory would not produce anything that turn.

Thats why 50% damage or greater produces nothing; 50 x 2 = 100% chance of producing nothing

so damage of 48% means 96% chance of producing nothing that turn....

so 17pts at 15% has 30% chance of producing nothing....

I think you get the idea....die roll/chance/Stalins Hat Size strikes again

I think...

_____________________________

When you escape from the lions den, it is unwise to go back for your hat.

(in reply to GamesaurusRex)
Post #: 2
RE: MORVAEL : Vehicle Production Bug ? - 3/25/2018 2:52:10 PM   
Telemecus


Posts: 1873
Joined: 3/20/2016
Status: offline
Worth also adding that if the factory produces something that turn - it produces the full amount.

so a 17 point factory with 15% damage has 30% chance of producing nothing as pointed out above, and 70% chance of producing 17. The results are binary with nothing in between.

(in reply to 56ajax)
Post #: 3
RE: MORVAEL : Vehicle Production Bug ? - 3/26/2018 3:32:00 AM   
GamesaurusRex


Posts: 468
Joined: 10/13/2013
Status: offline
Thanks for the replies gents, but I am one turn on and the game seems to have cleared itself and the vehicle production is now at 803 where it should be.
What this tells me is that the numbers shown in the report are those that will be used in the NEXT turn and not the last one. So no problem here other than knowing what the report is showing.

(in reply to Telemecus)
Post #: 4
RE: MORVAEL : Vehicle Production Bug ? - 3/26/2018 10:23:14 AM   
Denniss

 

Posts: 6146
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
and AFAIR the production is calculated per factory, not summed together with boni/multiplier applied afterwards

(in reply to GamesaurusRex)
Post #: 5
RE: MORVAEL : Vehicle Production Bug ? - 3/28/2018 2:48:56 PM   
GamesaurusRex


Posts: 468
Joined: 10/13/2013
Status: offline
Thanks for the reply Denniss. Five years of playing this beast and I am still trying to understand it's inner workings.
I guess that is part of the "fun"...

(in reply to Denniss)
Post #: 6
RE: MORVAEL : Vehicle Production Bug ? - 3/29/2018 12:03:15 PM   
morvael


Posts: 11021
Joined: 9/8/2006
From: Poland
Status: offline
At 15% damage there is 30% chance you will get 0 production, otherwise you will get all production.

Next patch will change this to the model that you assumed there is.

(in reply to GamesaurusRex)
Post #: 7
RE: MORVAEL : Vehicle Production Bug ? - 3/29/2018 1:39:38 PM   
Telemecus


Posts: 1873
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: morvael
Next patch will change this to the model that you assumed there is.


You mean it will no longer be binary - all or nothing?

(in reply to morvael)
Post #: 8
RE: MORVAEL : Vehicle Production Bug ? - 3/29/2018 3:40:10 PM   
GamesaurusRex


Posts: 468
Joined: 10/13/2013
Status: offline
Thanks Morvael ! Another mystery solved.


[EDIT: Ooops ! I forgot... >>> !]

< Message edited by GamesaurusRex -- 3/31/2018 2:55:28 PM >

(in reply to Telemecus)
Post #: 9
RE: MORVAEL : Vehicle Production Bug ? - 4/16/2018 7:54:59 AM   
morvael


Posts: 11021
Joined: 9/8/2006
From: Poland
Status: offline

quote:

ORIGINAL: Telemecus

You mean it will no longer be binary - all or nothing?



Yes, that's the idea. Reduction will still be double the damage though, so 0 production at 50% damage.

(in reply to Telemecus)
Post #: 10
RE: MORVAEL : Vehicle Production Bug ? - 4/16/2018 8:17:06 AM   
SparkleyTits

 

Posts: 530
Joined: 10/7/2016
From: England
Status: offline
Uh oh.. the air meta is about to heat up dramatically in that case

(in reply to morvael)
Post #: 11
RE: MORVAEL : Vehicle Production Bug ? - 4/16/2018 12:57:20 PM   
Telemecus


Posts: 1873
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: SparkleyTits

Uh oh.. the air meta is about to heat up dramatically in that case



Funny thing is from the other side doing the bombing you do not know what the effect is. So if tracking with a spreadsheet you have to take the expected average. With this change all my spreadsheets will be exactly right rather than expected averages. Beyond that not sure what will change?

(in reply to SparkleyTits)
Post #: 12
RE: MORVAEL : Vehicle Production Bug ? - 4/17/2018 2:17:35 AM   
GamesaurusRex


Posts: 468
Joined: 10/13/2013
Status: offline
quote:

ORIGINAL: morvael


quote:

ORIGINAL: Telemecus

You mean it will no longer be binary - all or nothing?



Yes, that's the idea. Reduction will still be double the damage though, so 0 production at 50% damage.


Wait a minute... now I don't understand.
Why would the damage to vehicle plant production not be simple math? If the plant is fifty percent damaged>>> then, 100% minus 50% = 50% points produced. If you are saying that in the past, there was some random chance applied to damaged factories, then making a certain loss could nerf the Russian vehicles more... depending upon the damage level and the random factor used. The Russians already have a truck shortage without adding to the problem. 1941 and 1942 is already a cake walk for the Germans with normal game settings. Why add to the problem ?

[Edit: Or are you saying that the plants will produce at (2 X the working percent above 50%).... so a plant at 75% functionality would produce at 50% of capacity ? This seems like it will be less than in the past.]

< Message edited by GamesaurusRex -- 4/17/2018 2:31:13 AM >

(in reply to morvael)
Post #: 13
RE: MORVAEL : Vehicle Production Bug ? - 4/17/2018 6:57:25 AM   
morvael


Posts: 11021
Joined: 9/8/2006
From: Poland
Status: offline
In both methods production stops at 50% damage. The only difference is that in the first (original) method you have 2*Damage% chance to produce nothing at all for the turn (or you get full production). In the second method you are simply getting 2*Damage% production less.

First method:
Factory size 20 at 25% damage has 50% chance to produce 0, and 50% chance to produce 20.
Second method:
Factory size 20 at 25% damage produces 10.

(in reply to GamesaurusRex)
Post #: 14
RE: MORVAEL : Vehicle Production Bug ? - 4/17/2018 2:26:11 PM   
GamesaurusRex


Posts: 468
Joined: 10/13/2013
Status: offline
Oh, I see...

Given my "rolls"... I take the second method.

(in reply to morvael)
Post #: 15
RE: MORVAEL : Vehicle Production Bug ? - 4/18/2018 9:41:22 AM   
Denniss

 

Posts: 6146
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Second method is better but I'd like to see production if damage is below ~70%, modified by damage and a small extra penalty

(in reply to GamesaurusRex)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> MORVAEL : Vehicle Production Bug ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.112