From: The Great White North!
Wow! Nothing like starting off with something simple
Briefing and OOB are impressive, well done.
I'll PM you with some minor stuff but a quick response to your concerns:
-Fluid game play: I've just run it for a couple seconds to see where the bad guys are - 13,400 AU is the issue here. The Game is much better than it used to be for handling large scenarios but 5-8,000 would be considered a very large scenario. The first thing I noticed was that all allied air bases are the full, multi-unit versions vice the single unit. Generally, unless you expect that base to be attacked you should use the single unit version to minimize the AU count.
-Iraqi posture – they will go hostile automatically once they identify who is dropping bombs on them. No event needed, and any delay will be because they cannot figure out what is happening – fog of war. Should only last a few minutes as units will automatically defend themselves.
-The IOC/SOC question. I’ll need to get into the scenario a bit but there are a couple ways of doing this. I have not done it since the Coms disruption module was added, so I’m not really sure.
-Balance will come with testing, you’re using big numbers so the score will be huge I think but just looking at the Orbat – getting a score of 4800 for a Triumph doesn’t look that hard. In a one-sided scenario such as this, you may want to consider other conditions for scoring. Such as:
-Allied player loses points if he doesn’t have X in position Y etc
-Perhaps keeping a CAP up to protect Israel from the Scuds and put some scuds on a mission to strike Israel with major point loss for any Scud hitting Israel.
-Point for moving units around in accordance with what actually happened.
-Might want to use angster’s script for Search & Rescue of downed pilots, giving lots of negative points for any that are not rescued.
-Are the SCUDs in a mission? Did a quick check and couldn’t find one. Also for locating targets which you want to hit (as opposed to applying the hope factor) you can pop in an invisible Special Forces unit to simulate a sympathizer on a motor bike with a phone etc. Target locating for the bad guys is always tricky, another option is adding another side which is allied to the bad guy but neutral to the player. You can get pretty tricky with this method.
I’m pretty sure I saw a Marine OOB a while back. Will look.
Cannot promise a full game play as my time is tight but will kick it around a bit.
You may also want to consider putting this one on the back burner and experimenting with something a little more manageable. This is big.
< Message edited by Gunner98 -- 3/25/2018 1:17:23 PM >