Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How to get a correct Aptop_alpha

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> How to get a correct Aptop_alpha Page: [1]
Login
Message << Older Topic   Newer Topic >>
How to get a correct Aptop_alpha - 3/14/2018 4:57:53 PM   
MakeeLearn

 

Posts: 2758
Joined: 9/11/2016
Status: offline


How do I get the feathered transparency Aptop_alpha(Left) instead of the non-feathered(Right)?




Attachment (1)
Post #: 1
RE: How to get a correct Aptop_alpha - 3/14/2018 5:09:56 PM   
RichardAckermann

 

Posts: 248
Joined: 12/4/2015
Status: offline
Drawing by hand, I am afraid. The level of brightness is the alphachannel of the opaque blit.
I do not know any tool that can generate such info from a bitmap.

(in reply to MakeeLearn)
Post #: 2
RE: How to get a correct Aptop_alpha - 3/17/2018 12:02:45 AM   
Reg


Posts: 2716
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

Planetop Alpha Image Tutorial

The trick is in the image resize which creates the feathered edges.

Best of luck.


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to RichardAckermann)
Post #: 3
RE: How to get a correct Aptop_alpha - 3/18/2018 8:41:58 AM   
el cid again

 

Posts: 16268
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: RichardAckermann

Drawing by hand, I am afraid. The level of brightness is the alphachannel of the opaque blit.
I do not know any tool that can generate such info from a bitmap.


I studied this a few years ago under Mifune. At first I could not make an alpha at all.
There IS a way to make one in an external art program (we use Irfan View) - but while its
programmer was able to make them - I never mastered the technique. What Richard recommends
did work for me - once I got the skill. Blow up the image and work with individual pixels.
Ultimately you can do anything if you do that.

(in reply to RichardAckermann)
Post #: 4
RE: How to get a correct Aptop_alpha - 4/18/2018 2:19:58 PM   
MakeeLearn

 

Posts: 2758
Joined: 9/11/2016
Status: offline
quote:

ORIGINAL: Reg


Planetop Alpha Image Tutorial

The trick is in the image resize which creates the feathered edges.

Best of luck.




A belated Thank you.








Attachment (1)

< Message edited by MakeeLearn -- 4/18/2018 3:41:18 PM >

(in reply to Reg)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> How to get a correct Aptop_alpha Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094