Halsey damage code?

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HansBolter
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Halsey damage code?

Post by HansBolter »

Has anyone else experienced having the TF Halsey is commanding acquire considerably more overall damage from simply steaming around the Pacific than the other TFs in the gaggle?

I have seen this twice in my current scenario 40 game.

I'm at work now with no ability to load old saves and grab screenshots and won't likely have an opportunity until Saturday, but will follow to flesh this claim out to document it for others.

It makes me wonder if there isn't some hidden "Halsey Damage" code at work under the hood.

I have an assembled Death Star with 6-7 fleet carrier TFs, each with 2 CVs and 1 or 2 CVLs, 1-2 CAs, 1-2 CLs/CLAAs and 8 Fletchers.

On two separate forays, the TF Halsey commands (not any longer) returned to port with every last ship having acquired system and floatation damage in the teens and engine damage in the single digits.

Every other TF in the DS had minimal to no damage.

What say you?

Am I nuts for thinking there may be code at work here?

Could random factors really make this happen twice in one game?

After the second time I removed this hapless typhoon hunting Admiral from command.

Damn shame!
Hans

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btd64
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RE: Halsey damage code?

Post by btd64 »

I haven't looked at Halsey in a while, but maybe his aggression is the cause. Pushing his ship to hard....GP
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RE: Halsey damage code?

Post by Lokasenna »

What happens if you force them to use cruise speed instead of having them set to mission speed? I wonder if it's possible that he's moving faster than cruise speed due to the off-the-charts aggression level.
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HansBolter
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RE: Halsey damage code?

Post by HansBolter »

Guys he is following the lead TF in the Death Star.

IIRC correctly Spruance is commanding the lead TF.

His TF never moved faster than cruise at mission setting along with the entire DS.

Can't recall the first DS mission where this occurred, but the second was a foray from Pearl to cover and invasion of Marcus Island and scout and strike the Mariana's.

The DS never encountered anything that caused a reaction movement and never moved at high speed.

This is what's puzzling as twice now his TF has returned battered while all other TFs in the DS were relatively free of damage.

As I mentioned I'll load saves this weekend and post screenies to document.
Hans

jwolf
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RE: Halsey damage code?

Post by jwolf »

Collisions? How else would they pick up the float damage? [&:]
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RE: Halsey damage code?

Post by btd64 »

Gremlins....GP
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RE: Halsey damage code?

Post by witpqs »

ORIGINAL: jwolf

Collisions? How else would they pick up the float damage? [&:]
This makes sense. I can't comment directly on the question because I always use Halsey as a theater commander. However: I just can't see them putting in special code for Halsey. A high aggression setting I could see them making yield more of certain things that might accumulate damage. So, has anyone noticed more damage - whether from collisions, TF's seeming to move fast more often, or whatever - for higher aggression TF commanders?
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HansBolter
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RE: Halsey damage code?

Post by HansBolter »

If there is no "historical Halsey hapless with typhoons" secret code than I guess all it could be attributed to is collisions.

His TF stayed with the DS never venturing off on its own, so his TF didn't encounter any more severe weather than any other TF in the DS.

You will all get a kick out of the screenshots. I'll load a save just before the DS gets back in to Pearl and grab a screenshot of each TF in the DS for comparison.
Hans

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JeffroK
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RE: Halsey damage code?

Post by JeffroK »

I just sailed 2 TF with the lead TF under the command of "Bull" Halsey from Pearl Harbor to Brisbane via Tongatapu.

50 ships incl 3 CV, 4 CVE etc fought 2 minor carrier actions and fended off attacks from Noumea. 1 CL caught a bomb and had 12 sys pts damage, a DD had 5 pts but nothing else had more than 3pts with 2 of the CV on zero.

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RE: Halsey damage code?

Post by BBfanboy »

ORIGINAL: jwolf

Collisions? How else would they pick up the float damage? [&:]
A few of times I have had ships moving along the Great Barrier Reef or through an reef lined channel get damaged by hitting the reef. I forget what the exact message was, but it was not the "grounding" nor "hits rocks" message that you get during amphib landings. The message is transitory in the little window during turn execution and buried in the Ops Report details so it is easy to overlook.
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HansBolter
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RE: Halsey damage code?

Post by HansBolter »

Never found time to get the screen shots last weekend, but did examine all of the TFs in the Death Star.

I was mistaken about Halsey's TF incurring any floatation damage. It was all system and engine. The type you would expect from steaming heavy seas.

The other TFs did all incur some damage as well, with 3-4 ships per TF incurring the level of damage incurred by every last ship in Halsey's TF.

So the disparity between what Halsey's TF incurred and what the others incurred was not as large as I initially made it out to be, but his TF was the only one where every last ship had high levels.

Didn't think this thread would have the life for me to actually get around to posting screen shots.

Will try again to find the time and document the disparity.
Hans

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RE: Halsey damage code?

Post by Lokasenna »

Hrm. That makes me wonder if it's just bad luck in this instance.

That, or like GP said: gremlins did it.
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RE: Halsey damage code?

Post by BBfanboy »

ORIGINAL: Lokasenna

Hrm. That makes me wonder if it's just bad luck in this instance.

That, or like GP said: gremlins did it.
+1
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Macclan5
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RE: Halsey damage code?

Post by Macclan5 »

ORIGINAL: HansBolter

So the disparity between what Halsey's TF incurred and what the others incurred was not as large as I initially made it out to be, but his TF was the only one where every last ship had high levels.

Didn't think this thread would have the life for me to actually get around to posting screen shots.

Will try again to find the time and document the disparity.

Anecdotally I would suggest I have experienced the same; albeit not exactly following the leader.

I attributed to his aggressiveness level - not being expert / knowing how the engine actually works.

More on Halsey though (sorry not trying to Hijack thread):


In the earlier part of the war:

1) Halsey is the single most expensive TF commander (as I recall) for a CV task force early in the war.

2) When you have limited assets to spread around - i.e. usually only 1 or 2 task forces depending on how you deploy

You can obtain Mischner and / or Spruance (Task Force Commander Spruance not the Fleet Commander Spruance - there are 2) for 33% discount more or less.

(If I recall correctly) You can use John Henry Towers or Fredrick Sherman (after you relieve him from Lexington) for a 50% discount.

Its only a handful of points each instance but they do add up especially if you disband the TF often.

With Halsey I am always disbanding the CV TF to repair said damage !

(Less so with others - anecdotally)

I have not noted an appreciable difference in combat results but *disclaimer* I do not have as much experience as some others.

Could be many reasons - perhaps its because I am careful fly under (additional) Land based CAP if I think a Naval confrontation will imminent especially pre Hellcat.

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RE: Halsey damage code?

Post by Lokasenna »

I never disband the TF unless absolutely necessary. I will transfer all ships out and transfer in a placeholder ship if I have to. I'm not wasting those commander PPs.

Typically, I will just retain a ship or ten that only have 1 Sys damage and leave it at that.
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RE: Halsey damage code?

Post by Macclan5 »

ORIGINAL: Lokasenna

I never disband the TF unless absolutely necessary. I will transfer all ships out and transfer in a placeholder ship if I have to. I'm not wasting those commander PPs.

Typically, I will just retain a ship or ten that only have 1 Sys damage and leave it at that.

That sir is additional good advice... cheers.

I will ponder this.

More difficult I think due to my "game style" and it will require further micromanaging / pondering.

Early in the war it must be difficult to maintain with all the Carrier upgrades at various months often separated one month apart. There are a number in quick succession. Plus so other dates for the escorts. Plus so many escort missions to land your troops and in the words of 'my friend Monty' ... 'the first thing I do is tidy up the battlefield'

[8D]

I tend to group Lexington, Saratoga, Yorktown together (replacing F Sherman as noted above).

I tend to group Enterprise Hornet Wasp together (replacing Mischner with a Captain as noted above).

They all have 'closely shared updates' as I recall.

More to ponder [;)]


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HansBolter
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RE: Halsey damage code?

Post by HansBolter »

ORIGINAL: Lokasenna

I never disband the TF unless absolutely necessary. I will transfer all ships out and transfer in a placeholder ship if I have to. I'm not wasting those commander PPs.

Typically, I will just retain a ship or ten that only have 1 Sys damage and leave it at that.


+1

I do the same.

Funny thing about the bad luck or gremlins possibility is that swear it is the second time in one game that it happened.

I can't recall the first operation or how long ago it was. I have the capability to reload saves going back 188 turns.

Any turns older than 188 have been overwritten by newer turns.

I typically save in every available slot consecutively. That's why I have never been able to use tracker.

I'll dig through the older turns to see if I still have any saves where this happened to his TF the first time.
Hans

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RE: Halsey damage code?

Post by Sardaukar »

Halsey...

I try not to use him...ever....

He is great but..WAY too aggressive.
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Lokasenna
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RE: Halsey damage code?

Post by Lokasenna »

ORIGINAL: HansBolter

ORIGINAL: Lokasenna

I never disband the TF unless absolutely necessary. I will transfer all ships out and transfer in a placeholder ship if I have to. I'm not wasting those commander PPs.

Typically, I will just retain a ship or ten that only have 1 Sys damage and leave it at that.


+1

I do the same.

Funny thing about the bad luck or gremlins possibility is that swear it is the second time in one game that it happened.

I can't recall the first operation or how long ago it was. I have the capability to reload saves going back 188 turns.

Any turns older than 188 have been overwritten by newer turns.

I typically save in every available slot consecutively. That's why I have never been able to use tracker.

I'll dig through the older turns to see if I still have any saves where this happened to his TF the first time.

I believe you can use the "Multi-turn read" function in Tracker to load from save slots other than the one you tell it in the .preferences file.
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HansBolter
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RE: Halsey damage code?

Post by HansBolter »

Wow, I had no idea. Thanks for the heads up. I'll look into it.
Hans

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