Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[MOD] Graphic enhancement kit for Awekening the Bear and Storm of Steel

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> [MOD] Graphic enhancement kit for Awekening the Bear and Storm of Steel Page: [1]
Login
Message << Older Topic   Newer Topic >>
[MOD] Graphic enhancement kit for Awekening the Bear an... - 2/28/2018 9:43:37 AM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Hi,

Faced with the disastrous graphics of the PC game (compared to those of the boardgame, especially the 2nd edition) and faced with the certainty that no patch will come to fill this gap, I decided to take things in hand and publish a patch which allows to upgrade the PC game to the graphics standards of this second edition.

To replace that:



By that :



And all the units that require it (there are mostly in SOS that has not been updated as was ATB)...

Just download the zip files corresponding to each installed game (ATB and/or SOS) and unzip them in the Chits folder (for AtB units) and SOS_Chits folders (For SoS units) of the Data/UnitDecals folder of your game (You can make a backup copy if you want to come back to the previous version of these graphics).

Download the ATB units Improvement Kit here

Download the SOS units Improvement Kit here



I have made too a graphical improvement of the Awakening the Bear and the Storm Of Steel's boards, to put them at the graphical standard of those of the second edition boardgames.

To replace this :



By that :




All the maps corresponding to the AtB scenarios are available for download.

Download the ATB map for Firefight (scenario) 01 here

Download the ATB map for Firefight (scenario) 02 here

Download the ATB map for Firefight (scenario) 03 here

Download the ATB map for Firefight (scenario) 04 here

Download the ATB map for Firefight (scenario) 05 here

Download the ATB map for Firefight (scenario) 06 here

Download the ATB map for Firefight (scenario) 07 here

Download the ATB map for Firefight (scenario) 08 here

Download the ATB map for Firefight (scenario) 09 here

Download the ATB map for Firefight (scenario) 10 here



All the maps corresponding to the SOS scenarios are available for download.

Download the SOS map for Firefight (scenario) 01 here

Download the SOS map for Firefight (scenario) 02 here

Download the SOS map for Firefight (scenario) 03 here

Download the SOS map for Firefight (scenario) 04 here

Download the SOS map for Firefight (scenario) 05 here

Download the SOS map for Firefight (scenario) 06 here

Download the SOS map for Firefight (scenario) 07 here

Download the SOS map for Firefight (scenario) 08 here

Download the SOS map for Firefight (scenario) 09 here

Download the SOS map for Firefight (scenario) 10 here

Download the SOS map for Firefight (scenario) 11 here

Download the SOS map for Firefight (scenario) 12 here

Download the SOS map for Firefight (scenario) 13 here

Download the SOS map for Firefight (scenario) 14 here

Download the SOS map for Firefight (scenario) 15 here

Just download the zip files corresponding to each ATB and SOS scenario map (ATB01, ATB02... SOS01, SOS02...) and unzip them in the Maps folders of the Data folder of your game (You can make a backup copy if you want to come back to the previous version of these graphics).
These files are heavier (80 Mbytes per map) than the originals since the maps are more detailed and better resolution (almost equivalent to the ATB GiantMaps).

It's amazing, I replayed all the ATB and SOS scenarios with the new chits and maps and I really felt like I was playing a new game.
That's what this game should have always looked like.
It's a shame that this game no longer has any support from the developers, but I still think it's a very good base to make it a complete system of boardgames simulation, especially that Paper versions of Conflict of Heroes are very well made.


< Message edited by maitrebongo -- 3/4/2018 6:43:17 PM >


_____________________________

"Impossible is not French" Napoleon Bonaparte
Post #: 1
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 10:42:42 AM   
zakblood


Posts: 20880
Joined: 10/4/2012
Status: offline
nice, ty


(in reply to maitrebongo)
Post #: 2
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 11:09:28 AM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Thanks to you,

Fortunately you follow the evolutions of this game ...
Sometimes I wonder if other than you and me and a few, other people are still playing this game ...
Anyway, I would do all these improvements even if I was alone to play.

The simple idea that this gaming system (and all others like it) can be forgotten is unobjectionable for me. I have been waiting for this type of game for so long that I will not give up.

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to zakblood)
Post #: 3
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 11:26:13 AM   
zakblood


Posts: 20880
Joined: 10/4/2012
Status: offline
yes at times i do wonder, but then again there loss tbh, so many many thanks, as i love the maps, mods and new counters

(in reply to maitrebongo)
Post #: 4
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 2:17:59 PM   
Cataphract88


Posts: 736
Joined: 10/5/2012
From: Britannia
Status: offline
Thanks very much for these updated unit graphics, Maitrebongo, I still play, enjoy and recommend the game (and board version).

It would be great if you could improve upon the boards; I only wish I had the skills to do this.

_____________________________

Richard

(in reply to zakblood)
Post #: 5
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 3:36:48 PM   
Ratzki

 

Posts: 601
Joined: 8/18/2008
From: Chilliwack, British Columbia
Status: offline
Yes, thanks for all the work that you are putting in.

(in reply to Cataphract88)
Post #: 6
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 4:20:53 PM   
schascha


Posts: 296
Joined: 1/3/2012
Status: offline
I would like to get this game but I read some bad reviews on Steam.
Is work run corectly on win 10 ??
Is it bug free ??

With two "yes" I'll buy it on the Steam sales.

(in reply to Ratzki)
Post #: 7
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 4:32:28 PM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Yes, it works fine for me in Windows 10
It is bug free too...
But (There is always a "but") if you want to use the mods we made here, you have to agree to tinker a little with files and folders.
Nothing complicated, but you should know that the developers of the game no longer support it and we, the players, should take control of the fate of this game.

In my opinion, for the price, it's worth it.
I bought the 3 games Awekening the Bear, Storm of Steel and Ghost divisions recently on sale at Matrixgames.
If you ever want to buy only one, and you want to enjoy future mods, I advise you to take only Storm of Steel (since a design defect prevents ATB from running mods when it is standalone on the other hand it works if SOS is installed in addition).

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to schascha)
Post #: 8
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 4:39:25 PM   
schascha


Posts: 296
Joined: 1/3/2012
Status: offline
Thx very much for this quick reply.
Another question, how is the AI ???

(in reply to maitrebongo)
Post #: 9
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 5:13:50 PM   
VPaulus

 

Posts: 3280
Joined: 6/23/2011
From: Portugal
Status: offline
It is looking great, maitrebongo.

(in reply to schascha)
Post #: 10
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 5:14:15 PM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Keep in mind that this is just my personal opinion.

I find the AI quite good but I can not say if it's because it is scripted in the scenarios provided by the game.
In the few scenarios I created, the AI seemed to be doing well (without scripting)... But I do not have enough perspective as a scenario creator.

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to schascha)
Post #: 11
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/28/2018 10:41:34 PM   
Cataphract88


Posts: 736
Joined: 10/5/2012
From: Britannia
Status: offline

quote:

ORIGINAL: schascha

I would like to get this game but I read some bad reviews on Steam.
Is work run corectly on win 10 ??
Is it bug free ??

With two "yes" I'll buy it on the Steam sales.


It works fine for me on Windows 10.

_____________________________

Richard

(in reply to schascha)
Post #: 12
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/2/2018 8:27:19 PM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Well,

I finished redesigning all the Storm of Steel maps to the graphic standards of version 2 of the game and I started uploading them.
You can download them from the first post of this thread that I updated with the download links.

Replay an SOS scenario with these new graphics and tell me what you think about it, please.
I am curious to know if it will make you the same effect as me ...

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to Cataphract88)
Post #: 13
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/3/2018 7:58:01 AM   
Cataphract88


Posts: 736
Joined: 10/5/2012
From: Britannia
Status: offline
Like your earlier counters, this does really improve the look of the game considerably.

Thank you very much for sharing your efforts with the forum.

_____________________________

Richard

(in reply to maitrebongo)
Post #: 14
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/3/2018 11:20:56 AM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Ok,

Finished to upload all the SOS maps and updated the download links in the first post.

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to Cataphract88)
Post #: 15
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/3/2018 2:24:34 PM   
dox44

 

Posts: 527
Joined: 5/7/2000
From: the woodlands, texas
Status: offline
hey thanks for update!

(in reply to maitrebongo)
Post #: 16
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/4/2018 6:41:32 PM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Ok,

Updated with the 10 high resolution Awakening the Bear's maps, re-designed to the second edition graphical standard.
You can download them from the first post of this thread.

< Message edited by maitrebongo -- 3/4/2018 6:42:16 PM >


_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to dox44)
Post #: 17
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/5/2018 9:23:41 AM   
VPaulus

 

Posts: 3280
Joined: 6/23/2011
From: Portugal
Status: offline
Getting better. :)

(in reply to maitrebongo)
Post #: 18
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/5/2018 9:40:06 AM   
zakblood


Posts: 20880
Joined: 10/4/2012
Status: offline
thanks

(in reply to VPaulus)
Post #: 19
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/14/2018 5:13:14 AM   
Nicholas Bell

 

Posts: 547
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
How do I switch from viewing the 3D map to these excellent top down maps? Installed per your instructions. Switching the camera view to top-down in game keeps the ugly 3D map, so I must be missing something obvious. Thank you, and many thanks for your artwork, maitrebongo.

(in reply to maitrebongo)
Post #: 20
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/14/2018 10:56:39 AM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Just select "YES" on the boardgame style map preference



_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to Nicholas Bell)
Post #: 21
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/14/2018 8:16:34 PM   
Bradley62


Posts: 110
Joined: 6/29/2006
Status: offline
Beautifully done sir. New game!

(in reply to maitrebongo)
Post #: 22
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/14/2018 8:28:17 PM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
You're welcome

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to Bradley62)
Post #: 23
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/15/2018 6:11:07 PM   
Nicholas Bell

 

Posts: 547
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
Thank you - totally overlooked that. Yes is better than Giant-Sized.

Now if only my tactical skills were as good as your artistic skills.

(in reply to maitrebongo)
Post #: 24
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/15/2018 6:18:18 PM   
maitrebongo


Posts: 279
Joined: 3/18/2014
Status: online
Thanks

But It's not my skill... it's those of the creators of the boardgame.
I am only updating a game that should never have been abandoned by its developers and follow the evolution of the boardgame as patches.

< Message edited by maitrebongo -- 3/15/2018 6:21:02 PM >


_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to Nicholas Bell)
Post #: 25
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 3/16/2018 1:17:15 AM   
Rosseau

 

Posts: 2295
Joined: 9/13/2009
Status: offline
Real nice. Also appreciated your scenarios from the past. Would be great to have new tanks, too!

I notice that loading any maps into the editor makes the game crash. Never got so far to create a scenario from scratch, so never noticed this. Any thoughts?

Thanks again for your excellent work now and in the past.

(in reply to maitrebongo)
Post #: 26
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 5/12/2018 11:11:02 AM   
Cataphract88


Posts: 736
Joined: 10/5/2012
From: Britannia
Status: offline
Hi Maitrebongo,

Was you planning on updating the boards for the 'Frontier Firefights' and 'Commanding Heights' scenarios, so that they match the quality of the improved boards you made for the other scenarios?

I do hope so, because your changes made the game look so much better.

_____________________________

Richard

(in reply to maitrebongo)
Post #: 27
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 12/28/2018 3:43:09 PM   
whippleofd

 

Posts: 617
Joined: 12/23/2005
Status: offline
I just discovered this game. Thank you for the graphic mods.

_____________________________

MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors

(in reply to maitrebongo)
Post #: 28
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 12/30/2018 3:05:34 PM   
nikdav

 

Posts: 285
Joined: 3/9/2008
From: Italy
Status: offline
Very nice maps, they remind me of the atmosphere of the best Close Combat maps!

(in reply to whippleofd)
Post #: 29
RE: [MOD] Graphic enhancement kit for Awekening the Bea... - 2/9/2019 12:16:55 PM   
Simulacra53

 

Posts: 121
Joined: 5/16/2015
Status: offline
Thank you for your time and effort!

(in reply to nikdav)
Post #: 30
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> [MOD] Graphic enhancement kit for Awekening the Bear and Storm of Steel Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.199