Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Telu IV Map Mod (boardgame look)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Mods >> Telu IV Map Mod (boardgame look) Page: [1]
Login
Message << Older Topic   Newer Topic >>
Telu IV Map Mod (boardgame look) - 2/25/2018 9:38:50 PM   
Telumar


Posts: 2210
Joined: 1/3/2006
From: niflheim
Status: offline
Some of you have long awaited this mod, and i was now finally able to overcome certain transparency/overlay problems with hills and mountains (thanks Nicholas Bell for pointing me into that direction).

****************************************************************************************
Important:
In order for the Mod to display hills and mountains as intended you need to do the following before installing the files:
Go to TOAW IV's main directory into the /graphics folder and "deactivate" hills_overlay graphics. This can best be done by renaming the according files (you may not want to delete them in case you later wish to use them again):

h_tiles_hills_overlay.png
tiles_hills_overlay.png
s_tiles_hills_overlay.png

Also check your graphics override folder for any files with the according names and rename or delete them, too.
****************************************************************************************

Get the mod here: https://www.dropbox.com/s/b5nnupfdhfvx26f/Teli%20IV%201.0.zip?dl=0 and extract the files to /graphics override.

Work on the mod already began in the TOAW III days. The standard hills and mountain terrain is more in accordance with the TOAW III look. I have added TOAW IV style hills and mountains in a separate folder in the zip file. This sample shows the Mod's standard hills and mountain terrain:




Attachment (1)

< Message edited by Telumar -- 2/25/2018 11:07:21 PM >


_____________________________

Post #: 1
RE: Telu IV Map Mod (boardgame look) - 2/25/2018 9:41:37 PM   
Telumar


Posts: 2210
Joined: 1/3/2006
From: niflheim
Status: offline
Hills and mountains in "IV style":




Attachment (1)

_____________________________


(in reply to Telumar)
Post #: 2
RE: Telu IV Map Mod (boardgame look) - 2/25/2018 9:42:51 PM   
Telumar


Posts: 2210
Joined: 1/3/2006
From: niflheim
Status: offline
Note that not every map will look good with the mod.. Happy wargaming and post your screenshots

_____________________________


(in reply to Telumar)
Post #: 3
RE: Telu IV Map Mod (boardgame look) - 2/25/2018 10:12:35 PM   
Gandalf


Posts: 349
Joined: 12/15/2010
From: Jefferson City, MO
Status: offline
Do you mean \Graphics Override\... folder and NOT \Graphics overlay\... folder?

I can't seem to find a \Graphics overlay\... folder?

edit> Presuming \Graphics Override\... folder was the intended extraction destination, do these files have to placed in a specific game subfolder or can they be placed directly in the \Graphics Override folder itself to affect ALL games?

< Message edited by Gandalf -- 2/25/2018 11:01:35 PM >


_____________________________

Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)

(in reply to Telumar)
Post #: 4
RE: Telu IV Map Mod (boardgame look) - 2/25/2018 11:06:45 PM   
Telumar


Posts: 2210
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: Gandalf

Do you mean \Graphics Override\... folder and NOT \Graphics overlay\... folder?

I can't seem to find a \Graphics overlay\... folder?

edit> Presuming \Graphics Override\... folder was the intended extraction destination, do these files have to placed in a specific game subfolder or can they be placed directly in the \Graphics Override folder itself to affect ALL games?


Ahm yes, of course Graphics Override.

The files can be placed directly into Graphics Override. They then will affect all scenarios.

_____________________________


(in reply to Gandalf)
Post #: 5
RE: Telu IV Map Mod (boardgame look) - 2/26/2018 1:48:15 AM   
Gandalf


Posts: 349
Joined: 12/15/2010
From: Jefferson City, MO
Status: offline

quote:

ORIGINAL: Telumar

Ahm yes, of course Graphics Override.

The files can be placed directly into Graphics Override. They then will affect all scenarios.


Correct me if I'm wrong here:

If I'm understanding the TOAW IV folder hierarchy, once placed directly into the \Graphics Override\... folder They will override even same name files in the various scenario specific folders listed in the \Graphics Override\... folder.

Saves picking thru those same folders to eliminate conflicts.



_____________________________

Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)

(in reply to Telumar)
Post #: 6
RE: Telu IV Map Mod (boardgame look) - 2/26/2018 6:48:04 AM   
Rasputitsa


Posts: 2414
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Thanks very much, I do like the board-game look and this one is really good.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Gandalf)
Post #: 7
RE: Telu IV Map Mod (boardgame look) - 2/26/2018 7:26:29 AM   
aspqrz02

 

Posts: 802
Joined: 7/20/2004
Status: offline
This is a really excellent mod ... makes the map SO much more readable for my old eyes!

Thanks muchly!

Phil

_____________________________

Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
----------------------------------------------
Email: aspqrz@tpg.com.au

(in reply to Rasputitsa)
Post #: 8
RE: Telu IV Map Mod (boardgame look) - 2/26/2018 10:26:06 AM   
Telumar


Posts: 2210
Joined: 1/3/2006
From: niflheim
Status: offline
quote:

ORIGINAL: Gandalf


Correct me if I'm wrong here:

If I'm understanding the TOAW IV folder hierarchy, once placed directly into the \Graphics Override\... folder They will override even same name files in the various scenario specific folders listed in the \Graphics Override\... folder.




No. The folder hierarchy is vice versa. Graphic files within a scenario specific folder will overwrite files from /Graphics Override.

_____________________________


(in reply to Gandalf)
Post #: 9
RE: Telu IV Map Mod (boardgame look) - 2/26/2018 2:51:04 PM   
Lobster


Posts: 1891
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Do dense urban and urban look different? I just see one type in your screen shot. Otherwise very nice.

_____________________________

http://www.operationbarbarossa.net/

"Getting back to reality...I'll only go as a tourist!"

(in reply to Telumar)
Post #: 10
RE: Telu IV Map Mod (boardgame look) - 2/26/2018 4:03:51 PM   
Nicholas Bell

 

Posts: 547
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
Simply beautiful, Telumar! Thank you for your hard work on this - I know it takes a lot of time having done it myself.

(in reply to Lobster)
Post #: 11
RE: Telu IV Map Mod (boardgame look) - 2/26/2018 5:39:04 PM   
Telumar


Posts: 2210
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: Lobster

Do dense urban and urban look different? I just see one type in your screen shot. Otherwise very nice.


Dense urban looks different - see here (Berlin from the Berlin 1945 scenario):




Attachment (1)

_____________________________


(in reply to Lobster)
Post #: 12
RE: Telu IV Map Mod (boardgame look) - 2/27/2018 4:19:49 PM   
tcarusil

 

Posts: 156
Joined: 5/1/2011
From: Indianapolis, IN
Status: offline
Telumar, this looks great. Thank you for this. I appreciate all your effort.

TomC

(in reply to Telumar)
Post #: 13
RE: Telu IV Map Mod (boardgame look) - 2/27/2018 4:25:45 PM   
gliz2

 

Posts: 136
Joined: 2/20/2016
Status: offline

They should pin you with the orders like this:

(in reply to Telumar)
Post #: 14
RE: Telu IV Map Mod (boardgame look) - 2/27/2018 5:10:10 PM   
nikdav

 

Posts: 258
Joined: 3/9/2008
From: Italy
Status: offline
I have no words, incredible !

(in reply to gliz2)
Post #: 15
RE: Telu IV Map Mod (boardgame look) - 3/30/2018 6:29:19 PM   
MikeJ19


Posts: 1928
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Good day,

I see a graphics folder but not a graphics override folder. Am I missing something?

Thanks,

Mike

_____________________________

Mike

Retired Gunner

(in reply to nikdav)
Post #: 16
RE: Telu IV Map Mod (boardgame look) - 3/30/2018 6:41:08 PM   
MikeJ19


Posts: 1928
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Okay, I found the graphics override folder (it was in a different spot on my computer). The map looks great!

Thanks,



_____________________________

Mike

Retired Gunner

(in reply to MikeJ19)
Post #: 17
RE: Telu IV Map Mod (boardgame look) - 5/4/2018 7:15:08 PM   
mike1984

 

Posts: 419
Joined: 4/6/2009
Status: offline
Please accept my belated thanks for this excellent mod.

(in reply to MikeJ19)
Post #: 18
RE: Telu IV Map Mod (boardgame look) - 6/5/2018 2:21:33 AM   
76mm


Posts: 3185
Joined: 5/2/2004
From: Washington, DC
Status: offline
Wow, gonna try this tomorrow, looks great! Thanks!!!!

(in reply to mike1984)
Post #: 19
RE: Telu IV Map Mod (boardgame look) - 6/11/2018 10:43:10 AM   
Shadrach


Posts: 365
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
Telu, a couple of questions/suggestions:

- Wouldn't it be possible to just include the three hills overlay files, and make them blank PNGs? That way the override would work and the game would use the blank files without the need to rename the originals.

- Would it be possible to make the damaged railroad tiles stand out more? Like make them redder for instance? I've manually edited mine so they are easier to see. The default damaged tiles are much too subtle, and my slight color-blindness doesn't make it better... see example below.

- I think the damaged bridge tiles would look better with the icon laid over the rail/road tiles, something like this below.

Examples of what I mean: https://imgur.com/a/TmDCYin

I've actually used parts of your mod for my own rail/road mod, since I found the default ones were really hard to see on the default map.


(in reply to 76mm)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Mods >> Telu IV Map Mod (boardgame look) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133