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Game settings - 2/25/2018 4:12:58 PM   
mickxe5

 

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Difficulty - a good idea to go with simple descriptives like Easy and Hard instead of the former thematic choices like Elite, Veteran and Recruit which were often misunderstood.

Visibility - I'd like the option 'Always see enemy' to apply only to the player and not his units. One of the solo play balance modes I used in classic CC was to only issue orders in the deployment phase and then watch the battle play out. Occasionally I'd like to watch battles in God-mode where the enemy was always visible but not have that setting radically change the outcome because my units can also always see what would otherwise be hidden enemies.

An option here for Low visibility is where I'd want to toggle off enemy unit icons and the red enemy dots on the minimap. At that setting situational awareness would be solely up to the player's own eyes and ears.

Enemy Info - Hoping for a None option here. For maximum FOW I dont want to know anything about the enemy other than what I can glean from observing the battle. Not team sizes, types, AP/AT capabilities or casualties. And certainly not that one of it's team's last two soldiers is cowering and the other is pinned. Nor enemy VL control. If I dont have a garrison on a VL it should display as neutral.

Morale - This is a welcome new addition. I'd guess there are going to be 5 morale levels mirroring those in classic CC, and that Motivated might be the middle choice. It would be a bonus if the Morale setting influenced the point at which Force Morale/Cohesion triggered the end of a battle. eg. selecting a lower moral meant that side was able to sustain fewer losses before reaching its FM limit.

Initiative - a substitute for the 'Always Obey Orders' toggle but that dropdown menu teases the potential for more. My house rule has always been to stay hands-off of units acting on their own initiative. The soldier psyche model has always been the most fascinating, immersive aspect of CC. Where other players jeered at 'girly soldiers' shirking from an assault I saw the game faithfully recreating any of the countless WW2 attacks that bogged down to a stand still under fire. Ideally this setting could be turned up a notch or two, from Normal to High and even Full. High Initiative might feature behaviors like units close assaulting on their own or, or getting lost on long moves where the destination isnt observed. At Full Initiative I'd like to be able to deploy and issue orders or assign objectives before the battle and then watch my units attempt to enact and/or improvise on my plan entirely on their own.




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RE: Game settings - 2/25/2018 7:47:17 PM   
Tejszd

 

Posts: 3179
Joined: 11/17/2007
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Fog Of War features should have been added to CC a long time ago;
- hiding opponent morale
- hiding opponent team names
- enemy dots/units on the zoom out map
- etc.

One of the previous CC’s, forget which off the top of my head, had a realism rating and the above should have been options to get 100% realism.

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RE: Game settings - 2/27/2018 3:38:22 PM   
Benedict151

 

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BTW guys that UI panel is not final

Fog of War options are indeed being looked into

regards
Ben Wilkins

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RE: Game settings - 2/27/2018 9:27:03 PM   
CGGrognard


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Hurrah for Fog of War. Just remember to keep the After Action Report to inform the player on why they won or lost a battle.

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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

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RE: Game settings - 8/8/2018 2:36:19 PM   
CGGrognard


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From: Washington, DC
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Will weather play a part in the game? In effect will movement be somewhat impede by muddy terrain or visibility affected by weather effects?

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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

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RE: Game settings - 8/8/2018 5:48:47 PM   
LeeChard

 

Posts: 856
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From: Michigan
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Fog of war and weather. Both good ideas. I hope they make the final cut.

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RE: Game settings - 8/13/2018 8:16:56 PM   
CGGrognard


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In The Big Red One: America's Legendary 1st Infantry Division Centennial Edition, 1917-2017 by James Scott Wheeler; it tells of a number of night battles fought by the 1st Infantry Division in both North Africa and Sicily. Hopefully, in the game The Bloody First, there will be some night battles as well.

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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

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RE: Game settings - 8/14/2018 8:16:33 AM   
Nomada_Firefox

 

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Steve told many time ago how there will be fog and night battles.

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RE: Game settings - 8/14/2018 11:15:06 AM   
LeeChard

 

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From: Michigan
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Night battles and fog! You guys are really getting me worked up here

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RE: Game settings - 8/14/2018 9:24:14 PM   
CGGrognard


Posts: 402
Joined: 10/3/2013
From: Washington, DC
Status: offline
Thanks for the reminder. It appears from the attention of The Bloody First, that we hope this game will be somewhat revolutionary just as the original was.


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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

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Post #: 10
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