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Panzer Command Ricostfront - 2/25/2018 11:34:05 AM   
rico21

 

Posts: 2112
Joined: 3/11/2016
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Great Game, Great Design Game Team, Great Community...
So I decided to publish my first scenario about a town story you maybe know: Leningrad.
Small scenario whithout pretentions, 500 pts, 50 turns.
As it's the first, do not hesitate to be nasty, I like to have new friends...

The great city of Leningrad was being strangled, its people dying by the thousands. The Germans had been blockading the city since the first week of September, 1941. However, the city was not entirely cut off. Supplies were still coming in on a haphazard basis on a rail line through the city of Volkhov. To totally cut off the city, Hitler planned to send his forces across the Volkhov River. Once that was accomplished it would effectively cut all lines of supply to Leningrad. The Red Army's savage counterattacks all across the Volkhov River left a very large butcher's bill to keep the lines of supply open to Leningrad.

Paste the Leningrad1.xml file in C:\Matrix Games\Panzer Command Ostfront\Data\Scenarios
Enjoy and don't talk about it to Zakblood!

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RE: Panzer Command Ricostfront - 2/25/2018 6:22:05 PM   
rickier65

 

Posts: 13628
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: rico21

Great Game, Great Design Game Team, Great Community...
So I decided to publish my first scenario about a town story you maybe know: Leningrad.
Small scenario whithout pretentions, 500 pts, 50 turns.
As it's the first, do not hesitate to be nasty, I like to have new friends...

The great city of Leningrad was being strangled, its people dying by the thousands. The Germans had been blockading the city since the first week of September, 1941. However, the city was not entirely cut off. Supplies were still coming in on a haphazard basis on a rail line through the city of Volkhov. To totally cut off the city, Hitler planned to send his forces across the Volkhov River. Once that was accomplished it would effectively cut all lines of supply to Leningrad. The Red Army's savage counterattacks all across the Volkhov River left a very large butcher's bill to keep the lines of supply open to Leningrad.

Paste the Leningrad1.xml file in C:\Matrix Games\Panzer Command Ostfront\Data\Scenarios
Enjoy and don't talk about it to Zakblood!


I'll have to give this a try!

Thanks!
rick

(in reply to rico21)
Post #: 2
RE: Panzer Command Ricostfront - 2/25/2018 8:51:56 PM   
Alan Sharif

 

Posts: 774
Joined: 8/1/2001
From: UK.
Status: offline
Thanks. Just downloaded. Thanks for your work on this.

_____________________________

A Sharif

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RE: Panzer Command Ricostfront - 2/26/2018 1:37:43 PM   
Alan Sharif

 

Posts: 774
Joined: 8/1/2001
From: UK.
Status: offline
Played it for the first time last night. Took the Axis side against the AI. Not sure how the Soviets can win, but will try their side next. Had fun playing it anyway. Thanks Again.

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A Sharif

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RE: Panzer Command Ricostfront - 2/26/2018 2:29:08 PM   
rico21

 

Posts: 2112
Joined: 3/11/2016
Status: offline
Thanks for your feedback, Alan.
Me too when I saw the balance of power in favor of the Germans I was skeptical about the balance of power.
However, the majority of German troops are regular while Soviet troops are elite.
Anyway I am ready to modify the forces in the scenario to make it balance.
I'm waiting for your opinion or those interested to update the scenario.
Thanks.

(in reply to Alan Sharif)
Post #: 5
RE: Panzer Command Ricostfront - 2/26/2018 9:15:42 PM   
rickier65

 

Posts: 13628
Joined: 4/20/2000
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I also chose to play German vs Russian AI. When I started, the German forces looked pretty strong. So perhaps I was a bit reckless. Its Turn 22 now and I have managed to lose almost my entire assault force. I have one of the Captured T34's left, though it has been immobilized. I only have about two platoons of infantry. If not for the artillery, I would be in even worse shape. My 150mm art has broken up a couple of counter attacks.

Rick

(in reply to rico21)
Post #: 6
RE: Panzer Command Ricostfront - 2/27/2018 2:14:51 PM   
rico21

 

Posts: 2112
Joined: 3/11/2016
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Post #: 7
RE: Panzer Command Ricostfront - 2/27/2018 10:26:24 PM   
rickier65

 

Posts: 13628
Joined: 4/20/2000
Status: offline

My game ended on Turn 25 with a Decisive defeat at the hands of Russian AI.

Thanks for making this!

Rick




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RE: Panzer Command Ricostfront - 3/1/2018 8:48:27 AM   
rico21

 

Posts: 2112
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Where Iron Crosses Grow, The scenario which does not need to be presented ...

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RE: Panzer Command Ricostfront - 3/12/2018 6:35:02 AM   
rico21

 

Posts: 2112
Joined: 3/11/2016
Status: offline
Original file is too big, so,
1-Paste the Desperates Measures.xml file in C:\Matrix Games\Panzer Command Ostfront\Data\Scenarios
2-Paste the Desperates Measures file in C:\Matrix Games\Panzer Command Ostfront\Media
3-Open Game Menu, Click on Map Maker
4-1000x1000 enter
5-In browser Name at bottom search Mapmaker.xml in Desperates Measures file in C:\Matrix Games\Panzer Command Ostfront\Media
6-Build the map with maj+buildicon
7-Process between 5-30 minutes, depend of processor power
8-You can play Desperates Measures
9-Enjoy

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Post #: 10
RE: Panzer Command Ricostfront - 3/12/2018 6:37:47 AM   
rico21

 

Posts: 2112
Joined: 3/11/2016
Status: offline





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Post #: 11
RE: Panzer Command Ricostfront - 3/12/2018 7:26:42 AM   
rickier65

 

Posts: 13628
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: rico21

Original file is too big, so,
1-Paste the Desperates Measures.xml file in C:\Matrix Games\Panzer Command Ostfront\Data\Scenarios
2-Paste the Desperates Measures file in C:\Matrix Games\Panzer Command Ostfront\Media
3-Open Game Menu, Click on Map Maker
4-1000x1000 enter
5-In browser Name at bottom search Mapmaker.xml in Desperates Measures file in C:\Matrix Games\Panzer Command Ostfront\Media
6-Build the map with maj+buildicon
7-Process between 5-30 minutes, depend of processor power
8-You can play Desperates Measures
9-Enjoy


I'll grab this tomorrow and take a look. Thanks! Also, I've been working on the MapMaker to take out the links to google maps.

Thanks
rick

(in reply to rico21)
Post #: 12
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