Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Reunited

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Reunited Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Reunited - 2/25/2018 3:08:51 AM   
BillBrown


Posts: 1493
Joined: 6/15/2002
Status: online
A snippet form the manual, section 7.2.1.7

Bombers attacking ports will attack any ships at anchor 50% of the time, however, TF’s docked
in port will not be attacked. These attacks use bombs with only a small percentage of torpedo
bombers using torpedoes (as it is assumed these ships may be in dry dock or protected by
torpedo nets). If there are less than 10 ships at port, the chance of bombers attacking ships
lessens with each number less than 10 (so, bombers would be more likely to attack ships if 9
were in port as opposed to 4).

As far as I can remember, the torpedo setting has no effect on a port attack.

(in reply to Bif1961)
Post #: 31
RE: Reunited - 2/25/2018 1:36:29 PM   
Lowpe


Posts: 15630
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: BillBrown

A snippet form the manual, section 7.2.1.7

Bombers attacking ports will attack any ships at anchor 50% of the time,


This may or may not be true anymore. Normally, when I am bombed in port, ships will be hit 2-1 or even 3-1 with effective hits. These numbers are very consistent over many, many bombing runs. Also, battleships and carriers are absolute bomb magnets and I doubt the having fewer than 10 ships represents any lesser risk to the ship being targeted.

It might be true if ships are exceptionally vulnerable more so than a fortified port say, and any plane that attacks ships in ports will have a much higher percentage to hit the ship than if it simply attacked the port.


< Message edited by Lowpe -- 2/25/2018 1:38:12 PM >

(in reply to BillBrown)
Post #: 32
RE: Reunited - 2/25/2018 3:53:10 PM   
Wargmr


Posts: 4114
Joined: 6/29/2013
Status: offline
Resource points and LI production

There is 80 LI at Pearl Harbor that needs resource points to produce supplies. As I understand it, each LI needs 15 resource points per day to produce. So, Pearl Harbor needs 36,000 resource points to produce for 30 days and it will generate 2,400 supplies over that period of time.

Given the fact that I could simply drop off 36,000 tons of supplies instead of resource points is there any reason why I would consider trying to keep the LI here operating?

Is my math right?

_____________________________


(in reply to Lowpe)
Post #: 33
RE: Reunited - 2/25/2018 5:44:13 PM   
BBfanboy


Posts: 10951
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: Wargmr

Resource points and LI production

There is 80 LI at Pearl Harbor that needs resource points to produce supplies. As I understand it, each LI needs 15 resource points per day to produce. So, Pearl Harbor needs 36,000 resource points to produce for 30 days and it will generate 2,400 supplies over that period of time.

Given the fact that I could simply drop off 36,000 tons of supplies instead of resource points is there any reason why I would consider trying to keep the LI here operating?

Is my math right?

Your math looks right. The issue is availability and vulnerability of ships hauling from the US plus the lack of escorts at game start. So using a couple of xAKLs to haul resources from Hilo (using coastal routing to keep in shallow water) is a good way to get supply from the LI for a while. But if any LI is damaged I would not bother repairing it.

Other locations on the map have some nearby resources that would help with their supply paucity. I am thinking of Australia, which can get resources from Pt. Hedland or Noumea to the rail lines at Geraldton and Brisbane respectively (if the fuel usage is affordable).

But in most cases you are right - it is better to haul supply rather than resources.


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Wargmr)
Post #: 34
RE: Reunited - 2/25/2018 6:55:40 PM   
AlessandroD


Posts: 362
Joined: 12/28/2014
From: Italy
Status: offline
In my game I want to keep the PH production on and I'm trying to send oil to Australia from DEI as well, not really needed but just for chrome

_____________________________


(in reply to BBfanboy)
Post #: 35
RE: Reunited - 2/26/2018 12:45:34 AM   
Commander Cody


Posts: 1493
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I'm with BBfanboy on this. I usually set up a small resource convoy from Hilo or Kona to Pearl early on, and that's the only place on the map I bother moving resources.

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to AlessandroD)
Post #: 36
RE: Reunited - 2/26/2018 6:20:44 AM   
BBfanboy


Posts: 10951
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: Commander Cody

I'm with BBfanboy on this. I usually set up a small resource convoy from Hilo or Kona to Pearl early on, and that's the only place on the map I bother moving resources.

Cheers,
CC

I forgot to mention Tasmania - Sale, although the Japanese subs like to stake out the Bass Strait during the first six months.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Commander Cody)
Post #: 37
RE: Reunited - 3/1/2018 12:12:56 PM   
Wargmr


Posts: 4114
Joined: 6/29/2013
Status: offline
Day 1 is surprisingly quiet. No land attacks on the Phillipines which may follow NJP's habit of ignoring them until the DEI is secured. On day 2 I get a bonus attack. Transports are moving in the pacific and my carrier group that darted west to pick up fighters has accidentally run into them.






Attachment (1)

_____________________________


(in reply to BBfanboy)
Post #: 38
RE: Reunited - 3/1/2018 12:17:33 PM   
Wargmr


Posts: 4114
Joined: 6/29/2013
Status: offline
NJP is in an interesting position. The KB is to the upper right of the screen. I am concerned that if he makes a flank move he could catch my carrier fleet to the south. His transports are in danger to the west. Which way will he go?

When we started the game NJP said he wanted to try something new. His first campaign waged into India, the second almost completely conquered Australia. The only 'new' frontier is the West coast and the Hawaiian Islands. I am wondering if he is going to give this a try.

Troop ships heading toward Johnston island give me a clue that it may happen. We shall see.




Attachment (1)

_____________________________


(in reply to Wargmr)
Post #: 39
RE: Reunited - 3/1/2018 1:15:11 PM   
Yaab


Posts: 3170
Joined: 11/8/2011
From: Poland
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Wargmr

Resource points and LI production

There is 80 LI at Pearl Harbor that needs resource points to produce supplies. As I understand it, each LI needs 15 resource points per day to produce. So, Pearl Harbor needs 36,000 resource points to produce for 30 days and it will generate 2,400 supplies over that period of time.

Given the fact that I could simply drop off 36,000 tons of supplies instead of resource points is there any reason why I would consider trying to keep the LI here operating?

Is my math right?

Your math looks right. The issue is availability and vulnerability of ships hauling from the US plus the lack of escorts at game start. So using a couple of xAKLs to haul resources from Hilo (using coastal routing to keep in shallow water) is a good way to get supply from the LI for a while. But if any LI is damaged I would not bother repairing it.

Other locations on the map have some nearby resources that would help with their supply paucity. I am thinking of Australia, which can get resources from Pt. Hedland or Noumea to the rail lines at Geraldton and Brisbane respectively (if the fuel usage is affordable).

But in most cases you are right - it is better to haul supply rather than resources.



Pearl H. gets the resources from Hilo and the xAKLs crew up their experience in transit.

(in reply to BBfanboy)
Post #: 40
RE: Reunited - 3/1/2018 3:49:08 PM   
BBfanboy


Posts: 10951
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: Wargmr

Day 1 is surprisingly quiet. No land attacks on the Phillipines which may follow NJP's habit of ignoring them until the DEI is secured. On day 2 I get a bonus attack. Transports are moving in the pacific and my carrier group that darted west to pick up fighters has accidentally run into them.






In stock, those ships are the ones that go to Tarawa or Makin on the first or second day. Diverting them toward Johnston may mean one of the original target bases will not be invaded for a while.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Wargmr)
Post #: 41
RE: Reunited - 3/1/2018 4:26:39 PM   
HansBolter


Posts: 6140
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Wargmr

Resource points and LI production

There is 80 LI at Pearl Harbor that needs resource points to produce supplies. As I understand it, each LI needs 15 resource points per day to produce. So, Pearl Harbor needs 36,000 resource points to produce for 30 days and it will generate 2,400 supplies over that period of time.

Given the fact that I could simply drop off 36,000 tons of supplies instead of resource points is there any reason why I would consider trying to keep the LI here operating?

Is my math right?

Your math looks right. The issue is availability and vulnerability of ships hauling from the US plus the lack of escorts at game start. So using a couple of xAKLs to haul resources from Hilo (using coastal routing to keep in shallow water) is a good way to get supply from the LI for a while. But if any LI is damaged I would not bother repairing it.

Other locations on the map have some nearby resources that would help with their supply paucity. I am thinking of Australia, which can get resources from Pt. Hedland or Noumea to the rail lines at Geraldton and Brisbane respectively (if the fuel usage is affordable).

But in most cases you are right - it is better to haul supply rather than resources.



Hilo is the perfect source for the LI needs at Pearl.

Set up a short legged xAKL TF on Continuous Supply running a coastal route (to keep away from the subs who rarely venture into shallow waters) and forget about it for the rest of the game.


_____________________________

Hans


(in reply to BBfanboy)
Post #: 42
RE: Reunited - 3/1/2018 9:02:08 PM   
Lawless1


Posts: 189
Joined: 9/6/2015
From: Maryland but now living in SC
Status: offline
May not work against human opponent, I also use the 10 knots 6k endurance xAK
from Coos Bay to PH for resources transportation. This tends to by pass most of the
subs the AI has around Seattle and SF. Also use a 3 or 4K PC as escort. Playing modified version
of DBB-light A

_____________________________

Two types of ships, targets and submarines
Death from below

(in reply to HansBolter)
Post #: 43
RE: Reunited - 3/1/2018 9:28:14 PM   
BBfanboy


Posts: 10951
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: Lawless1

May not work against human opponent, I also use the 10 knots 6k endurance xAK
from Coos Bay to PH for resources transportation. This tends to by pass most of the
subs the AI has around Seattle and SF. Also use a 3 or 4K PC as escort. Playing modified version
of DBB-light A

Heck, if you are going to do that just haul supply. It takes 15 resources to make one supply from LI, so your load is only 1/15th as useful as hauling supply.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lawless1)
Post #: 44
RE: Reunited - 3/1/2018 11:25:06 PM   
Bif1961


Posts: 1019
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Looks like he was going for Johnson island that explains why the KB is where it is. Maybe he planned a line Islands offensive to make your early reinforcements take the long way around to support Pago-Pago, Suva, NZ and Oz, leaving them vulnerable longer.

(in reply to BBfanboy)
Post #: 45
RE: Reunited - 3/14/2018 2:00:05 PM   
Wargmr


Posts: 4114
Joined: 6/29/2013
Status: offline
There was no second day attack on Pearl Harbor. NJP has decided to capture Hawaii. There is no real defense against this in Scenario 2 if the opponent decides to do it.

Fortunately, most of my battleships suffered little flotation or engine damage. One battleship sank in the first assault and another overnight on the 1st day. One of the battleships had 90% system damage but little flotation damage. Unfortunately, as soon as it was moved bad things started happening. I had to scuttle that BB as well. The rest are already off map heading for repairs. No more BB points for NJP.

Strategically this turns the game from War in the Pacific to Fortress America.








Attachment (1)

< Message edited by Wargmr -- 3/14/2018 2:02:07 PM >


_____________________________


(in reply to Bif1961)
Post #: 46
RE: Reunited - 3/14/2018 3:47:29 PM   
Bif1961


Posts: 1019
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
So he got 3 of 8 not bad, pretty historic actually. I am not even sure, in 2 days of attacks on PH if I even sank one.

(in reply to Wargmr)
Post #: 47
RE: Reunited - 3/14/2018 10:43:56 PM   
Wargmr


Posts: 4114
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: Bif1961

So he got 3 of 8 not bad, pretty historic actually. I am not even sure, in 2 days of attacks on PH if I even sank one.


The difference is that the allies got to keep PH and repair all the BB's right there. I wonder how many historically would have survived if Japan decided to take the islands.

The computers choice not to use torpedoes in the first turn was a disaster for him being able to run the table of the heavy ships.

_____________________________


(in reply to Bif1961)
Post #: 48
RE: Reunited - 4/1/2018 11:28:55 PM   
Wargmr


Posts: 4114
Joined: 6/29/2013
Status: offline
Dont have enough energy or time for 2 complete AAR's much less one.

NJP is conquering a few extra spots like India, Alaska, Hawaii and Australia. We are going to play beyond AV so I am not sure what he is doing besides making me look foolish to the forums.

My plan is to play a completely different game than I have before. Dont want to spoil the surprise.

_____________________________


(in reply to Wargmr)
Post #: 49
RE: Reunited - 4/3/2018 11:17:42 AM   
Wargmr


Posts: 4114
Joined: 6/29/2013
Status: offline
April Fools!! Game over!!

NJP faked an attack on Hawaii and threatening the West coast of America. We had a rule that you had to pay for PP's to buy out units crossing borders so Canada was open for invasion.

To counter that I moved troops from India and Australia to America.

When NJP invaded India there were no troops available to resist his advance. He could have easily taken over India and given his position then finished off Australia in 1942.

I couldnt counter the feint so I surrendered the game. Kudo's to NJP for a master feint causing surrender in less than 3 months.



_____________________________


(in reply to Wargmr)
Post #: 50
RE: Reunited - 4/3/2018 11:27:00 AM   
njp72

 

Posts: 890
Joined: 9/20/2008
Status: offline

quote:

ORIGINAL: Wargmr

April Fools!! Game over!!

NJP faked an attack on Hawaii and threatening the West coast of America. We had a rule that you had to pay for PP's to buy out units crossing borders so Canada was open for invasion.

To counter that I moved troops from India and Australia to America.

When NJP invaded India there were no troops available to resist his advance. He could have easily taken over India and given his position then finished off Australia in 1942.

I couldnt counter the feint so I surrendered the game. Kudo's to NJP for a master feint causing surrender in less than 3 months.




Thanks Mike, a combination of pure luck and laziness. I couldn't be bothered with all of the clicking and the logistical planning required for the West Coast so I decided to go somewhere closer

I wouldn't call it a victory rather a simple quirk of fate and circumstances.

Your a Wonderful opponent who never can be faulted. A true gentleman.




(in reply to Wargmr)
Post #: 51
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Reunited Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125