Enjoyed the AAR and complying analysis. Not common that TOAW fans are treated to such detailed information and views from under the hood. Thank you.
I have a bit of scenario design information regarding musket/rifle era warfare the you might be interested in reading.
Some years ago I played around with a Civil War era test scenario where I used the editor to make all units (sans engineers and HQs) ranged units. I used the artillery, heavy artillery and horse drawn artillery as is, but with range increased to about ten hexes. All other ranged units (infantry guns, mortars, para artillery) were converted into cavalry and infantry units with ranges around 4 hexes.
Infantry foot movement was adjusted so it took two turns in clear terrain to move thru the kill zone (infantry rifle range) before hand to hand combat was initiated. Of course this takes a custom icon set and lots of monkeying around with unit shell weight, lethality and range characteristics to get things to play right. Battle lines became 2 to 3 hexes apart with volleys fired by the attacker and return fire by the defender, i.e. in this case using artillery counter-battery fire disguised as defender rifle and artillery fire.
In my test scenarios I used a map of 100m hexes. Battle formations lined up 2 to 4 hexes (100m per hex) apart, maneuvered and fired until a weakness developed, then the big charge. Of course this was hot seat play and it was totally biased on what I wanted to see. But I think the principle is sound.
The map scales employed by TOAW have little need for “line of sight” considerations, but the scenario as I’ve described would be affected by line of sight direct fires. I think that some of the line of sight problems can be solved, or at least reduced, by intelligent map design.
I never carried this concept to a playable solution deserving of publishing. However, you seem to be the sort of fellow who enjoys taking TOAW to the limits. Should you ever be interested, you have my address.
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil