From: Houston, TX
A dumb question...
I have an artillery unit with a firing range of 2 hexes. If I move this artillery unit adjacent to an enemy unit (probably not a good idea in practice, but hear me out) and then hover over the enemy unit, it's "right click to bombard".
I also have an HQ unit that is equipped with artillery that has a firing range of 1 hex. If I move this HQ unit adjacent to an enemy unit (again, not saying this would be an advisable strategy!) and then hover over the enemy unit, it's "right click to assault".
Is it not possible for an artillery-equipped HQ unit to bombard?
The icon is irrelevant so long as it is any ranged icon. What matters is the unit's range setting, or, if that setting is at default, how it is equipped.
If its range setting is 0, it will assault. If it is >0, it will bombard. If it is -1 (default) it will assault if less than 50% of its equipment is ranged, bombard if more than that.
See section 10.5.1 3rd paragraph in the manual. Also section 16.1 under Range Limits in the manual.
Additionally, if I bring up the combat planner for creating a planned assault and my aforementioned artillery and HQ units are adjacent to the enemy unit against which I am planning the assault, both of those units show up as being eligible to be added to the assault, but not as "support" units. Can units not be used in a "support" role if they are adjacent to the hex being assaulted? If that were the case, it seems like an artillery equipped HQ unit with a range of 1 could never use its artillery at all, no?
That is just a limitation of the combat planner. Adjacent ranged units will still function as above.
< Message edited by Curtis Lemay -- 2/14/2018 2:37:31 PM >