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RE: Turn 7 - 12/13/41

 
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RE: Turn 7 - 12/13/41 - 3/6/2018 10:42:24 PM   
Bif1961


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From: Phenix City, Alabama
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I wonder if the British had gunnery radar on the PoW? What range was this battle fought?

(in reply to BBfanboy)
Post #: 31
RE: Turn 7 - 12/13/41 - 3/7/2018 3:11:25 AM   
BBfanboy


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Joined: 8/4/2010
From: Winnipeg, MB
Status: online
The pic posted showed 11,000 yards when PoW hit Haguro.

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(in reply to Bif1961)
Post #: 32
RE: Turn 7 - 12/13/41 - 3/7/2018 4:16:52 AM   
Lovejoy


Posts: 136
Joined: 12/16/2015
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Excellent results for an early-game surface action!

Happy hunting!

< Message edited by Lovejoy -- 3/7/2018 12:19:47 PM >

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Post #: 33
RE: Turn 7 - 12/13/41 - 3/7/2018 8:50:06 AM   
AlessandroD


Posts: 362
Joined: 12/28/2014
From: Italy
Status: offline
@BBfanboy: thanks, surely luck was on my side because no damages on PoW and no ship sunk.
Several Japanese torpedoes have been launched but all missed the targets.

Anyhow it was a day time action

Little spoiler: I sent two SAG (PoW with the less damaged ships) and a new one with a CL and 5 DDs, they found the enemy ships (plus some transports) and the CVL has been hit again.

@Bif1961: yes, she has two radars (Type 270 SS and Type 281 AS).

Here the report:
Day Time Surface Combat, near Dadjangas at 77,94, Range 21,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 1 destroyed
F1M2 Pete: 1 destroyed

Japanese Ships
CVL Ryujo, Shell hits 2, heavy fires, heavy damage
CA Myoko, Shell hits 1
CA Haguro, Shell hits 1, and is sunk
CA Nachi, Shell hits 3
DD Kuroshio, Shell hits 3, on fire
DD Oyashio
DD Hatsukaze
DD Natsushio
DD Hayashio, Shell hits 2
DD Amatsukaze

Allied Ships
BB Prince of Wales, Shell hits 4
CL De Ruyter, Shell hits 3, on fire
CL Danae, Shell hits 5, heavy fires
DD Vampire
DD Vendetta
DD Piet Hein
DD Tenedos

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
CA Nachi engages CL De Ruyter at 21,000 yards
CA Haguro engages CL De Ruyter at 21,000 yards
CA Myoko engages CL De Ruyter at 21,000 yards
CA Haguro engages DD Piet Hein at 21,000 yards
DD Piet Hein engages DD Hatsukaze at 21,000 yards
Range closes to 19,000 yards
CA Nachi engages BB Prince of Wales at 19,000 yards
CL De Ruyter engages CA Nachi at 19,000 yards
CL De Ruyter engages CA Myoko at 19,000 yards
CA Myoko engages CL De Ruyter at 19,000 yards
DD Hatsukaze engages DD Vendetta at 19,000 yards
DD Oyashio engages DD Vampire at 19,000 yards
DD Vendetta engages DD Kuroshio at 19,000 yards
Range closes to 16,000 yards
CA Myoko engages BB Prince of Wales at 16,000 yards
CA Nachi engages CL De Ruyter at 16,000 yards
CA Nachi engages CL De Ruyter at 16,000 yards
DD Tenedos engages DD Kuroshio at 16,000 yards
DD Hatsukaze engages DD Piet Hein at 16,000 yards
DD Hayashio engages DD Vendetta at 16,000 yards
DD Vampire engages DD Natsushio at 16,000 yards
DD Piet Hein engages DD Oyashio at 16,000 yards
DD Kuroshio engages DD Vampire at 16,000 yards
Range closes to 14,000 yards
CL De Ruyter engages CA Nachi at 14,000 yards
CA Haguro engages CL De Ruyter at 14,000 yards
DD Oyashio engages DD Tenedos at 14,000 yards
DD Hatsukaze engages DD Vendetta at 14,000 yards
DD Natsushio engages DD Tenedos at 14,000 yards
DD Hatsukaze engages DD Tenedos at 14,000 yards
DD Oyashio engages DD Vampire at 14,000 yards
DD Vampire engages DD Kuroshio at 14,000 yards
Range closes to 12,000 yards
CA Myoko engages BB Prince of Wales at 12,000 yards
CA Nachi engages CL Danae at 12,000 yards
CA Haguro engages CL Danae at 12,000 yards
DD Tenedos engages DD Hatsukaze at 12,000 yards
DD Amatsukaze engages DD Vendetta at 12,000 yards
DD Hayashio engages DD Piet Hein at 12,000 yards
DD Hatsukaze engages DD Vampire at 12,000 yards
DD Hatsukaze engages DD Vampire at 12,000 yards
DD Tenedos engages DD Oyashio at 12,000 yards
DD Kuroshio engages DD Vampire at 12,000 yards
Range closes to 11,000 yards
Magazine explodes on CA Haguro
CA Haguro sunk by BB Prince of Wales at 11,000 yards
CL Danae engages CA Nachi at 11,000 yards
CA Myoko engages CL Danae at 11,000 yards
DD Kuroshio engages DD Piet Hein at 11,000 yards
DD Hayashio engages DD Vendetta at 11,000 yards
DD Amatsukaze engages DD Vampire at 11,000 yards
DD Hatsukaze engages DD Tenedos at 11,000 yards
DD Oyashio engages DD Vampire at 11,000 yards
DD Kuroshio engages DD Vendetta at 11,000 yards
Range closes to 8,000 yards
BB Prince of Wales engages DD Amatsukaze at 8,000 yards
CA Nachi engages CL Danae at 8,000 yards
CL De Ruyter engages CA Myoko at 8,000 yards
DD Amatsukaze engages DD Vampire at 8,000 yards
DD Tenedos engages DD Hayashio at 8,000 yards
DD Vendetta engages DD Hayashio at 8,000 yards
DD Hatsukaze engages DD Piet Hein at 8,000 yards
DD Vampire engages DD Oyashio at 8,000 yards
DD Kuroshio engages DD Tenedos at 8,000 yards
Range increases to 16,000 yards
BB Prince of Wales engages CVL Ryujo at 16,000 yards
CA Nachi engages CL Danae at 16,000 yards
CL De Ruyter engages CA Nachi at 16,000 yards
DD Tenedos engages DD Oyashio at 16,000 yards
DD Natsushio engages DD Piet Hein at 16,000 yards
DD Natsushio engages DD Vendetta at 16,000 yards
DD Natsushio engages DD Vampire at 16,000 yards
DD Oyashio engages DD Tenedos at 16,000 yards
DD Kuroshio engages DD Piet Hein at 16,000 yards
Range increases to 22,000 yards
CVL Ryujo screened from combat
CL De Ruyter engages CA Nachi at 22,000 yards
CA Myoko engages CL Danae at 22,000 yards
BB Prince of Wales engages DD Amatsukaze at 22,000 yards
DD Natsushio engages DD Vampire at 22,000 yards
BB Prince of Wales engages DD Kuroshio at 22,000 yards
Range increases to 29,000 yards
CVL Ryujo screened from combat
- escorted by DD Hatsukaze
CA Nachi engages CL De Ruyter at 29,000 yards
CA Myoko engages CL Danae at 29,000 yards
CL De Ruyter engages DD Amatsukaze at 29,000 yards
CA Nachi engages DD Tenedos at 29,000 yards
CA Nachi engages DD Piet Hein at 29,000 yards
CA Nachi engages DD Vendetta at 29,000 yards
BB Prince of Wales engages DD Kuroshio at 29,000 yards
Task forces break off...



@Lovejoy: thanks and welcome aboard!

< Message edited by AlessandroD -- 3/7/2018 9:13:23 AM >


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Post #: 34
Turn 8 - 12/14/41 - 3/7/2018 11:05:41 PM   
AlessandroD


Posts: 362
Joined: 12/28/2014
From: Italy
Status: offline
Turn 8 - 12/14/41

Philippines
At Vigan my poor division has been repulsed with 450 casualties.

Hoping to catch the enemy CVL I sent two SAGs (see post above) around Davao, initially the Prince of Wales intercepted only the transports: PB Nichi Maru #1, xAK Shinkoku Maru, xAKL Heiwa Maru and xAKL Ujigawa Maru sunk and another xAK badly mauled.
The other TF led by CL Marblehead found the CVL Ryujo scoring 11 hits for very little damages, both were night actions.
During the day, again the PoW, intercepts the escaping ships without the CVL and a DD, a quick battle with a Japanese DD in flames.
Even if she is still floating will be out of business for a long time.

An enemy SAG (4 CAs, 6 DDs) sunk the xAKL Paz, lot of ships around the Philippines, I think I have to change my plan about shipping out some units.

China
My ground units are bombed every day.

Hong Kong under heavy pressure, no fortifications left, should fall tomorrow or after tomorrow.

Two SB-III squadrons are doing recon training, to be blind is what worry me the most.

Pacific
Wake Island is not an easy pray, he is sending more troops here but my CD guns made a good job, 2 xAKL damaged and one in danger of sinking.

A CV TF was in range of his trasports from Solomons Islands but the bad weather prevented my attack.

SS Warfare
Again several miss or dud.

Air Warfare
Air ratio is 14:19
I'm thinking to change tactic here, now I will concentrate my fighters in few places.
His airfields are well covered and I cannot sweep and bomb them but at the same time he has few bombers in the forward bases therefore I can be more aggressive with my naval assets.

Logistic
All ships are doing their duty but few xAKLs that are disbanded in the ports waiting the reinforcements, all units with unrestricted command are loading in the USA for Australia and South Pacific islands. In 7-8 days I will buy an American division for Colombo.

I don't know why CA Myoko is reported sunk but I'm pretty sure she is not.



Attachment (1)

< Message edited by AlessandroD -- 3/8/2018 8:30:20 AM >


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Post #: 35
Turn 9 - 12/15/41 - 3/8/2018 8:29:13 AM   
AlessandroD


Posts: 362
Joined: 12/28/2014
From: Italy
Status: offline
Turn 9 - 12/15/41

Pacific
The Wake Island heroes: enemy ships damaged and assault repelled with heavy casualties (850 with 54 combat squads destroyed).
I'm toying with the idea to send a little detachment to make hard even for a regiment to take the island.

SS Warfare
Japanese attacks: all successfull, Allied attacks: all missed the targets, quite annoying...but we still have some little gratifications:

Submarine attack near Tandjoengpinang at 51,86

Japanese Ships
SS I-165, hits 5

Allied Ships
xAKL Marudu, Shell hits 9, heavy fires

xAKL Marudu is sighted by SS I-165
SS I-165 attacking on the surface
Nagahama R. decides to submerge SS I-165 due to damage


I want this guy lead a BB

Air Warfare
Air ratio 14:2, bad day for my guys.
In the meantime I'm moving a recon, light bomber and fighter squadron to Burma from Malaya.




Attachment (1)

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(in reply to AlessandroD)
Post #: 36
Turn 10 - 12/16/41 - 3/9/2018 3:39:28 PM   
AlessandroD


Posts: 362
Joined: 12/28/2014
From: Italy
Status: offline
Turn 10 - 12/16/41

Malaya
Air battle over Singapore is started, heavy toll for the Japanese aircrafts.

Borneo
Meaning of war...a CM that hits a mine...

Philippines
Another two PTs sunk, no more convoys with light escort
xAK Ravnaas, xAKL Soerabaja and xAKL Escalante R sunk by naval bombers.

San Fernando and Bayombong captured.

China
At Kweisui fortifications reduced, 800 Japaneses casualties for 50 on the Allied side, close to fall if no reinforcements are along the way.

Then we both are amazed by the following attack:

Ground combat at 84,49 (near Hankow)

Allied Deliberate attack

Attacking force 31702 troops, 204 guns, 0 vehicles, Assault Value = 1155

Defending force 12148 troops, 121 guns, 94 vehicles, Assault Value = 437

Allied adjusted assault: 529

Japanese adjusted defense: 185

Allied assault odds: 2 to 1

Combat modifiers
Defender: experience(-), supply(-)
Attacker:

Japanese ground losses:
2063 casualties reported
Squads: 104 destroyed, 22 disabled
Non Combat: 146 destroyed, 32 disabled
Engineers: 9 destroyed, 4 disabled
Guns lost 17 (12 destroyed, 5 disabled)
Vehicles lost 95 (30 destroyed, 65 disabled)
Units retreated 3

Allied ground losses:
1125 casualties reported
Squads: 0 destroyed, 112 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 1 destroyed, 4 disabled

Defeated Japanese Units Retreating!

Assaulting units:
67th Regional Army Corps
45th Regional Army Corps
32nd Regional Army Corps
68th Regional Army Corps
75th Regional Army Corps
26th Group Army

Defending units:
13th Tank Regiment
13th Division
15th Ind.Medium Field Artillery Regiment


In open ground against tanks, artillery and a whole division my guys won a very important battle, not only for the enemy losses but because I'm forcing him to react losing the initiative.
No fortifications and low supply give me the edge because I think most of the casualties have been suffered during the retreat, and of course luck was on my side again!

Pacific
Tarawa and Kavieng lost.

Air Warfare
Air ratio is 12:44 (17 Betty, 16 Sally, 7 Zero, 5 Nate)
The new approach is working at the moment.




Attachment (1)

< Message edited by AlessandroD -- 3/9/2018 4:14:49 PM >


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(in reply to AlessandroD)
Post #: 37
Turn 11 - 12/17/41 - 3/9/2018 11:18:57 PM   
AlessandroD


Posts: 362
Joined: 12/28/2014
From: Italy
Status: offline
Turn 11 - 12/17/41

Celebes
This time he is chasing my damaged ships but luckily only found two xAKLs, xAKL Boelongan and xAKL Duijmar van Twist left the game forever.

Malaya
Kuantan invaded, for the first wave he used lot of barges but several capital ships were in escort duty, my TBs were able to go through the enemy CAP and scored three hits (only bombs for no real damage).
At Singapore the 11th Division plus some artillery units are waiting the final assault, all other bases have units to prevent a quick advance.

Philippines
Jolo lost, Luzon is almost encircled.

China
Needless to say that in this area there is lot of action, Kaoping is in Chinese hands with 2000 casualties for him and 500 for my units, of course I don't want the base per se but I want to interrupt the railroad connections.

At Kweisui my last attack take the base with heavy losses for the Japanese (1300 casualties and the 1st Cavalry Brigade wiped out vs 35), here my plan was to close the long road to Lanchow.

The next targets are Anyang (to isolate Keifeng) and Hwainan/Pengpu, again to interrupt his railroads.
I want a mobile force and don't get involved in long battle if possibile.

Green circle: bases captured (2 are dot bases)
Red circle: bases that I'd like to take with the only idea to delay the Japanese




Attachment (1)

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(in reply to AlessandroD)
Post #: 38
RE: Turn 11 - 12/17/41 - 3/12/2018 5:00:15 PM   
Macclan5


Posts: 699
Joined: 3/24/2016
From: Toronto Canada
Status: offline
Subscribed and following another important Allied AAR.

Thank you.

A couple questions on your observations vis a vis China:

Your game mod does look very interesting and I note the immediate differences in China i.e. South of Sian.

Sinyang would appear to be your critical 'shoulder' to base all spoiling attacks and ultimately your defense in Central China. You appear to hold it already with cushion and/or the mod dispositions are different than a stock game.

Is Sinyang a focus point ? Does the mod alter it significantly with Hi Li or other features ?

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A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to AlessandroD)
Post #: 39
RE: Turn 11 - 12/17/41 - 3/14/2018 10:03:00 AM   
AlessandroD


Posts: 362
Joined: 12/28/2014
From: Italy
Status: offline
Thank you very much Macclan5

In this area (Sinyang-Ichang) I don't think there are differences respect the stock scenario (maybe some little change for the units), anyhow I just want to delay the enemy and not to start a real offensive, a small army can be moved in the South, a big army will be difficult to keep supplied.
If the enemy bases will be well protected I will change my plans because I don't want the Central China, too difficult to stand against a well organized attack, and I'm not interested in a siege warfare.

In this mod all at start Chinese bases have enough resources and LI (plus a bonus) to keep the garrisons well supplied, therefore is more easy to recover the disabled squads, but is not true for the Japanese ones, Sinyang is worth nothing per se.
Of course to keep a huge army in continuous combat status is a different matter.
Also the Japanese Army is more restricted by garrisons duty and is not possible to move most of the units in offensive operations anymore.

Unfortunately in these days I won't be able to update the AAR because all my free time is devoted to this nevertheless we are playing every day and some naval battles are going on, I will do a complete summary when possible!

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(in reply to Macclan5)
Post #: 40
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