Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

HQ Combat Bonus

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> HQ Combat Bonus Page: [1]
Login
Message << Older Topic   Newer Topic >>
HQ Combat Bonus - 2/12/2018 6:11:03 PM   
ikrananka


Posts: 71
Joined: 6/19/2014
Status: offline
The manual states that there is a combat bonus applied to units that are attached to an HQ. However, I can't see anywhere that describes the magnitude of that bonus and how it is applied (e.g. morale bonus, readiness bonus?). Can anyone enlighten me?

Thanks

_____________________________

Post #: 1
RE: HQ Combat Bonus - 2/13/2018 3:10:49 AM   
sPzAbt653


Posts: 7762
Joined: 5/3/2007
From: east coast, usa
Status: online
I don't know the specific technical effect, but I notice it in the Readiness value. For example, a unit will gain maybe 20 points of readiness if it is attached to a HQ, which is nice.

(in reply to ikrananka)
Post #: 2
RE: HQ Combat Bonus - 2/13/2018 11:10:09 AM   
KorutZelva

 

Posts: 1233
Joined: 2/4/2017
Status: offline
There's also some damage mitigation effect that scales with HQ exp. Half a point by pips or some such.

(in reply to sPzAbt653)
Post #: 3
RE: HQ Combat Bonus - 2/13/2018 5:47:43 PM   
ikrananka


Posts: 71
Joined: 6/19/2014
Status: offline
Thanks guys - really useful info. I really wish the manual was more explicit about these things.

_____________________________


(in reply to KorutZelva)
Post #: 4
RE: HQ Combat Bonus - 2/15/2018 2:27:11 PM   
BillRunacre

 

Posts: 2301
Joined: 7/22/2013
Status: offline
Hi

Section 7.29.4 Unit Readiness and its effect on Combat shows the formulas relating to HQ bonuses in the Manual.

Essentially, higher rated HQs at full strength provide the most bonuses, so they are best used to support units fighting in the most important areas.

Bill

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to ikrananka)
Post #: 5
RE: HQ Combat Bonus - 2/15/2018 9:45:04 PM   
ikrananka


Posts: 71
Joined: 6/19/2014
Status: offline
Bill, the formula for the calculation of the an attached unit's readiness doesn't include the strength of an HQ. The readiness bonus can be distilled down to:

Readiness Bonus = (HQ Rating x 2.5) + (HQ Experience x 5)

Also, the text describing the Morale Bonus due to an attached HQ only states that this is due to an HQs Experience. No mention of an influence of HQ Strength. So, where does HQ strength come into these bonuses?

Is there a formula for the Morale Bonus that you can share?

_____________________________


(in reply to BillRunacre)
Post #: 6
RE: HQ Combat Bonus - 2/16/2018 1:24:42 PM   
Hubert Cater

 

Posts: 2077
Joined: 7/22/2013
Status: offline
Hi ikrananka2,

Just to clarify, and as Bill described in section 7.29.4, land units without an HQ would have a readiness calculation of the following:

Readiness = ((Unit Strength / 2 + Unit Morale / 10) / 2) * 10

Those with an HQ would have the following:

Readiness = (((Unit Strength + HQ Rating) / 2 + Unit Morale / 10 + HQ Experience) / 2) * 10


Having a stronger HQ does not factor into the above formulas, however, HQ strength does factor into the distribution supply of an HQ, so having a full strength HQ attached to your units will still provide the most support in the end.



< Message edited by Hubert Cater -- 2/16/2018 2:10:51 PM >


_____________________________


(in reply to ikrananka)
Post #: 7
RE: HQ Combat Bonus - 2/16/2018 1:38:12 PM   
Taxman66


Posts: 1096
Joined: 3/19/2008
From: Columbia, MD. USA
Status: offline
Hubert, those formula you gave are identical.

From the manual units with HQ support:
Readiness = (((Unit Strength + HQ Rating)/2 + Unit Morale/10 + HQ Experience)/2) * 10

Additionally in the same section it states that the HQ Rating itself is modified by the strength of the HQ. Given the quote (see below) I would bet it is
HQ Rating = HQ Rating x HQ Strength/10. So a 7 Rating HQ at strength 8 is providing a HQ Rating of 5.6, while at full strength provides a 7.


7.29.4 (top of pg 87)
The Importance of HQs
The HQ Rating itself is proportionate to the HQ’s
strength, so an HQ at half strength only provides
half its potential benefit to the units under its
command.
Because this has such an important impact on
readiness for land and air units, purchasing the
more expensive but highest rated HQs is highly
recommended, providing you have the funds
available to do so.
Also, an HQ’s experience from combat leadership
is passed down to all units under its command as a
combat morale bonus.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Hubert Cater)
Post #: 8
RE: HQ Combat Bonus - 2/16/2018 2:13:30 PM   
Hubert Cater

 

Posts: 2077
Joined: 7/22/2013
Status: offline
Hi Taxman66,

Thanks and I've corrected my post above. Regarding the HQ rating being proportionate to the HQ strength let me confer with Bill on that as I don't see it in the game formulas and the formulas as posted above are the ones in the code so those are at least correct for now.

Hubert


_____________________________


(in reply to Taxman66)
Post #: 9
RE: HQ Combat Bonus - 2/16/2018 3:26:23 PM   
Taxman66


Posts: 1096
Joined: 3/19/2008
From: Columbia, MD. USA
Status: offline
Well even if it isn't, a weaker HQ provides less supply which affects morale which in turn affects the formula too.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Hubert Cater)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> HQ Combat Bonus Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109