From: Genoa, Italy
And now, the Russian side.
The victory conditions are tougher: the Russians need 9 VP to get a Minor Victory (10 for a Major). Since controlling the VP hexes provides 4 VP, this means the Russian must kill 5 or 6 AFVs to win. It also means the AI has at least 2 more AFVs (I hope the 2 extra AFVs aren't Tigers: I will have enough trouble dealing with one. Besides that, Russian units are scattered all over the map, so C&C will be a major issue. It looks like a tough day.
In the north-west, German infantry appears in the buildings near the MMG, which fires, and does some damage (1 pinned and 1 broken squad). The SIG IIB comes right into the sights of the Molotov Projector, which promptly kills it. Scratch one AFV! In the advance segment, the leader and the lone unscathed squad advance towards the Russian MMG.
In the south-west, the A** leader proves its worth when it fire breaks all the Germans advancing. It would be nice to add the HMG fire, but it is OOC. The ATR fires on the Pz IV side with no visibile (I once lost a Pz IV to ATR fire, so I know it is theoretically possible; on the other hand, what else should I do with this cumbersome piece of junk?). The 57mm changes its CA and also fires at the Pz IV with no effect. The German infantry routs away, leaving the Pz IV - which fired on the A** leader - alone.
During the Russian turn, the 57mm AT gun fires at the Pz IV again and misses. Firing the ATR is a waste of time: chasing the routed Germans (which have not rallied) and keeping them at Broken+ status (as a minimum) looks like a more interesting option.
In the north-west, the broken SS squad self-rallied, so the MMG is now facing three SS squads at normal range. The MMG moves away, so as to be the first to fire when the Germans advance. The Molotov projector is also visible by the German squads, so it starts moving east and leaves their LOS.
In the south-west, the ATR-armed squad moves double-time and comes adjacent to the German squads. It also fires (its inherent FP at the German squads, the ATR at the Pz IV) with no effect. It will, however, force the German to rout in the open and should be able to get some kills (provided it does not become OOC). The 45mm crew manhandles the gun so that it can fire along the east-west road: it should be a bit more effective than the ATR if the Panzer decides to move east. The A** leader and his squad do not move: I think (and hope) they will survive the next fire from the Pz IV (and indeed it does).
In the north-west, the German infantry moves in open terrain and comes right into the sights of the Russian MMG and HMG. Goodbye to the north-west Kampfgruppe .
In the south, the Pz IV continues firing at the A** leader and manages to pin it, but it is then - finally - destroyed by the 57mm antitank gun. Scratch another AFV. The ATR-armed squad fires on the still broken Germans to keep them at "Broken+" status.
In the Russian turn, the Russians in the north attempt to move east, hampered by OOC. In the south, the A** leader and his squad moves double time and manages to encircle the broken Germans, together with the ATR squad. In the Rout segment, the Germans are all removed due to failure to rout. It's time to move east!
Turn 3: two StuG III's and three squads enter the map from the north. The infantry is hit hard as it crosses the road and forced back, and the ATR (surprise! ) fails to penetrate the side armor of a StuG.
In the Russian turn, a T-34 moves at the northern VP hex: if the StuG's come down this road, it should have a decent chance to stop them. The lone Russian infantry squad and the B** leader move back from the buildings to avoid taking fire from both StuG's and from the German infantry stack (two SS and an Engineer squad plus a LMG = 23 FP at +2). The ATR-armed squad also moves away and attempts to join the other squad; the two Molotov projector crews are also moving east to set up an ambush on the other road the StuG's might use to move towards the northern VP hex.
In the south, the A** leader and his two squads run along the east-west road; the 57mm AT gun also moves east (I expect to see the Tiger soon, and the 57mm has some chance to harm it).
The Germans in the north-east don't look too eager to advance: they stand still and fire at the ATR squad that was attempting to join the B** leader.
The Russians in the north (the two Molotov projectors and the MGs) move east as allowed by OOC. The 45mm slowly moves east.
Here comes the big cat! Where are my beloved SU-152s when I need them? The SU-76 is a wannabe Marder and is out of its league dealing with a Tiger. The beast comes from the south, advances on the road and stops just adjacent to a Russian infantry squad . The T-34 fires an APCR (its last one) but it fails to penetrate.
In the Russian turn, I face a dilemma: should I fire with the T-34 or attempt to move away? I decide to move: this will prevent the Tiger from firing at the adjacent Russian squad. Perhaps the Tiger will miss. The T-34 starts its engine, the Tiger fires... and misses! :D. The T-34, the KV-1 and the SU-76 all move behind the Tiger at 2-3 hex range. The adjacent squad enters CC it should should - as a minimum - keep the Tiger busy while my AFVs attempt to kill it. Nothing happens in the CC segment, but the Tiger is engaged in CC and cannot fire :D.
The A** leader arrives on the scene and finds another Tiger! (Rico...). Its group survives the fire directed at them and advances out of sight. The 57mm AT gun moves south-west, together with the HMG. It should be able to fire on the Tiger in the next Defensive Fire segment, provided it survives so long.
In the North, since the Germans don't come at me, I will have to attack [Note: this was a big and stupid mistake: I should have retreated out of sight, so as to force the AI to move]. The two Russian squads assault move adjacent to a StuG and - to be honest - German fire is not deadly as it could have been: the leader is killed, a squad is broken and the other is pinned.
The Tiger in the south-east fires at the 57mm gun and at the HMG with no effect. A lone leader (Peiper?) with a squad appears near the Tiger, moves towards the south-east VP hex but is pinned by a Russian squad.
During the Russian defensive fire, the three Russian AFV fire at the Tiger rear and the SU-76 kills it with an APCR round. The 57mm fires several rounds to the south-east Tiger, but all of them bounce off.
In the north, all the German units fire on the lone squad that remained in sight, breaking it. This means I won't have a chance to see my brilliant :D ambush plan work :(
In the Russian turn, the KV-I moves to draw Fire from the Tiger and is destroyed (I hoped its thick armor would give it some chance to survive). A lone Russian squad moves to engage it in CC: it takes fire both from Peiper and from the Tiger MGs, but it comes adjacent to the tank. On the other side of the road, the A** leader and his two squads rush forward and also come adjacent to the Tiger.
In the north, the T-34 moves forward and comes adjacent to a StuG: both StuGs miss, but the T-34 fails to hit its target in the Advancing Fire segment. My last opportunity for a victory has disappeared.
My only chance to get a Draw is to destroy the Tiger. Unfortunately, three Russian squads with a ** leader fail to kill it and the scenario ends with a Russian Minor Defeat.
Chasing Germans in the moonlight is no mean sport