I find myself amazed at the level of detail and micromanaging that some people want. Somethings I get. Having to deal with AVGAS or food would show the true complications of underway logistics,
At what point does detail and micromanagement make the game unplayable. More of either means more time, and for a game that already takes years to do a PBEM session. TBH I say leave well enough alone. Remember, be careful what you wish for, you just might get it.
Believe me, I am not wishing for anything that detailed! But I do acknowledge that having them implemented would certainly change how the game is played. Could you imagine having to do UNREP every week or two? Ugh! You would spend 2 hours planning out logistics for one day alone! If the game was so detailed that the player could determine TF formation, aircraft formations, company/platoon/squad/fire team movements, I'm still not sure I would consider it unplayable.
The problem with any video game is the limitation of the AI. In this game, I would be willing to bet the AI is a master at logistics, like keeping bases supplied, but probably not a master strategist. Currently, no AI is capable of coming up with plans nearly as efficiently as a human. Generally a person wants something done their way and in their timing. I try to approach the game from the perspective of a senior leader. For example, I use the Auto Sub Ops all the time. I will check on the sub to make sure the AI has given it a good patrol area and adjust if needed, but otherwise, I let them do their own thing. I like having my sub attacks to be a surprise to me. Real life is as much about giving subordinates the freedom to make their own decisions and take their own initiative. Since I am just starting off, I use the game as a WWII simulation and not a board game. Its been amazing seeing just how hard it is to plan a strategy in such a large, fluid environment and to try to think so far ahead! Maybe once I get a better handle on the big things it will be easier to spend time on the little things.
< Message edited by Rogue187 -- 2/9/2018 7:29:17 PM >