Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Looking for a game to replace WitP AE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> RE: Looking for a game to replace WitP AE Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Looking for a game to replace WitP AE - 2/9/2018 3:30:29 PM   
simovitch


Posts: 4311
Joined: 2/14/2006
Status: offline
Gary Grigsby's Eagle Day to Bombing the Reich was recently patched. That might be a good transition.

_____________________________

simovitch


(in reply to Lecivius)
Post #: 31
RE: Looking for a game to replace WitP AE - 2/9/2018 10:07:49 PM   
KurtC


Posts: 1185
Joined: 7/1/2011
Status: offline

quote:

ORIGINAL: larrybush

quote:

ORIGINAL: KurtC


quote:

ORIGINAL: larrybush


quote:

ORIGINAL: KurtC


quote:

ORIGINAL: Lecivius

Don't go looking for trouble

Here is the thread on the issue http://www.matrixgames.com/forums/tm.asp?m=4390639


Yes, really weird, but in a good way for me. I just let the 12/7/1941 turn run and saw no bleeding. My monitor adjusts to 1024-768 ingame, and maybe that is it?


I just reloaded it last week on my machine with an updated win 10 at 1920 X 1080, works fine.


I'm not an expert at getting games to run at different resolutions. How would I be able to force it to play in 1080?


I have to use some switches that you can specify in the target line of the shortcut.
SO after I installed all the Matrix official updates, I installed the beta patch 1126b found in Tech Support. It creates it's own beta shortcut, under target line I used "D:\Program Files (x86)\Matrix Games\WITP AE\Beta2\War in the Pacific Admiral Edition.exe" -f -px1920 -py1080 -deepColor. The -f and on are the switches I used, the two -px1920 -py1080 force the resolution. I forget what the -f does, the -deepColor gets rid of the slow scrolling / response issue.

Edit: You may or may not need the others which don't effect resolution, each system may have it's own needs, there are many more switch settings I don't use. I don't know but they may all be listed somewhere in the manual.


Thanks!!

_____________________________

My known forum name is H Gilmer

He that has a mind to fight, let him fight, for now is the time. - Anacreon

(in reply to larrybush)
Post #: 32
RE: Looking for a game to replace WitP AE - 2/10/2018 1:14:01 PM   
larrybush


Posts: 408
Joined: 11/17/2005
From: Florida nowdays
Status: offline

quote:

ORIGINAL: Lecivius

I would give my left...toenail...for a new AE. But it would have to be done from the ground up. And it's a niche game. So the RoE probably wouldn't be there. I'm pretty sure the guys at Matrix know to the quarter anyways, what kind of project it would be. You would have to win one of those huge Powerballs, and then sign it all over to Matrix, before they could even justify looking at the idea




My fantasy too! But oddly enough I would get a good science fiction wargame developed. One that neither side has a historical outcome to model strategy from.

Steal a little of TOAW for the editor and ground combat (maybe even skip hexes as in Command Ops 2).
Steal a little of Command Modern Air / Naval for the Starship operations
Design it with a full editor and a play style similar to WITP AE (for Pb-email)
3d Actual star map.

Make it realistic and believable. More of a simulation and less like the rock, paper, scissors style produced today.
A game that would remind you of a modernized WITP AE but sci-fi instead.

(in reply to Lecivius)
Post #: 33
RE: Looking for a game to replace WitP AE - 2/12/2018 7:56:22 PM   
mbar


Posts: 490
Joined: 3/17/2010
Status: offline

quote:

ORIGINAL: Franklin Nimitz

I'd like a WitP-AE 2 with much of the same features- WEGO 1-3 day turns, 40-50 mile hex map, etc. Overall, I love the scope of WitP, but the execution is an exercise in OCD micromanagement. Clean up and modernize the interface (less mouse clicking), automate some processes and streamline the logistics. Considering the forum traffic for WitP and WitP-AE as an indicator of popularity, I'm surprised Matrix hasn't made a "new and improved" WitP a priority project.



Did I hear right that 2by3 is working on WitE 2? I was a bit stunned by that news. My thought was "but why not adapt that game engine to WitP 2?"

(in reply to Franklin Nimitz)
Post #: 34
RE: Looking for a game to replace WitP AE - 2/12/2018 8:19:54 PM   
Zorch

 

Posts: 4180
Joined: 3/7/2010
Status: offline

quote:

ORIGINAL: mbar


quote:

ORIGINAL: Franklin Nimitz

I'd like a WitP-AE 2 with much of the same features- WEGO 1-3 day turns, 40-50 mile hex map, etc. Overall, I love the scope of WitP, but the execution is an exercise in OCD micromanagement. Clean up and modernize the interface (less mouse clicking), automate some processes and streamline the logistics. Considering the forum traffic for WitP and WitP-AE as an indicator of popularity, I'm surprised Matrix hasn't made a "new and improved" WitP a priority project.



Did I hear right that 2by3 is working on WitE 2? I was a bit stunned by that news. My thought was "but why not adapt that game engine to WitP 2?"

WitE needs to be made compatible with WitW, so that War in Europe can be made.

(in reply to mbar)
Post #: 35
RE: Looking for a game to replace WitP AE - 2/13/2018 3:56:39 PM   
mbar


Posts: 490
Joined: 3/17/2010
Status: offline
Okay. Makes sense. Hopefully a naval combat component will be added to War in Europe.

(in reply to Zorch)
Post #: 36
RE: Looking for a game to replace WitP AE - 2/13/2018 6:28:10 PM   
Greybriar


Posts: 955
Joined: 2/9/2007
Status: offline
quote:

ORIGINAL: Zorch
WitE needs to be made compatible with WitW, so that War in Europe can be made.

Absolutely!

_____________________________

This war is not about slavery. --Robert E. Lee

(in reply to Zorch)
Post #: 37
RE: Looking for a game to replace WitP AE - 2/13/2018 7:44:05 PM   
GaryChildress

 

Posts: 6617
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
I wish 2by3 would go back to WITP first instead of WITE or WITW. I'm not a big fan of the WITE game engine. WITP, OTOH, is one of my favorite game engines of all time.

_____________________________


(in reply to Greybriar)
Post #: 38
RE: Looking for a game to replace WitP AE - 2/13/2018 9:01:17 PM   
Franklin Nimitz

 

Posts: 561
Joined: 6/23/2007
From: The House of the Mouse
Status: offline

quote:

ORIGINAL: GaryChildress

I wish 2by3 would go back to WITP first instead of WITE or WITW. I'm not a big fan of the WITE game engine. WITP, OTOH, is one of my favorite game engines of all time.


Agree.

(in reply to GaryChildress)
Post #: 39
Page:   <<   < prev  1 [2]
All Forums >> [General] >> General Discussion >> RE: Looking for a game to replace WitP AE Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117