Hey everyone! Since my other thread about WITP3 became a study in game balance, it made me wonder, what would you want in an updated version of the game? I'm sure other wish lists exist, but I will add mine. Please keep in mind, I have not played the game until the end, and I am still new. Also, I am not a developer and have no idea how hard any of this would be to implement. Also, try to keep away from the play balance debate if you please!
-I would like to see intelligence analysis developed. It would be nice to have an "adviser" that could synthesize all the raw data and give you advice on how to proceed. I don't think the raw data should be hidden, but the AI could review the information and compile a report based on several days. It would be nice to read a summary that says something like, "Admiral, SIGINT indicates Japanese movement toward DEI" or "Sir, SIGINT indicates movement of a large fleet towards Guam." As time goes on, intelligence could improve to say, "Sir, intelligence indicates enemy CVs with BB and CA support are moving to Guadalcanal." As someone who can't play every day, reading and analyzing the raw intelligence isn't something I have time for.
-Hyperlinked hexes. When SIGINT indicates radio transmissions, it would be nice to click hex 77,109 in the report and not spend 10 minutes hunting around the map for hex 77,109.
-Radio transmission indicators. If hyperlinking doesn't work, then maybe a mark on the hex that is the old icon for radio transmission. Sometime like ((i)). I hope you know what I am talking about. Basically something that you can look at the map and see movement based on transmissions.
-LCU automatically go into combat mode if left at a hex after a certain amount of time. I don't know how many times I forgot that the 27th Bagpipe Brigade reached its destination 3 weeks ago, is now under attack and still in Strategic Move mode. Ugh!
-Planning. Should it really take 100 days for a unit to plan for a particular hex? That seems long to me.
-More forgiving clicking! I would like for units to acknowledge when I click the hex and not the base. Its annoying when you load a supply TF from LA to Brisbane, go to click on Brisbane, but you didn't actually click the little flag and it cancelled your attempt to mark where you want to the TF to go. Sometimes it takes 3 attempts to finally click the stupid base if I get it even slightly off!
-More forgiving loading/unloading. If I add ships to a TF already loading troops, I don't want to have to unload everything then reload everything to get troops into the new ships. The game may already do this (I don't know) but at least a pop up box saying "would you like these ships to have troops loaded?"
-I am not sure when the game selects the AI for the campaign, if its when the scenario is loaded or after the first turn in played, but I would like it after the first turn. That way to could create a "master" set up with out having to go over it every time you start a new campaign.
-All the cities actually labeled. There are some that are really hard to pronounce and find. If I see a base on map and it isn't labeled, I may not give it much thought.
-Unit restrictions. If a unit comes on map early, allow it to be restricted unless the player wants to spend PP to unlock it early. Otherwise, after a certain date, allow it to move freely to show its real life activation. Same for planes. If some are to be training squadrons, let them be restricted with no option to move HQ and the pilots automatically transfer out once they are fully trained.
-Actual movement vs endurance. If a ship in a TF doesn't have the range to make it to a location, but it is with a ship that can, then don't say it doesn't have enough fuel. Especially if refueling is taken into account with TF movement to a base with fuel while en route to the destination. Basically, automatic underway replenishment for fuel.
-Fully animated battles. Probably not important for a lot of players, but I enjoy watching the battle scenes.
-Coast Guard. It would be nice if the Coast Guard ships were labeled as such. I know the Coast Guard was part of the Navy during WWII, but I'm in the Coast Guard and it just seems like we are forgotten.
Feel free to add your wishlist!
*Edited for one last addition!
< Message edited by Rogue187 -- 1/26/2018 5:57:01 PM >