High Res counter MOD (ready to download)
High Res counter MOD (ready to download)
Dear all,
Here is link for completed mod file:
there is 2 zip files (WIE and WAW) so you choose relevant file for your game
https://www.dropbox.com/scl/fo/r7rwzf3k ... q14wbevpjq
Mod Content:
2D Counters with upgrades display for all Majors and Minors (no change to 3D)
.Color silhouettes for Vehicles, Aircrafts, Navies, Artillery's
.Color portraits for Infantry's units
----WIE only----
New set of HQ Flags (textured)
.Updated to historic flags
.Addon few Commonwealth (NZ, Australia, South Africa)
New set of Activation sprite
How to install (WIE): for WAW install the method is the same, with the relevant path for WAW folders
- Launch SC3 Editor
- Open the default campaign that you wish to install the new counter set (eg: 1939 Storm over Europe.cgn)
- Save as "WW2 europe.cgn" (just an example, you can choose any title you want, however it will define folder name for mod files location)
- you can quit editor
- Browse with windows explorer to the following path C:\Users\YOUR COMPUTER NAME HERE\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns
- you should find the following folder there "_WW2 europe"
- extract the content of the mod file to "_WW2 europe" folder, at this stage you will be prompted to overwrite files, press OK (if you don't then it will not update USSR counters)
- you can now launch the game and select the campaign you've just created
Hope you all enjoy
Christophe
Here is link for completed mod file:
there is 2 zip files (WIE and WAW) so you choose relevant file for your game
https://www.dropbox.com/scl/fo/r7rwzf3k ... q14wbevpjq
Mod Content:
2D Counters with upgrades display for all Majors and Minors (no change to 3D)
.Color silhouettes for Vehicles, Aircrafts, Navies, Artillery's
.Color portraits for Infantry's units
----WIE only----
New set of HQ Flags (textured)
.Updated to historic flags
.Addon few Commonwealth (NZ, Australia, South Africa)
New set of Activation sprite
How to install (WIE): for WAW install the method is the same, with the relevant path for WAW folders
- Launch SC3 Editor
- Open the default campaign that you wish to install the new counter set (eg: 1939 Storm over Europe.cgn)
- Save as "WW2 europe.cgn" (just an example, you can choose any title you want, however it will define folder name for mod files location)
- you can quit editor
- Browse with windows explorer to the following path C:\Users\YOUR COMPUTER NAME HERE\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns
- you should find the following folder there "_WW2 europe"
- extract the content of the mod file to "_WW2 europe" folder, at this stage you will be prompted to overwrite files, press OK (if you don't then it will not update USSR counters)
- you can now launch the game and select the campaign you've just created
Hope you all enjoy
Christophe
- Attachments
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- mix2.jpg (117.9 KiB) Viewed 4391 times
Last edited by SIPRES on Tue Jun 20, 2023 5:51 pm, edited 1 time in total.
RE: Time for a new counter MOD
Updated preview screenshot
- Attachments
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- Sans titre.jpg (847.42 KiB) Viewed 4392 times
- Cataphract88
- Posts: 729
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia
RE: Time for a new counter MOD
It looks fenomenal. The unit counters are beautiful and very informative. Most importantly the distinction between the corps and the armies. As to the naval units, would it be still possible to switch off the bases? For my taste the naval units with bases look to "heavy".
Lest we forget.
RE: Time for a new counter MOD
Really good stuff SIPRES!
As always.
You asked for comments:
- Naval units: It might be because I’ve never seen hex shaped counters before that I find them a bit hard to get used to... Good for maxing out available silhouette space though.
- Air units: The Fighter & TAC indicators etc. are nice! Would placing them under the right wing work? (To keep them on the counter.) Or would that make air counters look too cluttered?
- HQs: I can’t decide if the checkered HQ symbol provides a nice touch or should go. Are the number of gold stars above the flag constant or based on C&C tech level?
- Special Forces: I don’t think they need the yellow ”SSF”. They could be kept clean as the paras & engineers.
All are impressively well made.
Cant’ wait to see the rest of these!
As always.
You asked for comments:
- Naval units: It might be because I’ve never seen hex shaped counters before that I find them a bit hard to get used to... Good for maxing out available silhouette space though.
- Air units: The Fighter & TAC indicators etc. are nice! Would placing them under the right wing work? (To keep them on the counter.) Or would that make air counters look too cluttered?
- HQs: I can’t decide if the checkered HQ symbol provides a nice touch or should go. Are the number of gold stars above the flag constant or based on C&C tech level?
- Special Forces: I don’t think they need the yellow ”SSF”. They could be kept clean as the paras & engineers.
All are impressively well made.
Cant’ wait to see the rest of these!
RE: Time for a new counter MOD
ORIGINAL: ivanov
It looks fenomenal. The unit counters are beautiful and very informative. Most importantly the distinction between the corps and the armies. As to the naval units, would it be still possible to switch off the bases? For my taste the naval units with bases look to "heavy".
Hello Ivanov,
You mean no base at all for navy?
This is something I can do easely however many players prefers plain counters including for navy.
Maybe 2 versions will be available, will see...
Thanks for your comments
RE: Time for a new counter MOD
ORIGINAL: PHalen
Really good stuff SIPRES!
As always.
You asked for comments:
- Naval units: It might be because I’ve never seen hex shaped counters before that I find them a bit hard to get used to... Good for maxing out available silhouette space though.
The goal is to make them easy to differentiate between air/ground/naval
I found hex counters on Schwerpunkt games or also Okinawa from International team.
- Air units: The Fighter & TAC indicators etc. are nice! Would placing them under the right wing work? (To keep them on the counter.) Or would that make air counters look too cluttered?
Will try but I believe it may interfere with upgrade indicators
- HQs: I can’t decide if the checkered HQ symbol provides a nice touch or should go. Are the number of gold stars above the flag constant or based on C&C tech level?
The stars are just "cosmetics", the problem with HQ is that they change only with mobility or AA upgrade (can't remember wich one)
- Special Forces: I don’t think they need the yellow ”SSF”. They could be kept clean as the paras & engineers.
Will see if I just keep the basisc nato or add a badge (SSF or Rangers)
All are impressively well made.
Cant’ wait to see the rest of these!
RE: Time for a new counter MOD
ORIGINAL: SIPRES
You mean no base at all for navy?
This is something I can do easely however many players prefers plain counters including for navy.
Maybe 2 versions will be available, will see...
Thanks for your comments
Currently you can use navy counters with the bases:
Or without:
I prefer to use them without. It's a purely aesthetic matter. The current look is optimal for me. Even with the bases switched off, there's still a rectangle bar below the ship's silhouette, where the unit info is displayed.
As to PHalen comments. I like a lot the aircraft type indicators where they currently are - a great choice IMO. I also like the checkered HQ symbol and ”SSF” on special forces. It makes them to stand out from other units and I think it's justified in that case. I'm not sure than many people would be able to recognize them just based on the NATO symbol.
Lest we forget.
RE: Time for a new counter MOD
Excellent Sipres! Just a few more ideas for you talented mouse.
- Attachments
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- FOOLINGAROUND4.jpg (175.57 KiB) Viewed 4370 times
RE: Time for a new counter MOD
SPIREs, great work. will this work with 653H mod which mostly uses Corps instead of armies?
The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Time for a new counter MOD
ORIGINAL: SIPRES
Dear all,
I am back for 2D counters modding.
This Mod will be based on my previous "another counter MOD", however I plan to do some improvements.
- Little bit Larger counters to allow better informations display
- add the zoom version
- add some tech level display
- some graphical rework based on previous version users comments
Special Thanks to PHalen for providing NAVAL/AIR silhouettes, it will make me the task "faster"
Christophe
Hi SIPRES! [:)]
Here's another idea for you...
If you can break the traditional way of representing units and take into account the good idea of HAIROG, something could be developed in this way:
- Attachments
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- NewUnits.jpg (262.78 KiB) Viewed 4377 times
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Time for a new counter MOD
ORIGINAL: Hairog
Excellent Sipres! Just a few more ideas for you talented mouse.
Thank you Hairog, Really like The cyrillics/Gothics on naval units (+ also the stars on your planes wings)
RE: Time for a new counter MOD
Hello Battlefield,ORIGINAL: TheBattlefield
ORIGINAL: SIPRES
Dear all,
I am back for 2D counters modding.
This Mod will be based on my previous "another counter MOD", however I plan to do some improvements.
- Little bit Larger counters to allow better informations display
- add the zoom version
- add some tech level display
- some graphical rework based on previous version users comments
Special Thanks to PHalen for providing NAVAL/AIR silhouettes, it will make me the task "faster"
Christophe
Hi SIPRES! [:)]
Here's another idea for you...
If you can break the traditional way of representing units and take into account the good idea of HAIROG, something could be developed in this way:
Really good job and nice details , But so far I will continue with "STD" counters.
Maybe the next Mod[;)]
RE: Time for a new counter MOD
As far as I do believe, I think 635H is using customized units, so I think not compatible (but can be adapted) with Vanilla slotsORIGINAL: fulcrum28
SPIREs, great work. will this work with 653H mod which mostly uses Corps instead of armies?
RE: Time for a new counter MOD
I forgot two very important Soviet planes in all my mods and I can't believe it
One is the PE-2
" It was regarded as one of the best ground attack aircraft of the war[2] and it was also successful in the roles of heavy fighter, reconnaissance and night fighter.[3] It was similar in many respects to the wooden British de Havilland Mosquito. Pe-2s were manufactured in greater numbers (11,427 built) during the war than any other twin-engined combat aircraft except for the German Junkers Ju 88 and British Vickers Wellington.[3][4] The Pe-2 was fast, maneuverable and durable."
One is the PE-2
" It was regarded as one of the best ground attack aircraft of the war[2] and it was also successful in the roles of heavy fighter, reconnaissance and night fighter.[3] It was similar in many respects to the wooden British de Havilland Mosquito. Pe-2s were manufactured in greater numbers (11,427 built) during the war than any other twin-engined combat aircraft except for the German Junkers Ju 88 and British Vickers Wellington.[3][4] The Pe-2 was fast, maneuverable and durable."
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- Pe2.jpg (45.69 KiB) Viewed 4370 times
RE: Time for a new counter MOD
and the other is the Tu-2S
"The Tu-2 was tailored to meet a requirement for a high-speed bomber or dive-bomber, with a large internal bombload, and speed similar to that of a single-seat fighter. Designed to challenge the German Junkers Ju 88, the Tu-2 proved comparable, and was produced in torpedo, interceptor and reconnaissance versions. The Tu-2 was one of the outstanding combat aircraft of World War II and it played a key role in the Red Army's final offensives.[1]"
"The Tu-2 was tailored to meet a requirement for a high-speed bomber or dive-bomber, with a large internal bombload, and speed similar to that of a single-seat fighter. Designed to challenge the German Junkers Ju 88, the Tu-2 proved comparable, and was produced in torpedo, interceptor and reconnaissance versions. The Tu-2 was one of the outstanding combat aircraft of World War II and it played a key role in the Red Army's final offensives.[1]"
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- Tu2s.jpg (79.28 KiB) Viewed 4368 times
RE: Time for a new counter MOD
a Brief update on current progress
I did add some tag for AA and AT units + a color identifier (top right corner) for Light, Medium, heavy tanks.
I did add some tag for AA and AT units + a color identifier (top right corner) for Light, Medium, heavy tanks.
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- Capture.jpg (134.92 KiB) Viewed 4371 times
RE: Time for a new counter MOD
Beautiful Sipres... amazing what you can do with so few pixels. Great job!