Possible Future Campaign as Germany

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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HardLuckYetAgain
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Possible Future Campaign as Germany

Post by HardLuckYetAgain »

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Tomcat84
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RE: Possible Future Campaign as Germany

Post by Tomcat84 »

If you end up playing this with someone I for one would like to see an AAR!

Question about your rules: so also only three airfield attacks total in your opening turn?
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RE: Possible Future Campaign as Germany

Post by Bitburgerdraft »

I really like your thoughts on leader changes, it is one of the most abused rules imho. Maybe allow one per month and none until July?
Stelteck
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RE: Possible Future Campaign as Germany

Post by Stelteck »

How about the soviet attack bonus ?
Brakes are for cowards !!
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tyronec
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RE: Possible Future Campaign as Germany

Post by tyronec »

* Only 3 total airfield bombings allowed per turn and no more than 1 airfield bombing per hex
A significant shift in the game balance towards Axis, would expect them to get a good win with this mod other things being equal.

Hungarian invasion can be stopped with a couple of security divisions so IMO doesn't need a house rule.
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RE: Possible Future Campaign as Germany

Post by SparkleyTits »

I assume HYLA was joking from his words after the Hungarian house rule [:D]
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RE: Possible Future Campaign as Germany

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RE: Possible Future Campaign as Germany

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RE: Possible Future Campaign as Germany

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RE: Possible Future Campaign as Germany

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RE: Possible Future Campaign as Germany

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RE: Possible Future Campaign as Germany

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RE: Possible Future Campaign as Germany

Post by Telemecus »

ORIGINAL: HardLuckYetAgain
ORIGINAL: tyronec
* Only 3 total airfield bombings allowed per turn and no more than 1 airfield bombing per hex
A significant shift in the game balance towards Axis, would expect them to get a good win with this mod other things being equal.

Hungarian invasion can be stopped with a couple of security divisions so IMO doesn't need a house rule.
quote:

* Only 3 total airfield bombings allowed per turn and no more than 1 airfield bombing per hex

A significant shift in the game balance towards Axis, would expect them to get a good win with this mod other things being equal.

It puts the emphasis on ground support which the majority of the east front was about. Not about an absurd amount of airfield bombing by the Soviets which would never have happened in real life (Not like I would ever do that ;-P

the Soviets can still do CAP which was the real killer of Airplanes if that is the desire of the player. The Airfield bombing was just icing on the cake if you remember our little fiasco.

I believe that if you had two very good air war players they would make airbase bombing of the other side simply ineffective - leading to the same result. This is a theory and I cannot point to any AARs giving this as an example. But if right this is just a short cut way to get to the same result whatever the skill level of players.

So marauders are out .... ?

I think historically the Soviet Union did attack Hungary before Hungary invaded the Soviet Union in 1941 though .... [alright I think it was a few Soviet pilots who were very bad at aiming bombs but still]
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Stelteck
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RE: Possible Future Campaign as Germany

Post by Stelteck »

ORIGINAL: HardLuckYetAgain

ORIGINAL: Stelteck

How about the soviet attack bonus ?

Sure, more than happy to trade off the Full Blizzard for mild blizzard and +1 Soviet Attack

As an excellent german player, you may have difficulty to find soviet players able to provide you with an interesting challenge.

So you could find the game more interesting by using default options (that are Full Blizzard AND +1 soviet attack bonus).
Brakes are for cowards !!
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RE: Possible Future Campaign as Germany

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piotrmx
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RE: Possible Future Campaign as Germany

Post by piotrmx »

ORIGINAL: HardLuckYetAgain

I have played Germany a great bit since the games inception and have been reluctant to play Germany again since I was concentrating on my weak side, the Soviets. I know I have turned down a great many people seeking a German player lately. I want to apologize to those people I turned away up front(I was looking to play Soviets and should have said so) and foremost that I may be taking one last game as Germany. I also will only take just one game and one game only. Having learned my lesson by taking on way too many games and getting burned out extremely bad. Again this is a possible future game (haven't fully 100% decided to do this yet) and the house rules I have been going over in my head are the following, which aren't final yet.


********* Again this is a possible future game that I'm kicking around.



* Server Game only (Sorry no PBEM)

* AAR if the community would like to see one otherwise there will not be one

* Sudden Death Grand Campaign game with added automatic Victory condition that any time in 1941 that the German control Leningrad, Moscow, Rostov, and Vorzonezh the game immediately ends in German Victory

* No Random weather

* No Para's

* No naval invasions until 42 and none past Sevstapol if German Occupied

* Full Blizzard

* Patch Version 11.1.01

* Soviets must garrison Finnish front with a minimum of 9 division. No fortified zones can be built to hold the Finish no move line(The one that starts on the border is ok) In addition this line can not be manned by AT Brigades. Soviet Inf brigades, armor brigades, armor divisions and inf Divisions are all ok to man this line if that is your desire

* Only 3 total airfield bombings allowed per turn and no more than 1 airfield bombing per hex. This rule takes effect Soviet Turn 1 (meaning Germany gets their surprise attack)

* No "single" unit mad dash to capture an industry city hex more than 10+ hexes away(exclusive) (i.e. a Moto division moving 25 hexes to capture an unoccupied Rostov that was left empty of units). Any open city 10 hexes (inclusive) or less is free game.





I have a few other options I was looking at but haven't decided to add them which is a little off the wall. I have some I'm not posting yet ;-).


- No leader can be changed in a Headquarter until the headquarter either lost 10 battles, won 5 battles or Sept 1 1941. The Soviets are allowed two leader changes up to Sept 1 that is not included in the requirement

- No invasion of Hungry by Soviets in 41 (When I see this I"m like, "Really"????)


Feel free to comment & thank you for reading.


*****Note that I'm negotiable on all these rules and there is no line in the sand*****



These house rules have to make game more realistic?

I suggest add two more

1. Soviet player has to make his turn after drinking glass of spirit.
No less than 70%. I know that it's LD50 for western player.
But we dont play in Africa or Normandy but its east front. Place for strong men.
2. German player has to make his turn after eating piece of panzer chocolate.[:D]

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HardLuckYetAgain
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RE: Possible Future Campaign as Germany

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German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: Possible Future Campaign as Germany

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RE: Possible Future Campaign as Germany

Post by HardLuckYetAgain »

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Telemecus
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RE: Possible Future Campaign as Germany

Post by Telemecus »

My request is for an AAR! Particularly if you take up your suggestion of strat bombing.
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