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GD 1900

 
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GD 1900 - 1/25/2018 2:50:30 PM   
Twotribes


Posts: 6080
Joined: 2/15/2002
From: Jacksonville NC
Status: online
I have started playing an older mod GD 1900 by Bombur I believe? It has a couple problems but they can be over come, first you have to edit and change the spaaI and II fuel from 3 to 1. Then eventually the game shuts down due to to many units. several possible solutions to that, one is to attack the AI nations and destroy them so they don't have units anymore)

This is a fun mod and people should try it.
Post #: 1
RE: GD 1900 - 1/25/2018 3:33:18 PM   
ernieschwitz

 

Posts: 3016
Joined: 9/15/2009
From: Denmark
Status: online
yeah, It is a fun scenario. I have played it a lot. I did my first ever code for this scenario. Since then Bombur and I have stuck together for most of our projects.


(in reply to Twotribes)
Post #: 2
RE: GD 1900 - 1/25/2018 4:24:11 PM   
Bombur

 

Posts: 3564
Joined: 7/2/2004
Status: offline
This scenario could well be revisited....the main trouble is the excessive number of regimes, I made a downsized version with only 14 regimes, not sure if it´s the version you owns.

(in reply to ernieschwitz)
Post #: 3
RE: GD 1900 - 1/25/2018 7:49:43 PM   
Twotribes


Posts: 6080
Joined: 2/15/2002
From: Jacksonville NC
Status: online
I have the one with 14 player regimes and a the rest are all AI.

(in reply to Bombur)
Post #: 4
RE: GD 1900 - 1/28/2018 8:37:15 PM   
Bombur

 

Posts: 3564
Joined: 7/2/2004
Status: offline
I will take a look at it, maybe ernie will lend me his Giant World map so we could do a new GD1900 scenario

(in reply to Twotribes)
Post #: 5
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