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Assigning city AAA units to your armies

 
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Assigning city AAA units to your armies - 1/24/2018 2:31:09 AM   
thedoctorking


Posts: 1259
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Big surprise - one regiment of AAA cost me most of my AP for a turn. Don't do it.

It would be nice if this sort of thing was documented. This happened on a mud turn so it wasn't game-critical, but if it was a clear weather turn the sudden disappearance of 35 AP for an idle click might break your game.
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RE: Assigning city AAA units to your armies - 1/24/2018 5:10:14 AM   
Omat


Posts: 2145
Joined: 8/18/2004
Status: offline
Hello

Look at page 75 of the game manual

Chapter 7.4.1 Antiaircraft Support units in Cities.


Hope this helps...


Omat

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RE: Assigning city AAA units to your armies - 1/24/2018 7:56:06 AM   
fritzfarlig


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never disband AA in cities

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RE: Assigning city AAA units to your armies - 1/24/2018 8:35:14 AM   
56ajax


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From: Carnegie, Australia
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quote:

ORIGINAL: fritzfarlig

never disband AA in cities



I don't disband them, I unassign them from the city when the enemy is at the gates...if you judge it correctly it only costs 1 Admin point...if not 20?....WiTE equivalent of Russian Roulette.

Historically these units were in fixed positions and lacked transport so if they are to be evacuated not too many should get away.

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RE: Assigning city AAA units to your armies - 1/24/2018 3:45:19 PM   
thedoctorking


Posts: 1259
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Yeah, lesson learned. I hope they help in the defense of the city. I know there are some Advanced Squad Leader scenarios where those flak tower guns play a role in street fighting.

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RE: Assigning city AAA units to your armies - 1/26/2018 8:46:07 AM   
fritzfarlig


Posts: 163
Joined: 1/13/2016
From: Denmark
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they will add to your combat value dont worry

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